Dhalsim - YOGUH!

You finally back? You gonna switch to xbox with everyone else?

I’m not a Sim player, and I’m a crappy Boxer at best, but here’s my take on the Sim match up:

Some thing to keep in mind the whole match:
You are fighting for spacing, not for damage. I can’t think of an actual example, but if you can think of a situation where you could trade in Boxer’s favor but end up at full screen, you should take it. Boxer is harmless to Sim at full screen. Between Yoga Fires, Yoga Flames, and long limbs, it’s easy for Sim to stuff Boxer at that distance. Conversely, at that distance none of Boxers dashes are quick enough to randomly snuff out Sim’s moves.

At the beginning (not a complete list but what I’ve observed):
Low jab or low forward - stops any opening rushes. Keeps Boxer from getting on top of you right away.
**Jump back **- Boxer can’t touch you because of your weird floaty jump unless he predicts it and uses Kick Rush to gun you down. That said you can use j. mk to cover yourself, but only do so if Boxer doesn’t rush forward. If he does he can hit your foot with a Headbutt.
So you only have two main options. The key to deciding which one involves planning ahead. Jump back gives you more space, but puts you closer to the corner where Boxer can easily manhandle you. Low jab/forward is good because it doesn’t over commit, however it does leave you alarmingly close to Boxer still.

Fullscreen:
Use yoga fires, but don’t spam them. You want to be able to forward kick any headbutt attempts or jump ins. If you want to fireball lock down Boxer, don’t leave any gaps. Any hesitation might give Boxer enough time to sneak a low rush in. You might want to try yoga fire, then yoga flame to stuff a rush. Watch out for a Boxer that know’s how to float fierce or jump over your fireballs. Use far forward accordingly to keep him out.

Midscreen or closer:
I’m not of much help here. Standing strong, fierce block string, or just fierce is a great tool, but only use it if you have frame advantage (Blocked Yoga Fire or some other knock down). Otherwise you risk eating a low rush or headbutt. Ultimately you want to work on pushing Boxer as far away as you can. Even a fierce throw would work. You could try noogie loops, too. Those are hard for Boxer to deal with, but it leaves you super close.

Other tips:
Be careful when Boxer has super (duh). One bad Yoga Fire means you’ll eat a super and have the disadvantage spacing wise. The best thing, though, seems to just play the match more. Experience seems to help a lot. If you can out think and out guess me as a Boxer, I feel pretty helpless. For example, when I play to KTM, I’ll get 3-4 of my rushes or jumps stuffed by his limbs. So he keeps me out and takes away from my health. Knowing what works when seems to help a lot. I know it that doesn’t seem like much, but it’s really what I think is true. Finally, I think a teleport gives Boxer a free TAP.

I was fortunate to play in two tournaments yesterday and was destroyed by guile (DJi Srk) who never attacked me and some other Guile who tic grabbed me once he got close, a boxer who I had no answer once he got in and two honda’s which I had no answer for. One was Thelothegreat and he actually recorded the match. Please feel free to critique.

[media=youtube]hPnBzgyj-MY&feature=PlayList&p=D6A1DA5A17693CBF&index=3[/media]

You played Halfro’s boxer right? Don’t feel bad, he’s one of the best boxers around.

First of all he won so that is all that matters at least to him any ways. But honestly in my eyes he won 2 - 1 but I had a chance. I’ve definitley improved in the matchup but I’m still missing something. Str8crazy87 had me wanting to quit Street fighter though. Most good Honda players know to spam the hell out of the sumo splash. If Dhalsim doesnt counter right it’s over. And even though Honda is a big character he still moves very fast. He didnt allow me to zone him at all. So between sumo splashes and tic ochio grabs the match was done fast. And dont let me get started about the stupid teleport glitch. That has to be my biggest complaint regarding Sim. Even in the link I provided you can see where I teleported and re-appeared right in front of the Thelo. OH well.

On a different note how do I stop a turtling Guile. I played DJi srk and he did not attack me at all. It was the most boring fight I had last night. I tried drilling and he countered with fast jabs. I tried out fireballing and he just did a better job of keeping his distance and throwing out sonic booms. Then that matchup was followed by a tic throwing Guile. Basically he got a crossover like Dee jay and either threw me or spammed light kick followed by a super or flash kick. I didnt know how to stop or even reverse the throw.

