thanks for the help guys, I’m going to try those strategy soon
You know what matchup I suck at? Dhalsim vs Dhalsim. I lose more often than I win. For the most part, it’s because I don’t play this scenario often at all…but I basically have no strategy on what to do and sometimes it’s apparent that neither does the other guy and it ends up being a teleport fest.
My matchup against Balrog is getting better. Most of the time, I never let out an EX fireball because I save my meter for Super, but I found out that you need those EX fireballs against rog. Made a big different in my matchups as I was being rogs that I used to lose against.
For Abel, my strategy is jump, jump, and jump again. I try to stand my ground against him, but it’s hopeless. Once Abel gets close enough to throw a sweep, he can string that into his block combo finishing with a throw. A good Abel can roll right in front of you and get you before you get him. Plus that EX “side jump kick” or whatever is pretty devastating because it’s quick and goes through fireballs. Most of the time I can only react fast enough to block and then it’s bad news because Abel is right in front of me. So what I’ve been doing is staying the hell away. Jump back with HP no matter what. If he gets close to me, teleport back. Throw out the occasional fireball when he’s far away or if he’s close with no meter/ultra, I’ll throw one. But if Abel has meter I won’t throw a fireball anywhere near him. If he has ultra, I don’t throw a fireball period. Luckily, Abel is slow footed so he can’t cover distance very fast. If I see him start to roll or do that double kick often, I will IAT behind him and try to get a combo on him. Still a bad matchup for me and I actually have more trouble with turtling Abels than aggressive ones.
Yoga Tower can help you a bit in this match.
It avoids all low moves, and throws. So if you think hes going for a sweep or low based combo (or just an empty command throw), you can YT and punish. YT will also avoid Ultra, which can be helpful if you bait it.
If I stand my ground against Abel, I always try to throw him out of his roll, its hard to time sometimes, but worthwhile.
Staying in the air like you state, is not a bad strategy. Abels AA isn’t great, and you can really give him headaches by staying in the air and teleporting around.
If he does the wheel kick (or the ex one), I’m pretty sure a MK slide will get you out of there with no damage (unless he does the jab one), it just depends on the spacing.
well any tips against teleport char. i cant zone against them
I think this is more dependant on “which” character your talking about, since some teleports function a bit differently.
Bisons for example, is easy to deal with because of its terrible recovery. Just punish, or teleport at the same time and punish.
Akumas on the other hand, isn’t relative to your position, so he can do it effectively, but if he does it towards you, its pretty easy to punish, alternatively, if you teleport at the same time, it can put you roughly in the same position you were, albeit at a different side of the screen. I haven’t faced many Akumas who have used it to get away from Sim, so I don’t think thats a big concern.
regardless, those I think are more in depth matches then learning how to counter their teleports. I think teleports are the last thing you need to worry about in those.
I’m barely starting to use YT, but I hear you on using it against Rog. I’m just not confident enough in using it right now. I still screw up sometimes even doing the move itself…I’ve actually accidentally teleported when trying to do the YT.
As far as doing slide when Abel does the wheel kick, you have to do it pre-emptively…don’t think you can do it on reaction (at least I know I don’t have the reflexes for it), and if you slide into him and he doesn’t wheel kick, you’ve just put yourself right in front of him. Like you said, his AA isn’t great and he doesn’t seem to have any pokes for Sim’s limbs. I literally will start every match by jumping back. If he approaches, I shoot out a HP, then jump back again. If he tries to roll or wheel kick to gain ground, I start mixing in teleporting behind him. If we end up with a good distance between us (or if he starts to turtle, which a lot will do) I shoot fireballs and approach carefully. But that part goes out the window when he has ultra. in fact, when Abel has ultra, I won’t even do s.hp from the ground as a quick abel can ultra that on reaction (or close). If Abel does manage to get close to me or put me on the ground (and I’m not in the corner), then it’s back teleport like a mutha. If I’m in the corner…well…that’s pretty bad and becomes a guessing game, but mostly I will just try to lk slide into him, catch him off guard and throw him into the corner.
I’m guessing UltraDavid is one of the better Dhalsim players posting here, So I’d like to ask if you could post a detailed matchup analysis of dhalsim vs cammy. Her rushdown style seems to be very effective against dhal, I’ve learned to counter EX hooligan and cannon arrow but once she gets in close using the air cannon arrow(which beats B+RH and B+MP) she goes into strings of combos. I tend to block most of them but I can’t find an opening on when to attack. I can’t IAT because her HP beats out my openings. Please help me understand this matchup, If you have a PSN account I’d like you to play vs my friend who I’m having trouble against.
Wow, my first post. Been lurking here for ages. I am firmly a part of the Cult of Dhalsim and have soaked up much game from you guys.
In addition to having some of the same problems the poster above is having against a good Cammy, I am getting absolutely wrecked by good Viper players. She flies around crazy fast, has a hell of a high/low mixup and cross-up game, and on top of that all it takes is one long combo and I am dizzy with 50% of my life gone. I guess that goes for most characters vs. Sim, but for some reason she is able to pull off that one combo way more often than everyone else. I just cannot zone that spazzy bitch.
I’ve watched countless Sim vs. Viper vids, and it seems like every time Sim wins, it is a long grinding affair in which the Dhalsim player must simultaneously avoid getting launched and combo’d to hell and back, and also slowly chip away at Viper’s health with semi-psychic j.st and j.rh. Due to her high jump and Burning Kick shenanigans I have no anti-air game against her and spend all my time getting out of dodge. Once I am in good position my usual tricks are not as effective against her because she can jump in on me in an instant, and I have to watch for the Seismic Hammer which basically renders Yoga Fire useless.
