Dhalsim's Matchups

Well with Rog I think you can play a modified version of your regular zoning game. I want him at like 3/4 screen and I always try to have a fireball hanging out there. If I see him do tap or ex rush through a fireball, short/forward slide on reaction stuffs the tap and the second hit of the ex rush. If you hit with the end of forward slide, link to down-back+jab xx whatever, and if you hit with short slide cancel it right into whatever, or mix that up with throws. It’s definitely hard to antiair him, but I find that max range down-back+jab and down-back+fierce will usually work, and slide always beats an early or regularly timed jumping attack.

If you knock him down right next to you and you don’t want to just teleport far away, you can do very early down-back+short on him all day because the last frame of that move + its recovery is less than any of his wakeup moves, from headbutt to super to ultra. This is kinda hard to time and I still mess it up a bunch, but it really is worth practicing.

With Chun, I think you need to be aware of both sliding under fireball and how to antiair her jump-ins. Down-back+fierce and down-back+strong beat or trade with her far jumping fierce; back+strong and slide beat her close jumping fierce; back+roundhouse beats far early jumping roundhouse; back+strong beats close early jumping roundhouse; jump back instant back+strong and back+fierce beats late jumping roundhouse; and back+strong beats far jumping short and close jumping short. I think it’s really hard for Chun to jump at you.

Once Chun figures this out, she’s going to try to get in with fireball to walk-up and flying overhead instead, and that’s not that easy to deal with. If the Chun player is dumb enough to throw a fireball where you can punish it with slide on reaction, then awesome, but that’s not likely to happen too much. He’s gonna walk out of range and do it then instead. From there, you just have to learn which of your normals beat or trade with her’s and guess or react to things like her overhead and crouching roundhouse. If she gets in, then yeah, it’s really hard for you to deal with her and you’re probably gonna take damage, but oh well, that’s how it is with almost all of Sim’s matchups.

Wow, you still feel Zangief has a 7-3 over Sim ultra David? Dont you play sim now? hehe

Yeah Sabin that chun match up is a weird one. You can actually trade her fb with your stand fierce, sometimes its good but something else to get her thinking. If she is jumping from a distance and hitting your b+rh with her jump rh, you should think about hitting her with jump back far strong. I mean if she is already jumping from that far distance, it should be relativley easy to anti air her, u have so many choices. I think she is just catching u off guard so u hesitate in anti airing which can result in a trade or her beating your move. Also, those chuns that like to follow FB, u can also hit low fierce to hit them. U will trade with fB but at least it stops her advancement.

I dont see what she has to threaten sim with outside of stupid jab/short/throw mixups up close. B+Forward will beat anything she has to throw out after she pressures you with low short X3. She can maybe throw FB at close range, but if u are on point u can AirHyper the port and get a free combo.

I also like to just teleport backwards a lot just so its harder for them to tell when im actually going to teleport near them and combo. Matching FB for Fb so she cant follow, porting around (which makes it easier for u to see her make a mistake and capitolize by porting over).

I also like building meter and using my ultra as “Take the Hit” punishment. Sims ultra is prob the best in the game to this regard. You see her punk ass jumping, free ultra…let her rh hit u, who cares, she is eating ultra for free. Also, good to use when she pressures with attack strings, take a hit and ultra her punk ass.

Cole

Yeah I play Gief and Sim, and Gief beats Sim really convincingly.

That’s mostly what Chun has up close, her mixups between low shorts xx trouble, quick overhead, and throw. But her low shorts xx ex legs combo takes off a real big chunk of your life and there are a lot of places on the screen where it sets you right up for more pressure and if you try to teleport, her walk speed is fast enough to get right up next to you, if not to actually punish you. But anyway, the name of the game is don’t let her up close.

And yeah, focusing through some fireballs to get ultra is really useful, since Sim’s ultra is so good. I already think Chun shouldn’t jump at you, but if you have ultra loaded, then she basically shouldn’t think about the word “jump” at all.

Ryu: 6-4
Ken: 6-4
Blanka: 5.5-4.5
Zangief: 3.5-6.5
Guile: 5.5-4.5
Honda: 6-4
Chun: 5.5-4.5
Claw: 4-6
Boxer: 4-6
Sagat: 56-4
Dictator: 4-6
Abel: 5.5-4.5
Viper: 6-4
Rufus: 5-5
Fuerte: 4.5-5.5
Akuma: 4-6

I still think Gief beats Sim, but maybe 3-7 is overstating how much of a baste this matchup is. If Sim gets knocked down in the corner the round is still essentially over, and Gief still has answers for most of the ways Sim keeps him out, but I guess I think Gief has a harder time of getting in now than I did before. Jumping roundhouse is solid, and while the wheel of antiairs is more even than I’d like it to be, Sim still has the advantage on it.

lol 3.5/6.5 man I guess I dont see what u could possibly do even if u have me in the corner. What do u have to stop me? U going to walk up and spd me? gonna keep larieting? I can keep u back with B+Forward on the ground all day, u still have to guess or blindly do some rash move cause u arent gonna keep walking at me thats for sure. Jumping is out of the question as well, that is just giving me a free teleport out of corner.

