Dhalsim's Matchups

Fuerte is a miserable character to fight against no matter which character you use because all strategy goes out the window the second he knocks you down. At that point you’re playing roulette with 3 colors on the wheel instead of 2. Color 1 is body slam. You beat that by blocking high. Color 2 is ambiguous crossup body slam. You beat that by blocking high in the other direction. Color 3 is throw/slide. You beat both of those by blocking low. Throw some dashes or jumps in there if you want to get fancy or if you’re feeling psychic, but I tend to stick with the blocking options because they give me a ‘stable’, medium percentage chance of getting out of his run mixups on a blind guess.

As far as fighting him from across the screen, I prefer to zone with light and medium limbs and jab yoga fire because I always want to be ready to react to a run or wall dive. My reaction usually amounts to blocking, back dashing or throwing/teching if he empty dives in front of me. I go easy on the pokes and jab yoga fires when he has meter for EX run. I usually blow all my meter on EX yoga fires to counter his EX run.

As far as which ultra to use, I avoid ultra 2 in general because I always seem to space it incorrectly. Hopefully somebody can chime in on its uses in this matchup.

Basically, blocking and getting distance for low risk/damage long range zoning is the key to beating Fuerte and stopping his momentum. You have to be proactive to beat Fuerte because he’s generally too quick to beat reactively. That’s my opinion, anyway.

I play both Dhalsim and Fuerte, I can say that from my experience the best option for Dhalsim is simply blocking or backdashing. If the fuerte is splash happy, then back teleport, but a good fuerte will easily punish the back teleport with a safe jump OS run slide

in vanilla you couldn’t punish with U1.
tostada press is -16 running forward and -12 running backwards so U2 should be able to punish it every time.

What are dhalsim’s worst match ups in SSF4?

Viper, Ibuki, Rufus

By the way, last night I was playing a pretty good Rufus and I started doing yoga mummy to beat dive kicks. Does anyone have any experience with this? I need to test this more but it seemed to work PRETTY reliably and set up a juggle for the super.

Works great at the right angle. What was the situation/range you were having success with?

mummy works well in alot of situations now, done wrong or spammed and expect to get punished. Its a great way to land super for free tho.

In addition to Shawn’s (correct) listing of: Viper, Ibuki, Rufus

I absolutely put Seth in that mix… in all honesty, I’d rather fight a quality Viper, Ibuki or Rufus any day before a solid Seth. He’s my fucking kryptonite. Also, everybody in this thread is gonna laugh at me for saying this — but strictly because I only play about 1 a month… I have much difficulty against Vegas… especially wall dive spammers. I will generally try to IAT and punish with a j.fp, or if well timed I can sometimes lk slide and then punish. But all in all I hate that matchup. I’m the only one, aren’t I?

Under constant close low hitting divekick pressure i simply jumped straight back and immediately mummied.

I have the same kind of problems with vega. Wall dive spam you can do a last minute slide then s.FP punish, although they can catch onto this and try to cut you off at the pass. A local OG has been helping me a bit with this matchup and I’ve had some success in simply turtling my ass off and fitting in a b.LK or b.MK here and there where it’s safe. It’s a slow match where you have to make sure you’re not sticking anything out. If you stick something out expect to get knocked into the air and thrown.

What about Abel? I’ve always considered that match-up to be pretty lopsided in his favor. It’s pretty easy for him to get in and once he does he can kill Sim very quickly.

All in all I think that all those characters share a trait which helps them make Sim’s life miserable: They really can’t be zoned out.

Viper just laughs at Sim’s zoning as she super jumps to deal insane damage. She completely shut downs Sim’s ground game once she gets meter. She can zone Sim better than he can zone her. :looney:

Abel can roll, FA+dash and EX CoD into Sim’s face and mix him up into oblivion.

Seth can out-zone Sim as well, and can completely control the pace of the match. His godlike wall-jump and his dive enable him to get in and hit poor Sim with a 800 stun combo. Once he gets the lead it’s pretty much over.

Rufus can just pretend Sim doesn’t exist for 80 seconds as he bulldogs his way forward. He doesn’t even need to block :rofl: Eventually he’ll be in dive kick range by pure attrition and that’s all he needs. One wrong guess and Sim takes 60% damage, gets pushed into the corner and is stunned. Fun! :rofl:

Abel player here.

Abel’s roll is ate by your throw. Abel’s FA is ate by your throw. EX CoD is immune to hits, not throws.

Hold back and throw. If you don’t get the throw, you block. If Abel tries to do a normal throw, you’ll tech out. Granted, if Abel does a TT, TT>Sim’s throw. If you predict a TT, jab. If you predict a normal throw or EX CoD, hold back and throw.

You actually have a pretty decent game on Abel. If you zone Abel, he literally can’t do crap to you.

The only thing, as a Sim player, you should be worried about is f+mk. Off of a f+mk, Abel can go into a s.hp xx CoD, a TT, a throw, a roll into a mix-up, or a plethora of other mind games.

Keep Abel outside of his f+mk and you’ll be fine.

I am going to have to agree about the Abel match being very bad for Sim. Since we have left the realm of Sim’s WORST matchups I’m going to go ahead and point out that I feel like the Chun Li match is strongly against Sim’s.

Abel is the worst matchup for Dhalsim, it is extremely difficult to stop those blockstrings. A good Abel for me is the worst matchup dhalsim.

In my humble and scrubby opinion, Sim’s worst matchups are:

  1. Abel - Super quick forward dash + roll means he is very difficult to zone. Add in U1 or U2 (both great against Sim) and EX rekka and sometimes it just uncomfortable just to press a button. And bloody tornado throw seems to do 800 dmg against Sim :confused:

  2. Viper - super jump makes her very hard to zone in the traditional way

  3. Bison - so quick on his feet, U2 is a real threat and completely safe lk scissors makes him hard to deal with

  4. Chun - hard to trade limbs with her fball since its hitbox is so goddamn low which is my main go to plan against fireball characters. Very fast on her feet and her FA is godly. U1 shuts down a part of Sims zoning.

  5. Juri - maybe I just lack matchup practice but she is hard to zone out properly. I may feel differently later after a couple of months

  6. Rufus - thank god for HP nerf but once he is in, he is IN - oh and U2 is ridiculous

  7. Seth - one of the few characters that has the tools to outzone Sim and if you eat a combo it is very close to dizzy.

  8. El Fuerte - I don’t like guessing games. If he had more HP this would be a lot higher on the list

Rub these characters out of the game and Dhalsim is God-tier :razz:

IMO:

Chun-Li with U1: 4-6 in Chun-Li’s favor
Chun-Li with U2: 5-5

If chun-li takes U2 over U1 you should thank him makes life 10x easier vs her

x2! :karate:

seth and bison are not bad match-ups for sim, both 5-5

Bison has some pretty solid offense that’s hard to get by once he’s in. He’s not the worst since his ultra doesn’t punish as well as Chun-li’s Ultra 1, but they made psycho crusher a lot better and he does have a good mix-up game.

Maybe im noob, but most match are never in sim favor…

Except for honda and hakan?

Sim wakeup mind game suck so bad…