Personally, I suck at the Honda matchup, so I think you did very well against Thelo’s Honda. The first match, I liked how you were catching his Torpedoes and Supers with cr.Jab, but the second match, you mistimed your cr.Jabs or did a cr.Forward at one point vs a Torpedo and that’s what lost you that match.

But vs Boxer, Eggo has posted some vids of his [media=youtube]ULjI9EuFPV8"[/media], and they’re pretty good to watch to learn some strategies and tricks vs tough Boxers. There’s like 13 parts or something to those matches, so lots of vids to check out.

You’ll see that the whole match revolves around zoning with your Yoga Fires and if Boxer happens to get in, get ready to reversal throw or anti air. The toughest Boxers, IMO, once they get in, keep Dhalsim locked down with block strings or repeated, unpredictable jumpins leading into tick throws mixed up with Buffalo Headbutts.

Not yet. Use PMs for personal questions.

I think you did pretty good against Thelo. You fight Honda a little differently than I do which is not a bad thing considering I lose to Honda a lot. I tend to throw more fireballs and use standing MK or HK after he butt slams. You can counter his butt slams with Standing HK from far away every time if you time it correctly. I also use his long range cr MP as opposed to when you use cr LP. I’m not sure how this effects the strategy, maybe cr MP takes off more damage.

I feel your pain man. Honda is one of my top three worst matchups.

And the only way I can beat a good boxer is by completely zoning him the whole match. And once he’s in, I have to teleport out. I’m sure you know this already. I wish I could offer some better advise.

Fireball trap him in the corner. Sit at roughly little past half screen from him. He won’t be able to backhand you if fireballs trade and jumping towards you wont be an option. Only thing he can do is jump straight up and from there you can reset the trap.

Dhalsim Training

What do you guys do to practice with Dhalsim particularly when there is no one around to fight (please don’t tell me online). The ai sucks and this game and I learn nothing except dont press this button because the computer has it mapped to dragon punch or trade hits with me.

Besides just practicing doing my super does anyone have any specific training mode routine that helps? Whenever I go to training mode I almost have no idea what to do as Sim so I usually just set the ai to comp control and just mess around for a while.

Here’s a few critiques:

  1. You were jumping WAY too much. I used to do that too. But trust me, it leaves you open to too many bad things. Honda can time headbutts/supers that will be hard/impossible to hit. You can see this at work in the last round you played. He timed the super so that it ate your input on the drill and caused you to get nailed by the super. If nothing else, it gives him a free invitation to move forward. You don’t want that. Instead, you want to shove him back into his corner. So, try to keep the fight on the ground 90% of the time. Throw out down-back jabs if you’re afraid he might do something. If you feel your spacing is bad, then walk backwards instead of jumping. It’s much safer. If he torpedoes/HHS you’ll block it. If he does buttslam, you’ll still have plenty of time to jump back on reaction and hit him with fierce.

  2. Use jump fierce more. You seemed to mostly(always?) use jump MK. That move is better at certain long ranges but fierce does more damage and is harder for him to trade with. So, try to train yourself to use that most of the time.

  3. I saw you slide towards a number of times from outside of his sweep range. I’m curious, why you were doing that? My advice is to not do that. Personally, I only use the slide in a couple scenarios against honda. One situation is to use the HK slide sometimes at the opening of a round. If he HK buttslams, it lands you in a perfect spot to headbutt/throw him. If he torpedoes it will go under it, and if he does HHS it will trade. So, it’s a decent opener. The other major use is in block strings where I’m trying to push him away from me and/or get out of the corner. But I only do it if I can combo cr.LP/MK after it. Otherwise, he’ll be able to throw you. There is one more use of the slide, but it’s risky. If you’re in the corner and you’re sure he’s doing HP torpedo or super, you can slide underneath it to put him in the corner. But I normally don’t try it because if you mess up it leaves you in a terrible spot.

  4. Teleport less. I swear, that move is the worst move in the game. Half the time it doesn’t work right and half the time it does it still lands you in a bad position. I suggest trying to battle it out more and only use it for desperate situations.

