Only the teleport as far as I know. I reversal’d fire and flame and no invincibility, while against a flowchart Ken I tried to Super on his wakeup and got EX SRK’s for it.
Wake-up super is probably the best counter you can do for getting up, but it’s really only something you should do when you’re desparate on the last round or desparate to win a round. Balrog players for example, like throwing out crouching lp’s or hit you at the exact time you get up with a ex low-charge punch or buffalo if they assume you’re gonna jump back. Bison players also like to do the same thing. This doesn’t really apply to everyone you play, most people will probably cross you up while getting up and you’re pretty much screwed then if you have a hint of life left, you’ll die to chip damage.
It’s something a lot of people overlook and I’ve barely won a few times doing wake-up super. It beats all pokes, but not specials and pretty much comes out instantly. Buffalo though will always beat super close-up since inferno is considered a projectile and Buffalo has fireball invincibility.
I’m gonna answer my own question here. Found this on SRK’s Wiki.
Move - Invincibility frames
Yoga Blast EX - 4 (That’s why it counters crossups so well!)
Teleport PPP - 29
Teleport KKK - 24
LP super - 4
MP super - 5
HP super - 7
Ultra - 1 (Y bother?)
So if you are going to throw out the super on wake up make sure it’s the HP version, nice to know eh?
I have trouble after they have ultra. Up until that point i can play keep away and poke well, usually, but when they have ultra i am always afraid to poke because of the ultra.
I end up turtling and just getting hammered because I am afraid to throw out too much offense.
what do you do when abel has ultra?
mind games try to poke en switch quik back to yoga tower
or fadc yoga fire
A lot of times you can tell when someone is going to use their ultra or not. They’ll hang back and wait for you to do something. This is when I usually try and bait them with yoga tower as almost everything abel has including ultra and super goes under yoga tower. If I’m far enough away I’ll send out some lp fireballs as his ultra doesn’t reach full screen and will usually get stuffed by fireball.
Now if he’s really aggressive and in your face he’s probably not going to ultra and if he’s too close to you his ultra will wiff if you slide on release, at least this is what I’ve had happen.
I have a video on how I usually play abel. He doesn’t Ultra in this vid but it shows my use of tower and flame. Actually I could have definitely been punished a few times by over using pokes while he had his ultra, but sometimes you just have a feeling they don’t know when to use it against sim. If I had any inclination he might be going for the ultra I would hang back and bait.
[media=youtube]58ZQU_0j2JY[/media]
cool vid (Like a said try zo zone more even if you lose dont jump away when you see the abel is close to you
great yoga flame use but its not gonna work against more skillled abel players
Hi,
I didn’t know Abel’s Ultra move goes through the yoga tower. Thanks for posting your video I can definitely something from it :lovin:
What does BNB stand for by the way?
i wouldn’t try yoga tower to dodge Abel’s ultra. He dashes The “Flash” fast. It’s just not safe.
Oh ok I’ll keep that in mind thanks DomBomb.
Mm…that’s interesting. For some reason I always use jab Super, specially if I’m trying to use it on wake-up or as AA.
Ultra is -1, but it does have the nice perk of setting opponents into a juggle state, after which a nice follow-up Super is in order Toasty!
You never do the HP Super unless you want the extra chip for the win.
HP Super has terrible recovery.
Reversal teleport is always a better option than wasting meter on a wake up super.
HP Super does more damage than LP Super? I didnt think so. I thought HP was just waaaay more recovery. Also, wakeup Super is handy if theyre jumping in on you and not crossing you up (I havent figured out when to do the Super so the game will auto change my direction). Super as an AA in general is handy, but you have to make sure theyre not jumping in at a really bad angle (almost straight down) or it wont do the full 5 hits.
Your right NEVER use HP super on wakeup or in any combo. The Block frame advantage is -17 vs LP version at -5. Huge difference. This is why I got punished by abel, I knew the wiff recovery was bad but I didn’t know the blocked was so awful.
You could use the HP if they are jumping in at you though. The startup is the same as the others but the invincibility frames are longer that and it stays out there longer so your more likely to land the whole thing.
I wasn’t saying dodge the ultra on reaction, block the ultra on reaction if you don’t have yoga tower already out there. If you see him standing back waiting to release it, bait him before hand with it so if you’ve already done your yoga tower he’ll go under it. It’s a safe baiting move, except watch out for the wheel kick. Slide under that.
On a side note. While reading the frame data, there are only three moves with a frame advantage on block not including the ultra which is +44.
DB+HP = +3
DB+MP = +2
HP flame = +2
I’m guessing this is why I see pro’s throwing out DB+HP a lot. On hit it’s +7 and its start up is decent at 7 frames.
Downback+HP is ridiculously good. it can link into it’s self and into back+MK.
It also cancels into Super. Meaty Downback+HP is too good, it flat out beats a lot of up close normals.
Yeah, it’s a great move. I’m trying to incorporate it more. Being +3 on block is pretty godly by Dhalsim standards.
Like you said, you can hit confirm into super with it, or link into short slide and either hit confirm and cancel into Super, or set up a throw.
Whats a reversal teleport? :rolleyes:
Teleporting away against an opponent attempting to attack you on wake up gives you a reversal.
I wasn’t going to acknowledge that question.
Haven’t tried this yet, but just want to float it out there as an idea:
Versus Abel/Chun-Li:
Yoga Fire FADC to bait Ultra.