Against Seth one thing I really depend on is IAT to BNB super combo because his health is buttcheeks. A few good pokes to and then a super puts him at less that 1/3 life. Seth isn’t going to bother with ranged games with you and doesn’t need to jump in when he can go through with a lot of stuff, but he doesn’t do a lot of damage and needs meter for everything, and I know we’re Sim players, but I think guy above is right, you need to keep some pressure on, and keep an eye on that meter for his black hole loop and EX kicks thing etc. So pressure with no meter, and be patient and mobile when he has meter.
The three matchups that have been giving me the most trouble with on wifi these days are Guile, Balrog, and Bison, in that order. My major problem is that I’m getting hit with stuff I should never get hit with, and my second major problem is that I pick bad times to throw fireballs and fierces and succumb to jump-in -> rushdowns.
Guile - Basically my strategy here is to treat him like a shota with charge, but his jump-in is faster so if I throw a fireball he can jump on reaction and get in before I can AA. Sonic boom is faster also and much harder to footsie, and I have to get a touch closer which makes the jumpin more effective. EX booms eat my fireballs up snappy and allow him to approach as well. What I should be doing is burning meter like crazy on EX fireballs to push him back into the corner, and anti-airing him all the time. Also Focusing the 2nd hit of the sweep.
Balrog - Don’t get me wrong, I fuck Balrog up at range. Jab fireballs (already out) to b.mp->flame if he does any EX charge, good AA’s on reaction, but once the knockdown comes I have major trouble getting out of rush punch mixup->tick throw or rush punch mixup->jabs, and I get cornered easily as well which is ugly.
Bison - Bison is a rough motherfucker. EX PC eats Dhalsim up and is even frames I think if you time it right. EX Scissors is good too and knocks down. Headstomp on prediction eats fireballs. No fireballs? Scissor kicks loop eats up Sim also. My Sim is very zoning oriented, so if someone could give me a rundown here I will love you forever. Jump back whatever seems to eat up Bison’s specials good, but its a quick way to get cornered, which can be really bad but its not as bad as Balrog/Geif/others, and teleport->shenanigans can beat him up as well. Also what beats Devils Reverse?
Blanka has also been giving me problems, but mostly I just AA and punish ball shenanigans with fierces. What do you do against walljump airball?