  5. In the beginning of the second match he pressured you with consecutive bursts of HHS. When they pull that crap, try doing very quick jumps into MK/HK drills in between his bursts of hands. A couple of those linked into cr.LP/MK can dizzy him and cause him to think twice about spamming that.

  6. Throw more fireballs at 65% of the screen or more. For example, at the end of the last match, you had him trapped in the corner with the block super. The poke you did was good. It snuck in some damage and put you into good spacing to trap him in the corner, but you lost that momentum by jumping. In situations like this you should throw a fireball, or perhaps stick out a down-back jab first and then a fireball.

Well, hope that helps man! If you disagree with any of that or have any questions, fire away.

A solid defensive Guile can be a pretty tough and incredibly tedious match. Here’s a couple things I’ve found to help in that match:

  1. At mid screen, instead of just throwing fireball x 100 while standing still, throw in random LK/MK slides between fireballs. This will allow you to fairly safely and slowly push him into the corner.

  2. Be sure to use fakes between fireballs. A quick duck then standing jab is a good fake. Then, if he jumps catch him with back + LK or standing jab.

  3. Once you’ve pushed him into the corner you can apply a little more pressure. When you anticipate a sonic boom throw out a early far crouching MP/HP. If you do it early enough you’ll tag him and still have time to block his boom.

  4. Learn how to mk slide under his boom(This goes for DJ and Chun as well!). When you get behind in life this will allow you to close in on him and pressure him with antics without doing jumps or drills that are much more easily countered.

Unfortunately, I don’t have any good advice against boxer. I’m in the same boat you are. I can hang easily with decent ones, but really good ones tear me up.

When you jump back and he does the butt drop, hit him with jump fierce. Also, you can block the super and hit standing forward to make him pay. It’s safer than trying to jab it every time.

Thanks for input gentlemen. SweetJV Iwill have to try the not jumping as you stated. You are right in that allows him to charge and cover ground even more. That makes sense because I kept saying to myself, self how is he getting in so quick? Are you sure the drill cancels the HHS? It seems if you dont do it early or deep enough it gets canceled by the fierce HHS or the HHS in general. I thought I was getting better with the matchup but I played str8crazy87 and he straight bull dogged me. But now that I think about it, it was probably due to jumping too much. I’ll have to play Misteregotrip and try these new techniques.

And turtling Guiles give me fits beyond belief. I know we all know that punching underneath is no longer safe but man that just makes Guile turtle like no other. Nothing against DJi SRK but I couldnt break his wall. It was so boring I start attacking and viola it was over. I dont play too many turtling Dee Jays as they know if they can get one crossover the game might be over.

I need to study some more vids or something but there has to be something I am missing in the Balrog fights. When he gets in he can tick throw, headbutt, keep dashing and trade hits in his favor. I try to throw him out to reset my space but between insane damage and relentless attacks with little recovery just makes the matchup tough.

I still hate Chun Li and Vega :slight_smile: And Cammy’s are starting to annoy me. It seems they can get in relative easy with a cannon drill which doesnt allow me to punish on block. Also they are chaining attacks that I block but they end up finishing with the hooligan throw which I cant seem to jab or kick out of. Also is it me but they will whiff a roundhouse thrust kick and grab me after they land. What is up with that?

[quote=I still hate Chun Li and Vega :slight_smile: And Cammy’s are starting to annoy me. It seems they can get in relative easy with a cannon drill which doesnt allow me to punish on block. Also they are chaining attacks that I block but they end up finishing with the hooligan throw which I cant seem to jab or kick out of. Also is it me but they will whiff a roundhouse thrust kick and grab me after they land. What is up with that?[/quote]

Yeah, I will actually intentionally miss HK Thrust Kick and MK Thrust Kick to land right behind someone for the throw to push them back towards the corner, and its not just SIM either, from the right distances, you can get your opponent to think you’ll land in front, they’ll take a swing, wiff, and then BAM throw. Sim Vs. Cammy is just tough for Sim, even with nerfed J.MP. Also, for the hooligan, a good Cammy is going to set it up differently every time in terms of the block string they’ll put together (assuming you block of course) before the hooligan roll. Sim’s job is to block properly and if it goes low before the hooligan move back to neutral and jab. If its from standing then Sim can do the (I don’t play him so I’m not sure which one it is) but the punch where he takes his hand like a knife and throws it almost straight up, he looks like he’s in the middle of a disco pose when the animation is complete. That’ll stop hooligan roll too, assuming its not thrown out too early.

