can a scrub sim chime in?
if not i’m going to anyways…
what up Cole? we met at ffa when 4 first came out there, you were teaching me about the focus attack cancels with guile v. guile… tight… thx.
what up David? long time no see.
anywho i’ve been playing ALOT at ai ffa etc. and i’ve never been good with dhalsim on ANY version of sf (not counting ww) so of course the first time i tried to play him on 4 at evo i got straight beasted on. and it’s been this way ever since then, EVERY TIME. on whatever version of streetfighter i play i just get people jumping over my limbs, anticipating with srk etc. my ratio of poke to counter was like 2 to 1 ( for every 2 limbs/ fb’s i stuck out theyd get countered half the time)
which is a horrible ratio and the reason i never played sim.
but i had an epiphany when i last played him (against edma and co at AI) i (finally)
realized that my opponents WERE GOING TO JUMP… so i actually had no reason at the start of the round (or any time for that matter) to stick out mad limbs, 'cause the limbs are there for the secondary reason of giving your op reason to jump… and if we already know that our op has the jump mindset we can simply wait, no need to do any more encouragement so to speak.
so long story short, i turtled up and did nothing and pretty much just waited for them to jump at me secure in the knowledge that they wouldnt try to triple dash in and throw me (who does this). and low and behold what happened is they would zone me for a sec and then try some rash/bold maneuver to get in and i would AA them or toss them away… which lead to them being more conservative with there offense, which lead to me being able to actually (play) sim and stick out like 4-5 fierces, strongs forwards etc. in a row. it was fucking cool! lol.
so basically my epiphany was that i had to show them that i could AA them consistently. once thats accomplished i could do almost whatever i wanted.
btw i still lost these games because honestly i never play with sim, i dont even know all the motions for his specials much less the timings of them. but the strat worked.
not saying i’m on the level of any sims here, just saying an op who thinks that theres a 90% chance that they are gonna take damage for jumping becomes much more pliant to whatever it is you want to do.
also a tactic i use v gief with chun (my main) is to stay INSIDE the range of his ex glove of cheese… 'cause most giefs i’ve seen use glove in one of two ways mainly:
to blow through ranged pokes.
and to advance into spd range through it’s tremendous wiff animation.
so my tactic is to deny gief wiff ex glove range, i basically take that tactic out of his arsenal, then all i have to worry about is his breaking through pokes, jumping and or using something else to hit my standing hk, to which i adjust. but put simply its HARD for him to psychic glove through stuff and for every one that he misses (cause i blocked it) its COMBO TIME!
i dont find the matchup ( v.chun) easy, but it is tolerable even though chun has BUTT AA’s.
the way i see it is, there are two characters that force you to pplay them differently than everyone else, that BOTH come with huge threats before you even see what whoever is playing them actually does.
they are gief and sim.
people want to buttfuck sim the instant it says “fight”. seriously, theres no such thing as being to close to sim.
and they want to stay the fuck away from gief, run all day if possible, basically treat him like hes got airborn gonorrhea.
sorry for the rambling… i’m bored…
as i play more and more sim ill come in with more detailed tactics next time.
no more rambling.
-dime