I guess like most matchups the real key is to not panic when she pressures, and to basically keep your cool when she starts flying around, but if there are any specific tips or tactics anyone could share for dealing with this broad I would be most grateful.
some people think cammy is too weak. They are quite wrong. Drill is grossly overpowered - not damage wise; it’s simply too fast to block in time and the hit animation is stupid leaving you vulnerable for ages. I think Cammy is one of the most overpowered characters in the game personally. Her hooligan throw also cannot be blocked for some reason (not with a counter throw attempt or a regular block of any kind). That to me is broken.
How do you deal w/an aggressive Bison? I have a hard time keeping my boy out. I can seem to yoga port away he anticipants and sets up for it.
I’m not expert, but heres my advice in some of the match ups (just a quick one).
Cammy: Cammy can be zoned, pretty easily. Sans Hooligan Throw, which can be slid away from/yoga towered. You can also Yoga Tower drills, and throw for punishment.
Stay on the ground vs cammy, more then anything. Cannon Spike has good pirority, comes out fast, and hits a very large area in the air. Its also a good reversal, going in the air is just asking to get spiked a lot. So try and stay on the ground, zone her, YT Hooligans/Drills, and do your thing.
Bison: I actually played an aggressive Bison the other day (a decent player, not great), and I didn’t take anything but chip damage. Bisons screen moving moves (all his stomp and air stuff, psycho crusher, anything but Lk scissor), are all easily teleported away from and punished. The only real risk you have in this match up, is letting Bison get close, and start his low/high footsie/LK scissor game, and screwing up and eating EX headstomps and such. Just stay mobile, and react to what he does.
In your case SATIS, it sounds to me like you needed to be doing what the Bison guy was doing. Empty teleports = bad. You want to be poking him/pressuring him, and then when he tries to do something in retaliation (like a headstomp), teleport away. You don’t want to teleport first, and have him punish you. Also, I find mixing up the teleport location helps, as it screws up his stomp/reversal game.
Viper: I haven’t played the best viper players, but I’ve had very little trouble with viper so far. Viper, is another match you want to stay mobile in. Standing still and trying a fire zoning game is asking to get Sesimoed, which is a trade in Vipers favor. If you see a jump/burning kick coming, teleport around, or slide under and punish. The only time you should be standing still on the ground far away from Viper is when you are Yoga Towering, since it goes through Seismo (or if you are in poking range). Outside of Seismo, Vipers range is pretty pathetic, and even her normals don’t go very far. So as long as you can stay mobile and keep her from starting to rip you up close up, you should be ok.
LOl bison en akuma tele probelems are gone but Seth en EL Fuerte remains i can beat those guys but i always change my gameplay en start jumping like a AS****
but i wnt to zone against seth en El
en when i played against sabin en edmaster en jop macho’s seth i only won some rounds with jumping back hp en ultra traps 4 the rest i got owned those wall jumps en tele’s make me crazy
To whomever asked, bison vs sim is 5 5…even. If you want to see how it plays out search for arturo vs min on youtube.
As for cammy I have some idea of what to do but I don’t have a 100 percent definitive gameplan for her yet. So ill come back later w advice
I don’t think these are fights that you are going to win by zoning. Fuerte and Seth are incredibly mobile characters, and can really go all over the place.
The best way I’ve found to counter them so far, is to stay mobile yourself. Sitting around and trying to poke/zone will probably get you owned. I’ve never played any really really good Seths yet though (and I’m sure Sabins is a monster). So as per specific strategies, I don’t know.
SAbin ANY TIPS AGAInst seth
Against fuerte i like to keep poking because it usually will hit a habanero dash. I start being conservative when he starts EX run tho.
Against Seth I have no idea, never fought ne1 using him and the tourny ill be participating banned him (stupid reason, just because he
s the last boss) so I think im good to go for a while. After the tourny I
ll try to post videos (don`t know if someone will record it) to ask for help, since i’m a newbie in fighting games.
Fuerte is tough, but I’ve won more than I’ve lost and I haven’t played many so I’m sure my ratio “should” get better with more experience.
That being said, what I do is long range pokes (duh) when he’s at a distance. Jump back with HP when he’s close or IAT. If he does the off the wall jump, a simple b.mp does the trick. If he does manage to get me down (which he will eventually), it then becomes a guessing game, but I find that simply jumping back is good enough to escape. At the worst you get slammed again, but because Sim has the quickest jump in the game (I believe) it actually works more often than it doesn’t. I hardly toss out fireballs, really.
Cammy is a tough matchup. Just be cautious of how many HPs you throw out when jumping back because of the air cannon and the jump slide kick that she does will hit your limbs everytime. YT is your friend in this match as it nullifies her drill and hooligan stuff. The thing about her cannon and drill is that they are both punishable on block (although, for some reason, I sometimes get hit with a cannon after blocking a drill…don’t know if it’s my timing or a frame disadvantage…can anyone confirm?)
YT can also be an option vs Fuerte. It avoids his slide and head grab after a dash. I wouldn’t rely on it, but mixing it up in there can help screw up Fuertes strategy.
Avoids head grab? That’s good to know…I thought it wouldn’t stop that so I never even bothered to try. Thanks for the info.