Ryu: 5.5-4.5
Ken: 6-4
Blanka: 6-4
Zangief: 3-7
Guile: 4.5-5.5
Honda: 6-4
Chun: 5-5
Claw: 4-6
Boxer: 4-6
Sagat: 5.5-4.5
Dictator: 4-6
Abel: 5.5-4.5
Viper: 6-4
Rufus: 5-5
Fuerte: 5-5
Akuma: 4-6
Just thought I’d write some stuff about the Claw matchup. Claw’s jumping toward fierce and roundhouse beat all of your antiairs, literally. If he does them early, they beat standing roundhouse; if he does them with normal timing, they beat all your other regular antiairs; and if he does them late, they beat slide. The only thing they don’t beat is jumping strong, and his jumping strong beats that. If you’re up really close, you can try a jump back immediate back+strong/fierce/roundhouse too. And of course focus works as well, but that’s only good if you start charging just as he jumps. When in doubt, just block. Not having your usual antiairs be as effective as usual hurts your game a bit, but jumping strong, slides, focus, and block are still pretty effective, and it should still be hard for Claw to get in.
When he does wall dive, get ready to do a slide, but don’t do it immediately. He can vary when he gets to you, and if you do the slide too early, you’ll get popped. Wait until he gets a little ways off the wall and then press down+forward (not down-toward+forward, since if he crosses you up you won’t get a slide that way), and you’ll go right under any walldive, including the punch dive (sky high claw). When you recover, just press fierce punch, and you’ll always hit him.
If Claw gets close, if you block most of the time, he can’t really deal big damage. Err on the side of caution, because getting crouching short xx ex walldive/flipkick deals really good damage and gives Claw great positioning, so you don’t want to risk that. At mid-range, your back+forward, down-back+strong, down-back+fierce, and forward kick slide are pretty decent footsies, as usual.
You have to watch out for ex walldive even if you’re far away, since Sim is tall enough that he can get hit even from like 3/4 screen and it’s too fast a move to react to. So instead of standing there throwing out yoga fires or just waiting to react to whatever Claw does, you really have to be crouch blocking a lot.
And ideally that’s about where you want to stand, at like 3/4 distance midscreen. From there your jumping strong is a good on-reaction antiair that leaves Claw still pretty far away from you, and if you don’t think that’s going to work, you can standing roundhouse and slide from that range too. You can react to walldives well from there as well. If Claw tries to just walk up, obviously you can shut that down with fierces, forwards, strongs, low punches, you know, the usual fare.