I’ve had some luck with IATing after Seth teleports, phasing in right above him, and hitting him in port recovery (or possibly just because they haven’t blocked the mixup - I’m not sure how much recovery he has). If you can land your B+B into Super on Seth, you’re looking at 60% of his health gone…
… but don’t try to force it.
The thing about Seth is that there are so many different ways to play him that there aren’t really any easy do-this-then-that tips. You need to read your opponent, see what he likes to do, and figure stuff out on the fly. If your adaptation game isn’t good, you’re going to have problems.
Some random notes:
I believe a blocked Seth HP is a free Dhalsim HP (but not vice versa).
Don’t get cute with sonic booms if he has an Ultra. I made the mistake of FAing one in a Viper v. Seth match, and riding the spin cycle immediately afterwards in dash recovery. And Viper’s dash is fast, unlike 'Sim’s. Don’t try to fireball trade, be careful with slides, etc. You CAN jump his projectiles, but be ready to change your timing with teleports if he goes for his Ultra and be aware that you can get baited.
If Seth has Ultra, never throw yours in a neutral situation. Jump-ins and knockdowns only.
ed: All that said, Seth’s Ultra does very little damage. It can make sense sometimes to bait it if you’re well ahead on health so that you have one less thing to worry about. But if you’re both running on empty, Seth’s Ultra is a serious threat because he can land it from practically anything. The better Seths that I’ve played know this, and don’t seem to use their Ultra until the dying moments.
against seth mk slide into yoga flame , back mp into yoga flame. db lk into yoga flame . mp. lk. down mp. mk thats what you need to win :::wgrin:
btw the second x of seth’s bnb :down xxx into lightling legs can be counterd by db lk. but if youre hit by his bnb dont panic try db lk again or go 4 more damage combo’s
I’m not sure if this has been said ealier in this thread, but if you’re in the air and Honda’s sumo headbutt is passing underneath you, you can interrupt it with jumping jab (the punch that goes straight down).
I find B. RH to better after blocking sumo splash. if you try focus attack, they can hit you with EX 100 hand slap and maybe regular 100 hand slap(is that what it’s called or am I making things up :<?)
All of Honda’s sumo headbutt moves except EX headbutt give you a free hit. They’ll have enough time to block a fierce punch from you if their EX sumo headbutt was blocked by you, but it’s nothing against your favor.
Also B. RH kick works like a charm against all of his approaches if you’re distanced correctly (meaning he isn’t already too close to you when he initially starts jumping at you).
b.RH beats Devil’s reverse, both the stomp and the fist. The stomp is tougher since Bison’s hitbox is ass big. It won’t beat EX stomp though, learned that the hard way in a tournament last weekend :bluu: EX upward flame is also a good punisher for the reverse, although a waste if they just bait and retreat. Also, don’t try to throw out an ultra carelessly since he has a teleport and can get out of lazy traps.
Scissor Kicks kills me I play always mid range and the bison player only needs to do a ex Scissor Kick en Its over tick trow en pokes into Scissor Kick all day long.Yeah i now just tele but i dont wnt to run a away Zonning the whole match is the best training 4 me:d
I usually zone with s.MK and s.MP to keep Scissors and jumpins preemptively. B.MP uppercut is the best AA against headstomp (NOT EX, just backdash that) and cr.MK slide is great against DR since it goes under the attack or moves you close enough to s.HP his recovery. Once he gets in on you… run away until you can get range and zone again or pick a different character.
EX Headstomp has invincibility for quite some time until they stop flashing yellow <.<. In fact, you really should not bother even trying to B. RH stomp as getting hit by any head stomp is very un-favorable for you since it does a lot of damage and interrupting with B. RH is very hard and not very rewarding for a move like that. If you want to interrupt it, you would best do jumping mp or hk since that will cause them to fall back where they started.
Dictator’s teleport can avoid pretty much all your moves, even on wake up, but if you can anticipate them coming behind you with teleport, you can throw them or use that as an opportunity to use ultra or super.
For chun-li’s cross up kick, you’d best learn how to block the first hit of that and then block low the rest of the time since they will probably try to attack you low during the combo.
hey, i think you definitely got one of the best dhalsim’s out there. so i guess it’d be best to ask you why you think chun is at advantage here? what tools does chun have that make this in her favor? i recently picked up chun a few weeks ago.
She can be fairly dangerous if she has an Ultra ready because it comes out fairly quickly. It takes a skilled chun-li user to use an ultra quickly during one of your jabs (but if you’re too predictable with spamming fierce punch from far away, they could probably get you), but they can easily counter yoga fire and stop you with ultra and there goes over 60% of your health. Wake-up EX spinning bird kick stops your IAT combined with yoga fire and makes you lose a lot of health. There’s nothing too safe to do when she’s knocked down and pretty much all of her pokes are very hard to punish and have a lot of range that will knock you down (crouching fierce kick) even if you’re “one body” away.
Hey alan, long time.
I actually revise my score to agree with ultradavids its 5 5 imo. My biggest problem was, ok, chun owns up dhalsim in close and she can cover the screen safely with fb into walk forward… Now the gameplan is, neutralize her fb with your own. Only throw out yours second if she has ultra at the ready. This way you can play the midrange game which he dominates…also the perfect range to start focus fishing since they can’t punish you really there.
I think rufus vs sim is 5-5 now aswell. I almost always get the knee out when he trys to jump in on me. Sometimes i throw out a few ex yoga blasts just for a mind game to keep him from jumping as much. Your IAT has to be on point against Rufus though, because one bad one, and you could be ultra juggled.
Chun is 4-6… Atleast for me she is. I could see it being 5-5, but only if Sim gets lead on health for the matches. Once Chun is leading she can sit back, and not have to worry about teleports at all, because they know that’s the last thing we want to do. What you can do is yoga fire IAT in front BnB into Super. really a must if Chun is leading. Either that or get in and out as quickly as possible. If you don’t fall you stand a very good chance.
for the first time ever i finally play a good Seth. my buddy from out of to town came in to my town today and uses him extremely well. any advice how to keep this foo away?