There is just nothing gief can do, the match hasnt changed in 20 years lol

Cole

Abel poking trap against dhalsim

This is my first post. Could someone give me some tips on how to get out of a abel poking trap… recently there is a this irritating abel that does lp,lp,lp,lk,mk, dash in and continue. mixing up with the command grab sometimes. This situation gets even more troublesome in corners, is there a way to escape this? is there a move that can trade hit or something?

Abel: 5.5-4.5
Akuma: 4-6
Blanka: 5.5-4.5
Boxer: 5-5
Chun: 5.5-4.5
Claw: 4-6
Dictator: 4-6
Fuerte: 4.5-5.5
Guile: 6-4
Honda: 6-4
Ken: 6-4
Rufus: 6-4
Ryu: 6-4
Sagat: 6-4
Viper: 6-4
Zangief: 3.5-6.5

Yeah, I’m sticking with that Gief matchup for now, probably mostly because I haven’t been playing much lately (lots of crap going on) and haven’t gotten to play Sim-Gief since I last changed it. I just think Gief has a better time getting in than a bunch of characters and he ruins Sim a lot worse than anyone else when he gets up close. Zangief can reversal spd all of Sim’s back+ normals except back+short, and he can ultra even that. He can also reversal spd all of Sim’s down-back kicks and all your slides if you slide at that distance, and since down-back+fierce is safe but has kinda slow startup, that means the one normal you have up close that doesn’t result in instant spd on block is down-back+strong, which loses to, you guessed it, lariat. And don’t think you can cancel down-back+strong into anything, because Gief gets a free lariat/hand/spd if you cancel into fire and a free lariat/hand if you cancel into jab flame. And down-back+strong doesn’t have enough pushback to get Gief out of spd range unless you did it when he’s already halfway out of spd range and it doesn’t have enough advantage on block to go into any other moves after that, so, what do you do after? Gief can do a lariat after blocking down-back+strong and not have to worry too much about the consequences. In short, when Gief’s up close, he can spd everything, and what he can’t spd, he can lariat, because yeah, he really can lariat everything. Basically, as Gief, it’s all about spinning, whether with the opponent’s face in your crotch or with your hands in his face. Anyways, Abel.

Like in almost every matchup, first you have to get your wheel-of-antiairs down, which is less of a wheel and more of a pretty-certain-thing against Abel. Back+roundhouse, roundhouse, jumping strong, or slide if he’s far, back+strong or back+roundhouse if he’s close, slide if he does close or far early jumping forward, slide beats everything (although don’t do roundhouse slide unless you seem him jumping with an attack, otherwise he’s gonna land into blocking and punish your super-unsafe sweep; mix up between short slide, forward slide, and forward slide to down-back+jab, and then mix up between throw, cancel short/down-back+jab into yoga fire, or teleport back). Abel shouldn’t be jumping in on you much.

This means he has to approach you on the ground, which he can actually do better than most characters. Be aware of his roll ranges and hesitate to throw out very laggy moves like standing fierce and roundhouse if you think he might roll-throw. If you see him rolling and you’re at a range where he’ll roll in front of you, put out a good back+ normal or slide. If instead he tries to get in with focus-dash-focus-dash, put out an ex fire, do back+forward xx fire, or do strong flame (strong because it only has 2 more frames of startup than jab but stays out longer, recovers faster, does more damage, and is -1 on block instead of -6). When he’s far away, you want to have a yoga fire out there most of the time to force him into doing something unless he has ultra, which he can use on reaction to beat fires if he’s within like 2/3 of a screen of you.

If you’re caught in short-short-short and toward+forward madness, yeah, that can suck. Your best bets are a) don’t let him that close in the first place, and b) play it cautiously. You get stunned really easily, so it’s just not worth eating a couple of those because you might very well fall into stars. It’s better to block, keep your fingers on throw tech, and backdash or back teleport using the down-back trick. If you’re pretty sure he’s going toward+forward, you can do focus to back dash as well. Once you back up, try to set up a fireball if he doesn’t have ultra, or else jump back into whatever or back+forward, down-back+fierce, or slide into mixup to preemptively beat his pokes. You don’t have a move that beats his pokes once his pokes are in their active frames, but yeah, those can beat his pokes if you do them preemptively. And it’s crucial to try to push him away from you once you get out of this, since like you say, you definitely don’t want to get cornered.

