Dhalsim - YOGUH!

Did you seen him play Cole on GGPO… Jodim was the best overall player on GGPO handsdown. He gave COLE a very hard time, he was ten games ahead in the set, before Cole started to figure his strategies. Cole had to work his ass for every win. Once it was in rythm, Cole beat jodim and showed Sims edge in the match fairly constantly. But, they were tough matches and won with the narrowest of margins.

Sounds like it, because any Hawk I’ve played that uses dives automatically gets pretty owned - it’s so easy to react to and zone for me. I used to play Hawk in ST though maybe it helps. If it’s too high for b+jab, db+jab or b+short will beat it cleanly as well. But when I fight a hawk who does not dive and just cleverly uses his normals, that’s where I have trouble.

I actually quit playing Dhalsim in SF4 because I can’t go back and forth. I try to air teleport in HDR when I play after playing SF4.

Exactly how I feel - you’re not alone. I’m not feeling it at all, and the online play makes it even worse because it’s such a scrub-friendly game with it’s GIANT reversal windows, nasty automatic crossup-guard when it comes to reversal DPs, and maybe some other things. I would have more fun with it if I had a more reliable way to actually play with my friends and not online. I’m tired of spending all my time baiting wake-up ultras instead of actually improving my game.

Even without the scrubs and the online though, the game feels like it’s missing something. I agree that I’m not trying to hate on it, and that it is a good game, it’s just missing some kind of lure. It’s got potential. It’s just that even in my closest most intense SF4 matches, they’re not even half as exciting as my hella close SF2 (or any other game) matches. I was hoping the focus attack would be used offensively but it seems to be more of a defensive tool.

ANYWAY, not trying to derail it anymore - did anyone give me tips on anti-airing chun li? Should I not bother and just block? I think I have a great lockdown game once I get them scared to jump, I know when to drill and when to back off a little, but I just can’t get chun players to stay on the effing ground!

Been improving on the Honda match-up now that I know you can hk slide anti-air form far. I never ever knew you could anti-air with hk slide! It’s beautiful.

Any advice on how to counter ken/ryu players who keep doing jump round houses into crouching sweeps? I’m kind of a scrub I guess and those kind of players always lock me down in the corner.

Jumping shotos are really easy to slide under and throw. Sometimes I try b+jab but sometimes that trades so I usually just:

from far, mk slide so they land on it/crosses under them, throw.
from close, where they shouldn’t be jumping but they will because they’re dumb, you just short slide and their jump kick misses, punish appropriately.

Most my scrub shoto matches are just me waiting for them to jump, sliding under, and throwing. It’s hilarious and good practice for the timing. I imagine good shoto players are harder to do it on, but good shoto players won’t be jumping much on dhalsim.

I would love to have seen those matches. Is it on youtube? I googled it and youtubed it, but couldn’t find anything.

Just watched some videos of Eggo’s sim vs kurroppi as hawk and wow our styles are different (as far as vs sim is concerned). he plays really patient but doesnt psychic dp ever it seems. its kind of strange. in my eyes, psychic dp knockdowns help win the match and scare sim.

Here’s some matches of Cole vs Haru(aka Jodim) that were posted recently. You need to use the emulator that comes with GGPO to play them back. Directions for how to do that are also in that thread.

This guy ^^^^^^^^^^^^^^^ F*cking cool. Thanks for the link.

That’s awesome. Thanks SweetJV. Also thanks to megamanpb and fr3dsk1 for the link.

But damn, I can’t watch them for the life of me. I’ve been trying for an hour now, but I don’t have a Misc folder in my GGPO directory, or a FBA folder. I can click on associate with .fr files in the in-game Misc menu, but it doesn’t get checked or anything. I’ve tried replay input in the Game menu, but it just gives me a guru error and crashes my game window. I’ve tried just running the saved .fr file, nothing.

