Dhalsim's Matchups

Why would a boxer being doing random head butts from across screen? If he is, then your way to predictable. Any of sim crouching attacks will beat head but clean. standing RH kill dash punches all day…Mid screen Back RH trades or beats out jump in’s. The problem starts when he gets you in a corner or gets into your head.

What do you call a match where both characters have the tools to deal with each other? I’d say thats pretty even. I do think the match is slightly in Rogs favor, but at the same time i don’t think sim goes into any match with it in his favor. Its always a up hill battle no matter how scrubby the opponent, but if a decent rog play a decent sim it should go back and forth pretty much, with rog winning more imo. That does not make it a 6-4 match tho.

Seriously, random headbutts get a Rog dead pretty quick. Everything phoenix is saying is true except (imo) it’s a straight 5-5. I don’t get that last part.

balrog is probably dhalsims best matchup.
most top dhalsim and rog player seem to agree it’s in sims favor, I know for sure Gootecks and Sabin does. Gootecks even laughed at me when I said I thought the matchup was 5-5 because he thinks it’s so obviously in sims favor.

I’ve gotten a lot better in this matchup (ie; I don’t lose to random online boxers anymore), but I mostly have problems with boxers that abuse TAP. What’s the best way of dealing with players who just try to get in your face and release TAP as soon as you press a button?

Other than TAP I have no problems zoning him out, but that move in particular seems to wreck my strategies.

Interesting…I’ve always thought Honda was Sim’s best match-up, probably because he’s easier to zone out. But it’s revealing to learn top-tier players think Rog-Sim is in Sim’s favor (I’ve always figured it was 5-5).

Supposedly, yes, we can still throw Rog out of his rush punches.

Boxer vs Sim is 6-4, Sim’s favor.

Until you learn how to play the matchup, it sucks balls though and Barlog’s that know the matchup can exploit weaknesses in your defence that can really mess you up. In my opinion, the best way to play the matchup is to keep Boxer at about 3/4 screen away and use a lot of fireballs to try to force boxer to use one of his tools for getting around them, because his tools are so easily punished. You’ll seriously get messed up if Boxer gets in close, but don’t panic. Just relax and watch for throw attempts and remember if you eat a combo into ultra, you still have a chance to get out and turn the match around.

The main reason I think Boxer is screwed in this matchup is because he doesn’t have many good tools to get in:

Turn around punch’s invincibility frames is funky with Sim’s fireball speed. A lot of boxer’s will get caught by fireball and if you’re playing a zoning game at about 3/4 distance, even if boxer times it right, you can severely punish Boxer with super, ultra, standing hp, standing mk, you name it. Vary your fireballs to keep boxer honest with when to use turn around punch.

Boxer can headbutt through fireballs, but that doesn’t really do much for him in the long run and your fireball game should be continually forcing him into the corner. Just keep advancing after fireball with lk slide and zone accordingly to push him there.

ALL rush punches can be Yoga Tower’d. Expecting a rush punch or at 3/4 screen and see one coming? Yoga tower, then knockdown and teleport out or b.throw and put boxer right back in the same position.

Is boxer turtling? Walk forward and move back and forth a little to bait him to lose his charge.

Standing HK is great for zoning out a boxer who tries to jump over fireballs. Even beats his neutral jumping hp in some cases.

A lot of boxers will try to build meter to EX rush punch through a fireball. This is great, let them try. You can bait out an EX rush punch with yoga fire FADC back and then either ultra, slide, yoga tower, whatever. There’s also a sweet spot where you can throw out lp fireballs safe and if boxer tries to EX rush punch or ultra through it, you have enough recovery time to lk.slide into super. The spacing doesn’t look like you should be able to recover in time, but you can. It’s sick.

Buffering lk slide into super is relatively safe against boxers and the super won’t come out unless you hit them. If a boxer does an EX rush punch and you have super, it’s free damage.

I use to hate this matchup, now I love it. It’s especially great seeing boxers get frustrated as you shut down every option they have to get in.

BTW - I’d say one of the most annoying things a boxer can do to Sim when he gets in is crouching jab, walk forward, crouching jab, repeat. It creates pressure and a pretty good guessing game as far as if he’s going to throw or not, and one jab can lead to combo into ultra. If boxer does something like c.lp, c.lp, at this point you have enough pushback from boxer’s jabs to mash out b.lk, b.mk xx fireball and create space. It’s the boxers that only do one jab then walk forward, etc that I get nervous playing against.

Golden advice. Thanks for sharing.

Yup. It was confirmed recently on a Nakki blog which was translated over at www.eventhubs.com — unfortunately, I don’t know which article, and there’s too many to sift through. But, regardless, it’s confirmed.

:tup:

Be careful about being predictable with this. I might be talking out my ass, but I’m pretty sure boxer can do a reversal headbutt if he anticipates the b.,mk xx fireball.

I second that declaration. Especially if he’s just crouching there after 2x c.LP, probably waiting to finish charge and spot something punishable.

And I don’t know about Dhalsim, but this much is true about Rose: if she focuses at close range against boxer, his headbutt will go right through and over her, meaning she’s most likely screwed trying to get out, unless she dashed back at the same time she got hit. In conclusion, zoning characters really gotta play it smart when rushdowns are in their grill.

i didnt say its impossible , but its not in Sim’s favor.
its like 6-4 boxer .

I’d say they barely have to anticipate it. it’s quite easy to react to

Yeah I forgot to mention that. I’d say to use the b.mk xx fireball to condition your opponent. I think I saw Filipino Champ use b.lk, b.mk xx fireball in a match against a boxer and then later in the match he threw out b.lk, b.mk and then paused. The boxer went into ultra expecting him to cancel into fireball and the boxer ended up eating a rough punish. I’ll try to find that video…

anyone here have info if dhalsim is gonna become better or not better in ssf4?

He is. B/t other characters getting nerfed and him getting buffed, he’s going to be better for sure. How much? time will tell.

Yup i can’t wait for this! I hate loosing to the scruby sagats. I have to play so defensively and smart to beat them its ridiculous.

If you need to wait for buffing to beat Scruby sagats then you still need practicing. I mean scruby sagats should never beat a good dhalsim in the first place. If you think you will be happier in SSF4 then you could be wrong, because those scruby sagats only need to improve their technique by a tiny bit to get even with you.

Is Sim still going to be Vega’s rape victim in SSF4?

Still? He wasn’t in SF4. Also, I doubt it. Friend of mine plays Vega, and from what we could tell, the changes the devs were talking about (better invuln. on specials etc) was not that significant. Only real change about him is the hit on the way up when he does his Ultra, which will of course be dangerous

The only new char that is owning my Sim so far is a good Adon :confused: Dudley’s also trouble when he gets in close — lots of damage dealt.

Sim’s drills are USEFUL now! :smiley: So fucking exciting. Not SF2T useful… but you can set opps up for a tick throw or I like to do do mk.drill, db.mk xx l.flame

If you guys have a Play N Trade nearby, they’re leaking early copies all across the country… at least 3 here in Central FL are selling them wide open. Good luck to all to get an early copy, can’t wait to hear some feedback from more Sims. I’m gonna go back to the lab now :smiley: