Dhalsim's Matchups

Search through the replays for dudley vs sim. I haven’t spent a ton of time in the replay channel but I think there is a way to look at new character replays exclusively and then from their you can begin sifting through the replays. This is easily the best way you can actually see how people are beating him. Me telling you how easy he is to zone and thwack repeatedly won’t really help you.

Another good thing to do is play dudley for awhile and you will realize really quickly how much he gets raped by everything. He has one move with invulnerability. That is ex jet upper, so that means everything he does you can beat. Not only can you beat everything he has, but do it from a nice safe distance.

my best advice for you as a new sim player is to use yoga fire sparingly, hardly every IAT and try not to jump. I do all of what I just told you not to do but believe me, if you try to focus on defending yourself on the ground for awhile it will help you out tons. good luck, sim’s super rewarding.

Earlier this morning I lost to a blanka player because of his U2 chip kill. I went into the training room to learn how to completely avoid it and I found a way: Yoga tower-back jump- teleport fwd, punish- teleport back, lk/mk drill to avoid.

YT will only avoid the first shockwave, so you have to jump out of the way for the second one. You can just mash out YT during the final frames of Blanka’s U2 animation and YT will still come out. YT will avoid the first shockwave from anywhere on the screen.

It’s possible to jump back and teleport in front of Blanka and punish with U2 or a BnB combo. The timing is tight though, even moreso for a BnB punish. The best way to punish with U2 is just inside of half screen distance or closer. YT- fwd jump- back P teleport- U2. Range is really important on this one. If you just want to play it safe, you can YT, jump back/fwd, teleport back and lk/mk drill. It’s possible to punish with st.hp depending on where you land.

If you are not on the ground/recovery when U2 starts, couldn’t you simply jump forward and U2 (or j.hp) to punish?

Actually, yeah. During the second hit of the shockwave, electricity surrounds Blanka’s body and it will beat limbs and U2. I assumed the electricity surrounds him from beginning to end because, well, it looks like it does :razz:.

So, it’s redundant at half screen and less. But it can still be used at full screen if you don’t want to take the chip and you’re out of range for a counter attack since Blanka is only vulnerable until the second shockwave hits.

For Sim vs rose, I found out Sim Short slide stuffs rose out of Soul Satellite ultra reliably. Unsure about other slides.

I’ve been hit out of short slide by the orbs a couple times, it can sneak in there and hit her but it’s definitely not 100% safe to use.

I faced an ELF last night on ranked and he wasn’t that high on the PP/BP but when he got in the mixup was so frustrating. Reading this section now i see i can’t really AA the splash or throw move so what do u suggest? sliding mk every time he comes in and hope that the overhead mixups miss? I know you are saying teleport but which teleport command do i use in order to get me out of a corner mixup? dp + PPP? I’ve never really felt too overwhelmed by a matchup in particular (sure there are tough ones) but on this mixup i felt like just putting hte controller down…

Shangrila beats all his mix ups except run->stop->jump I think! I usually do PPP teleport backwards, but I don’t know what is the best option!

shangri-la loses to any meaty on wake up since you have to jump before doing it.

I should maybe have been more presise. I ment all of his run to slide/splash/jumpthrow thingy mix ups!

Edit: I realize the slide and the splash can be maeties too. But the ultra worked very well when I fought a good el fuerte!

I’m not sure about ‘ultra reliably’ since it seems like it would depend a lot on orb location.

is there any post/thread that has all the matchups in one post? The first post is not updated at all… lol

I don’t know if this was in vanilla, but there’s some weirdness with Dhalsim’s yoga fire hitbox in super which coupled with Honda’s FP headbutt can result in some great damage for honda.

Of course we all know that identifying fireball patterns and throwing out headbutts to hit in the start up animation is one way with dealing with fb characters, but due to weird move properties Honda can land his headbutt on the 15th frame of Sim’s yoga fire (I’m positive that there’s more leniency to this though) and actually avoid being hit by the fireball at all. Although, you can only beat the fierce version clean, the LP version will hit you after the headbutt has landed. It’s still an amazing trade for Honda though and a great way to get a knockdown and pressure sim.

If you don’t understand what I’m trying to say, take a look at this
[media=youtube]tF9uS_rrLe0[/media]

oh great… now you give me another reason to hate honda

http://shoryuken.com/showthread.php?t=238022

I fucking knew… I had a few matches playing a Honda, and this exact same thing happened to me. First I was thinking that my eyes deceived me, but this pretty much confirms my fear.

I noticed it too first time playing against our local honda. at first I raged, but then I realized U2 rapes honda anyway, so sim gained more than honda for this matchup in super. if honda does random headbutts, just block and punish with U2, fuck yeah

Alright, El Fuerte is putting me on blast. What ultra are you guys using and why? Ive been going with catastrophe but unless i get an untechable knockdown, there really is no way to use this. I mean elf’s jump has such a high arc its hard to make it connect as an antiair or whatever. And i mean, once he starts the mixup its ridiculous. the splash beats my lk and mk slides, sure i can teleport a few times but once i’m in the corner its pretty much game over. Any videos of a dhalsim doing well against elf’s that really put the pressure? Seriously tripping here.

You can’t really anti-air his body splash, especially the wall dive one and you need to react to jump the Tostida press on wake up (move that grabs you when you’re on the ground). Fierce + Habanero back dash + Tostida always seems to get me though >_<. I have yet to test U2 in this match-up, but Ultra 1 still seems good if you can score a knock-down or catch them when they try to slide against you. And of course, avoid getting knocked down or that could be 50% of your health lost from mix-ups, but easier said than done. You need to be patient.

Fwd dash is a good tool against elf mixups.
I am on the fence as to what ultra to use. Can you punish a blocked splash?