My GGPO runs fine, I can challenge and accept challenges and spectate, but, I can’t record inputs…whatever. Somebody should get those matches on youtube. BTW what is Cole’s GGPO/SRK/game nick? Isn’t it Afrocole? Cuz there’s a youtube vid of [media=youtube]SWlcqwKRTtc"[/media], but I’m guessing it’s Afrolegends since it’s Boxer not Dhalsim.

You could get a lot more people to notice these if you put them on youtube.

no, this is Afro Legends. Afro Cole is a different person entirely

I played a bunch of games against him in a player match last week. He used almost every character in the cast (and he used them well) and was 25-3 when I left. I was only able to shave a couple rounds off of him when he picked Blanka. His 3 losses were to a solid Zangief.

I’m not a Sim player, but a well played Dhalsim is an absolute thing of beauty.

You shouldn’t have a Misc or FBA folder. There should be a “recordings” folder in your GGPO directory. Put the .fr files there. And you want to run ggpofba.exe, which should be in your root GGPO. My setup is like this:

C:\Program Files\GGPO\ggpofba.exe
C:\Program Files\GGPO\recordings\08_06_2008 - Jodim vs Jcole.fr

  1. Run ggpofba.exe
  2. Go to the “Game” menu and choose “Replay input…”
  3. Pick the file in your recordings directory(like above)
  4. Enjoy the matches :wgrin:

Yup, it’d be nicer on Youtube. Unfortunately, I have no idea how to convert a ggpo recording into a video so that you can put it on youtube. If someone knows how, hook it up!

The replays keep desyncing pretty early when I play them back :frowning:

Anyone find the new super motion extremely frustrating? For some reason not only am I pulling the move off less often but not being able to do it off holding block makes it so much harder to super on reaction.

Couple situations I could use some help on. When dictator jumps on your head with a meaty late attack, is there a reliable AA counter, or is it dependent on what he’s jumping with? Should I just block? If he jumps with fierce, roundhouse, strong, or forward, is there one thing that counters all of those (assume upflame is not an option)?

Secondly, after a headstomp, if he does the follow up move that hits me close, is there an AA I should be using there or just block?

Third, if he does the Devil’s Reverse and tries to hit me with the glowing hand, will a slide hit that? Or is there another AA I should be using there or just block again?

Played matches against [media=youtube]ZgQZ-v_WoFg"]SFII Legendand [URL=“http://www.youtube.com/watch?v=VXYAxr5W6oo”[/media]yesterday Dhalsim vs. Dictator and one messed up anti-air can change the outcome of a round real quick.

I seriously doubt my 'Sim could beat yours, but the attacks that seem to work best against crossups or attacks near Dhalsim’s head (the ones I’ve been hit with when fighting 'Sim) are late b+:lp: and early b+:mp:. If he’s jumping from further back, you could try b+:lk:, b+:mk:, or even a properly timed b+:hp:. (The “proper timing” escapes me at the moment.) If the jumping attack is truly meaty, though, then the hitbox is already on top of you and only a move with invincibility will hit it.

Of course, as risky as it is, there’s always the sage advice of Mr. Miyagi, “Best defense, no be there!” You could teleport out of there as far away as possible and reset your zoning game…but I think you might get hit by a Psycho Crusher, Scissor Kick, or Nightmare Knee Press SC, so use that at your own risk. :slight_smile: It really all depends on how far you’re able to teleport behind him.

I’d try b+:lk:, b+:mp:, or b+:mk:. If you anticipate the Skull Diver, a Yoga Blast should be able to catch him before he can even have a chance to do that dastardly “crossup-and-throw” alternative he has.

If you slide, you should go under the hand and hit Dictator while he’s in his landing recovery frames. Cr.:mk: should work. Cr.:hk: should work easily. I wish I fought more good 'Sim players so I could be sure.

I’m going to have to watch those and see the spacing they’re using…to help you and to improve my Dhalsim…and my Dictator. :slight_smile:

Eggo Vs. Dictator: Unless you know the person?s playing style (I.e. They like to jump in with RH, etc.) the only two anti airs you should use against jump-ins 90% of the time are B+LP & B+LK. The other 10% can be jump back HP, HK, MP, or slide. However, those are a little more specific.

Against the head-stomp, I am highly against using any back standing move to counter the follow up. Back standing moves can be easly to be crossed up, or sometimes whiff all together if that are right on top of you and fall behind you. You?ll usually be thrown from behind if this happens.

Use LK slide to go under the follow up and throw from behind. If they cross you up, a DB+ LK will come out. But 90% of the time the follow up will whiff and you can throw them.

If they land right next you after whiffing on the DB+LK, there is 50-50 change on who gets the throw. But 8 out of 10 times, you’ll be just a touch out of his throw range and you’ll get the throw (make sure you use HP throw in HD remix).

You can also block the stomp, and jump up and HK drill the follow up (unless they do a REAL early attack). Cole did this to Giga quite a bit last spring when they came down to my place. You’ll either hit Dic or fly away, and land safe just outside of Dic’s standing RH range.

I see you use the DB+FP as a poke mostly after the drill. (I can hear the sound). Sometimes you fb after and sometime you don’t. You are way better of using the DB+MP > FP FB. The MP does 1% less life, but truly cancels into the fireball. It creates a much tighter press, and hits most anything they do, if they don?t block.

Your spacing and timing on the Drill > throw and corner flame> throw are off. Respectfully, your drills are too far away or too close and your throws are too late or too early. On the flame> throw set-up, you are doing the flame too far away, get a bit closer. Your game will go up so much once you get this down.

Never, try to drill> throw if they have super… NEVER.

Also, you drill a bit too much. As we have talked about in other posts, you throw your body at the opponent a little too much. Neither of these guys were punishing you with the jumping MP*2 > jumping MP, but real expert Dictators will (i.e. Giga-MSX).

Oh… and why no super?

OK hope that helps, this is what I saw on my first pass through the vids. I will watch them again a bit later to see if missed anything else.

Anyway, thanks for listening to what I have to say. I hope it helps.
~fatboy :china:

Eggo, how are you doing man? I just want you to know I am on a mission to have the better Sim. :devil:

Your videos are awesome and I pick up little things that get me there.

Anyways back to topic, I have to ask why didnt you attempt to use the yoga flame trap against Bison in the corner. You let him out too many times when you got him there. Also I didnt see one yoga flame or one upward yoga flame. Sirlin basically knew you werent going to do it so he was able to chip you and close the gap on you whenever he wanted.

I think you played the match very well. I just think if you would have baited him a little better and burnt him in the air you would have prevented him doing as many head stomps as he had.

On a different stint, can you tell me exactly how you are recording videos. do you have a splitter so you can watch your games in hd and then record on your pc. If you dont mind spelling everything out I would appreciate it. Again for us nerds/geeks who study film and videos on youtube it is very helpful. Like I said I watch your videos and eventually through playing get it. I’m almost there with the Dee Jay fights. I need to get better with my timing.

Can I get some help fighting against very, very, very good Cammy players? I am starting to think she is worse than Chun -Li. I am getting destroyed by her. I know crouching jab beat the cannon drill. But if they see me crouching they go into the hooligan throw. If I think they are going to that I stand up only to get hit by a cannon drill. Her moves come out so quick. I need a plan. Currently I am teleporting all over to keep my distance away from her but that only works for so long.

Next is Balrog. This mother is insane. I dont see too many videos of the excellent Balrogs playing excellent Sims. Supposedly the matchup is even and I can understand to a point since many of Sims pokes can cancel Balrogs attacks. The problem is knowing when they are coming and not just mashing buttons hoping you will attack. Any advice would be greatly appreciated. I recently put a request on gamefaqs asking any Balrog players to have a marathon with me so I can figure out what the heck to do. If I can get a setup like Eggos I will be posting those as well.