I was wondering if there is a better poke, i use b.lk to trade hit for the distance sometimes. Is there something to do against an anti air cross up after I’m on the ground. when against abel, after the cross up, its that poke trap again, he could not be thrown due to some block stun.

Back+short can be good, yeah, and if he doesn’t have ultra you can cancel it into yoga fire to start pushing him back out again.

If he knocks you down and goes for crossup jumping forward, you can either teleport out by teleporting behind where he jumped from or get out by doing focus into dashing into the direction he jumped from.

Updated:



CHAR       DEC 25
Abel       5.5-4.5
Akuma      4.5-5.5
Blanka     6-4
Boxer      5-5
Chun       5.5-4.5
Claw       4-6
Dictator   6-4
Fuerte     4.5-5.5
Guile      6-4
Honda      6-4
Ken        6-4
Rufus      5.5-4.5
Ryu        6-4
Sagat      6-4
Viper      6-4
Zangief    3.5-6.5
Total#     86
Total%     .5375


Rearranged! Total# is the total number of wins across all his matchups that I think he gets, and Total% is that number divided by the maximum possible number of wins (160). I bumped the Blanka and Akuma matches up a bit.

Did this in the Gief thread, figured I’d do it here too. This is how my view of the matchups has changed since the game came out:



CHAR       DEC 25    NOV 24    OCT 30
Abel       5.5-4.5   5.5-4.5   5-5
Akuma      4.5-5.5   4-6       5-5
Blanka     6-4       6-4       6-4
Boxer      5-5       4-6       4-6
Chun       5.5-4.5   5-5       5-5
Claw       4-6       4-6       4-6
Dictator   6-4       4-6       5-5
Fuerte     4.5-5.5   5-5       5-5
Guile      6-4       4.5-5.5   4-6
Honda      6-4       6-4       6-4
Ken        6-4       6-4       6-4
Rufus      5.5-4.5   5-5       6-4
Ryu        6-4       5.5-4.5   5-5
Sagat      6-4       5.5-4.5   3-7
Viper      6-4       6-4       6-4
Zangief    3.5-6.5   3-7       4-6
Total#     86        79        79
Total%     .5375     .4938     .4938


I know I’m not the only or the best Sim player out there. Why don’t you other guys post up what you think?

Updated:



CHAR       JAN 9
Abel       5.5-4.5
Akuma      4.5-5.5
Blanka     6-4
Boxer      4.5-5.5
Chun       5.5-4.5
Claw       4.5-5.5
Dictator   6-4
Fuerte     4-6
Guile      6-4
Honda      6-4
Ken        6-4
Rufus      5-5
Ryu        6-4
Sagat      6-4
Viper      4.5-5.5
Zangief    3.5-6.5
Total#     83.5
Total%     .5219




CHAR       JAN 21
Abel       5.5-4.5
Akuma      4.5-5.5
Blanka     6-4
Boxer      5.5-4.5
Chun       5-5
Claw       4.5-5.5
Dictator   5.5-4.5
Fuerte     4-6
Guile      6-4
Honda      5.5-4.5
Ken        5.5-4.5
Rufus      5-5
Ryu        6-4
Sagat      6-4
Viper      4.5-5.5
Zangief    4-6
Total#     82.5
Total%     .5188


Did you guys ever find out how to beat KKK Lariat in the corner from Zangief? Or do you just have to make sure he doesn’t get to that point?

Wow, from 3-7 in October to 6-4 now with Sagat. I want to say “impressive” but I’m not sure if that’s the word I’m looking for. Good news nonetheless.

I still think Gief totally ruins Sim up close, but it’s hard for Gief to get near Sim in the first place. It’s a very all-or-nothing matchup.

Short slide into throw beats almost all cross up games for me. Except Gief as his cross up is unusually large.

Someone tried to Lariat me in the corner the other day and I just did RH slide after the block then teleported away. I don’t know much about Gief but hopefully that answers your question.

UD, I just picked up Dhalsim. You need to drop by Denjin and show me some tricks, son!

^u mean sim not gief.

Yeah I’ll be around come March.

Anyone know if Sim’s slides go under Blanka’s horizontal ball? I’m looking for a way to stop Blanka from balling up and stopping right in front of Sim for throw/sweep shenanigans. If slide goes under ball (which is really slow in this game and easy to react to from farther than like 1/4 screen) and I slide on reaction to horizontal ball, either the ball will go over my head and I’ll be safe or, if Blanka wanted to stop the ball right in front of me, I’ll hit him during his recovery.

well i am heading to denjin tonight, if mark is there (machinablack) then ill test this out with him. im curious myself hah kinda weird that i am curious since i dont use blanka or sim.