Dhalsim - YOGUH!

Don’t get to ahead of yourself there tiger! :nono:

Cole has never really played Sim HDR. Not seriously at least. He has ST Sim on the brain. He needs some serious acclimation time. The new motions and new Noogie range are not second nature to him yet.

Just though I’d let you know. :wink:

Yeah we have, Norris. Handful of times. I don’t think I’ve played sim all the time, cause I just mess around on Live like that… Sim v Hawk is hella boring to me though, I use like three moves.

Well if we’re really gonna argue semantics, he has hardly played HDR seriously at all. Nobody up here does.

Not like Sim’s normals change or anything, and in Sim v Sim I hardly find a use for special moves. :razzy: S.mk and drills stay the same! He also plays sim in sf4 which makes it weird to play in 2… But thanks for shitting on my parade anyway.

Don’t know what kind of Hawks you’ve been fighting to only use three moves.

when you properly zone against a hawk, why would you need more moves then that.

J.Fierce shuts down Dhalsims zoning game. The only Dhalsims that have beaten me are the offensive ones.

For me it isn’t so much the fierce the tears me up, it is the up close low dive. If I [can manage to] keep T.Hawk in front of me I can attempt jab him out of it if he jumping in. There is a pretty good chance that I’ll beat it as long as he’s not on top pf me.

If he is, Sim can early side underneath it. If I slide late, like I would against a shoto as an anti -air, the Fierce hits me hard.:sweat:

But, the better Hawks (Mr. Norris included). Mix the drive in almost like a mid-poke. It is very hard to react to it. It typically leads to a pretty strong mix up pressure game after ward. Where in ST, if I blocked it, he would eat a RH.

I think Hawk is much more dangerous at mid range in HDR than he was in ST. One little quick jump forward low dive closes the distance, hit or block.

The only thing keeping that match good for Dhalsim is the back chop, otherwise it would be an even fight. That move is a bitch.

Also this is for all Sim players, who do you fear more, Gief or Hawk?

gief

Gief for sure. Never really been scared of a Hawk player. Not to say I don’t lose to Hawk, but I’m never as scared or overwhelmed as playing a good gief. Lariat is a lot safer to throw out to beat a poke than random psychic uppercut is. And like you said, that b+lp chop tears Hawk up in my experience. Gief seems to have more ways to beat it. Not to mention greenhand gets you around fireballs way easier than dives. I love when hawk players dive. :lol:

I love Dhalsim, he was my first main really… I can’t seem to get to grips with him Remix though, I find he’s lacking the sort of instant defence move that so many other characters have - Shoto’s - a Dragon Punch, Vega/Guile/Chun Li DB-F Anti Air, you know the sort of moves where you can hit them off really late and still win the hit.

I’ve ended up maining Vega, and that might be hurting my Sim play - because he’s at the opposite end of the scale.

Hawk by far…

  • His areal game is so much more dominate than Giefs. (Dive, Splash, and Hp)
  • Super has more range.
  • Spinner does more life.
  • Has a DP.
  • Has strong cross up combos that dizzy ubber easily.

I don’t worry to much about Gief. One has to REALLY know what their doing with him to be compete versus Sim.

I sweat many Hawk players. I can compete and play very well against many of them. But, I worry about everybody. Once Hawk hits you with a dive, his follow up dives becomes almost spam-able low and up close.

If your hit with a dive (blocked or not)… God knows what comes next. Hawk may uppercut, quick dive again, jump hp, splash, walk up throw, or just pause for a second and wait for Sims reaction. Throw in a bit of lag/ frame skip (35 ping or higher) and it becomes very hard to visually and accurately react to Hawks up close dive pressure game.

As with many of the match ups with Sim on-line, the lack of a DP/FK move, in combination with mainly having AA normals makes it very hard to play against up close pressure. Where off-line, those couple little frames and the reduction of lag tremendously help Sim in picking the appropriate counter. He just can’t throw out a DP out to counter pressure. And we can’t consider the teleport, due the glitch, on reversal he doesn’t go anywhere.

Hawk

It might surprise you to know this, but Dhalsim was arguably one of the best characters in ST and is still very good in this game. The reason why he’s still that good without a quickly hitting reversal move is because the man has super long limbs that keep people out. That’s why he doesn’t need a reversal special move that hits. That’s why he was given his Yoga Teleport in Hyper Fighting. That’s the tool you use to get out of traps.

(Of course, if it was working correctly, Dhalsim would be able to reversal Yoga Teleport out of corners. However, he wouldn’t be completely safe because the move lasts long enough that he could still be hit in recovery by most of the characters.)

Remember the words of Mr. Miyagi…

Best defense…no be there! :slight_smile:

Good question. Neither are much of a threat unless the player really knows what their doing. In theory, it would definitely be Hawk for the reasons that Fatboy listed. But in reality, I think it’s a toss up. There are a couple of things that make Hawk less scary than gief to me:

  • Hawk doesn’t have any active grab frames on SPD
  • Gief has more moves that trade for a knock-down, including his lariat

The effect of this is that I’m a little less scared about Hawk being able to pin me down. I’ll often try to counter-throw Hawk, if I’m close enough, because if they screw up their timing even slightly on the SPD I can counter throw. I’d almost never try that against Gief. Also, really good Giefs that know when to use the new lariat and other normals to trade hits on my pokes for knock downs can make that match much tougher.

To be honest, even though these matches are in Sim’s favor, really good Hawk or Gief players are both scary to me. I find it frustrating that one mistake can lead to the end of the match. Sometimes those characters make me wish I’d picked Honda instead :sweat:

I fear Haru Tejyo’s Gief more than xkuroppix’s Hawk. Those are the two best I’ve encountered with those characters. It could be because of the distance/latency, but I can escape kuroppi’s grabs with teleport, but not Haru’s tick SPD. I am one of the few Sim’s who uses teleport regularly.

I think Tejyo’s Gief scares everybody. :sweat:

What exactly does no active frames of a grab mean? I don’t understand. I understand active frames of a normal, but… what does that change/affect for a grab? It doesn’t have a hitbox per se.

If I’m not mistaken, what he was referring to is this:

When you do Zangief’s SPD, he does a sort of reach back. If you are in his throw range, and throwable, he grabs you. This state lasts for 8 frames. So Zangief can tick, SPD before you get out of block stun (by a little bit), and he’ll throw you when you come out of block stun.

When you do Hawk’s 360, it’s the same thing, but he doesn’t get a window of time to throw. If you’re not in his throw range and throwable when he executes the 360, he immediately does his whiff animation. This means that it’s more likely that you’ll have a little bit of time after the tick to jump out or throw him back. Making an air-tight tick-360 with Zangief has a lot more room for error, while making an air-tight tick-360 with Hawk means you need to nail the 360 with perfect timing.

Yup, Shadowless nailed it. Except, I think Gief has 11 grabbing frames. Either way, same premise. Hawk has a much higher chance of either whiffing or giving you a small window of frame(s) to do something to counter.

With that said, most smart hawks will usually jab you until you’re out of your throw range before they even try the SPD. So, it’s not always as simple as counter-throwing. But, sometimes it comes into play.

FRAME DATA!!! :slight_smile:

http://nki.combovideos.com/flame.html

@0@5@5@22
@0@5@5@24
@0@5@5@26

Zangief has 10 active throwing frames during any SPD. (The two fives are red, if you go to the page.)