LOL, ggs last night man. I know that hooligan is a pain to get out of and that’s why I was using it on you. Cammy’s throw is so good too. Ha ha and I’m not even that good with her.

If you cant back jab in time to counter the hooligan, you might be able to jump up and drill down… Also I’ve seen Sim headbutt the hooligan. I’ll keep using her on you when we play.

I really do hate myself and I hate this game. It seems my brain is always thinking on ways to counter people and their style of play. There has to be a way to put some type of pressure on Cammy as you would many of the other characters when playing with Sim. And like silver rain said the problem with fighting a good cammy is they can mix up their attacks follow with a regular grab as well. I’ll figure it out. I have recruited some Cammy players to help train my Sim as well on xbox live and do some 1 on 1. Just my OCD on trying to get better.

GG’s last night though. I wasnt as sharp as I wanted to be though and maybe one night this week we can go over my settings for my network on the PS3 and compare them to yours. I still dont think it is as smooth as it can be but hey at least we finally were able to connect.

Also did you understand what I was saying in regards to blanka spamming his jumping m.k and rh.k? You can slide but use the slide to get behind them which you can follow up with a throw or poke. You are correct in that you can not slide to take them out of their move. Trust me I saw fatboy use it in a video and now I use it all the time. Blankas that try to abuse that technique dont fare too well against me now. The connection wasnt the greatest with Djreign but he didnt try to do that. Now that I think about it, he didnt do that at all. It gets alot of people because they block and end up being bitten but you can stop it. Also back-stand strong will allow you to at least trade hits. A blanka that can turtle and pour it on when they want tend to be more dangerous then the ones who just try to spam jumping m.k and tick bite you. I played this ruler osprey guy who uses Blanka and he played a similar to dj reign. Very patient.

Eggo has a few vids of Eggo and myself playing against a good guile. They might help. [media=youtube]DhZWQfum2TU&feature=channel_page[/media]

I see what you’re saying. Yeah, people that spam that are annoying and I’ve never found a sure-fire way to get out of it. Actually, the only way I can stay out of it is by keeping Blanka far far away.

I think that his slide can counter Blanka’s jump LK though.

J. lp is highly underused. I admit underusing it myself but against Vega it’s always a life saver in dire situations. Against jump happy characters like Blanka and Vega (but not Chun-Li since most of her legs have no hit boxes when she jumps with j. mk and she’ll kick you in the body anyway. better to aim for her body with j. hp in this case), it can knock the guy out of the air and rarely ever trade. I think most people go for j. hp instead because it does slightly more damage and makes a nice pop when it hits but I find j. hp trades more often than not against Vega and sometimes outright loses. Of course, it all depends on spacing but I recommend all you sim players to test this out. Great move, it’s the aerial version of c. lp.

Things I do in practice mode is practice combos and see if I can possibly dizzy off of those. Belive it or not put the difficulty on expert and try doing different things to see what has priorites over certain moves. Your objective shouldnt be trying to beat the ai but trying things you wouldnt normally do.

I know you said you dont want to go on-line but instead of going into a quarter room, find a friend and make a 2 player room. From there have your friend pick a character you want to work against. Give him scenarios you need to practice and go from there. That is what I do the most. You really can not do that in a quarter room because everyone is just trying to win. With the other scenario you can do it over and over and over and obviously do others too. Also set the time to infinity to make the rounds last longer. The other thing I do is I have a ton of videos saved in a favorite folder of different sim vs 'insert character’mathces. I dont know how serious you are or how serious you want to get but studying matches can be very informative too. You can rewind certain segments to see what was used against a certain tactic and how an individual in general plays against certain opponents. And lastly the other thing I do is add great players to your friends list. You will want to find great dhalsims so you can watch them and then great opponents so you can have matches that always push you .

That’s my best advice for you. Good luck.