Oooo That’s some interesting stuff!
I’ll mess around more with her assists.
Oooo That’s some interesting stuff!
I’ll mess around more with her assists.
note that this is just for messing about purposes as I don’t play this seriously, but
I’m toying around with Mags-hypergrav/Hulk-aa/Doom-beam. I like doing Mags DHC glitch to Hulk tsunami whiff into combo.
I think you might be better with Hulk on Gammawave or maybe charge. Not sure if Charge will go to far but I’m thinking you can probably assist + mag slide like you can with shehulk. It’s not as defensive as Hulk AA but you can’t combo off his AA
you can actually. you can superjump H into whatever, or superjump hypergrav into whatever. But you gotta know it’s gonna hit otherwise you’re too late. You can hitconfirm into straight shockwave though.
But I’ll try the other assists out, thanks
Wave does OTG nicely for mags but the timing/spacing to hypergrav afterwards or just combo slide is annoying lol.
I’ll just stick with AA for now, into shockwave or lvl3 lol.
I’ve recently just put Hulk on Point on my team of Hulk(Gamma Wave), Viewtiful Joe(Voomerang),Deadpool(Katanarama). I’m having some trouble breaking up peoples defenses, and dealing with multi/fast hitting chars like Zero, Morrigan, etc. My team has great synergy especially with Deadpool’s OTG assist and can DHC into eachother perfectly if I can actually get that hit in to pull the combos off. Any tips help would be greatly appreciated!
Use Katanarama to set up unblockable/hard to block attacks. You won’t have it for OTG but life goes on.
For nonassist related you should check out the rest of this thread and the two big posts one by me and one by Astaroth with lots of Hulk tips.
I’m stuck with an identity crisis, I play far too many chars and been trying to cut it down to 1 “primary” team that I practice with more than the rest. Problem is, the 2 chars I feel fully comfortable with and want to include in my team are Hulk and Akuma. Finding a 3rd for this team has proven difficult for me (and hasnt helped at all with the identity crisis).
Seems and OTG assist would most likely fit the team best, because although both chars have the ability to OTG themselves, their DPS can be enhanced greatly by an OTG assist. So unless some really strong synergy is found outside of this, that’s what I’ve been looking for.
Problem is most OTG characters either A) leave this team vulnerable to zoning, B) do not have hypers that mesh as well, or C) if they do have a hyper that fits well the OTG does not hit low for unblockable setups with Akuma. I’ve tried Wesker/Deadpool/X-23/sent/etc and havent really been happy with any of them.
With any of those teams I’m stuck with using Akuma Tatsu assist for countering zoning. Which actually works pretty well most the time. But it’s so risky considering one mis-timed assist or well timed assist by the enemy and Akuma is caught in a combo and out of the fight - Hulk’s not the best at covering a tatsu assist if hes being zoned.
Aside from this issue I’m happy with the team typically. Huge damage, even though Hulk isnt a battery and needs some super meter he doesnt use very much for big combos so I am usually able to gain enough meter to press the advantage if I’m winning or if I’m losing I typically generated enough to store it for Akuma to do his job as anchor.
I just have this glaring weakness to certain zoning teams that can punish Tatsu and I’m hoping I can find a partner to make up for that without having to give up either Hulk or Akuma…
Any advice?
Before I give my suggestions, I’d like to say that as long you’re applying pressure correctly, Hulk isn’t as vulnerable to zoning as you may think. That said, I have two suggestions for you to consider.
First is Dr. Doom with Hidden Missiles. Missiles can OTG for Hulk relaunches and provide some help against zoning teams (while giving Hulk the ability to zone fairly well). Additionally, Dr. Doom is a battery and provide some much needed meter for Akuma later.
My second suggestion is Dante with Crystal assist. Crystal is a good OTG assist for Hulk and counts as a projectile, allowing him to negate projectiles to help against some zoning. Not to mention, Dante himself can be very hard to effectively zone against, so you could always tag him in to do the work against zoners.
Thanks for the response.
To clarify a bit, it’s not just zoning alone, but the tactic of people zoning to force Tatsu usage and punishing it, as Tatsu is pretty much the only thing I could do to cover Hulk against the zoning. It just doesnt feel safe that the only assist I have for that situation has my low HP anchor in the fray and easy to punish. Losing him early happens far too often.
I tried Doom a bit, and the Missiles worked nicely OTG, but I was not able to effectively use it against zoning or zoning myself. I wasnt sure how to cover Doom very well, mostly just tried to stay prepared with an armored attack or air gamma charge (dont know if that’s the most effective, but thinking about it gamma wave might be better for coverage). Happen to have any advice or vid links that may help shed some light on this aspect?
Another issue I had with doom is his hypers did not have the best synergy and had to have specific team orders and specific situations, for example. Gamma Crush in to Sphere was one of the only decent combos I could find, but that’s mostly limited to corner traps and it’s not able to DHC to a 3rd character efficiently since it leaves them so high in the air. Without the corner Doom was pretty ineffective in DHC’s. Although this may not be an issue later on with enough practice in the team with developed enough combos.
When I tried Dante I was mainly looking at the OTG capabilities of Crystal, but I didnt test it against projectiles, so I’ll give that a test run.
Depending on what the opponent is punishing with, I’d say bait a punish and slam them with Hulk. Granted, Dr. Doom’s Molecular Shield is very good at protecting itself, I’ve still lost count of how many times I’ve punished my opponent when they happen to hit Dr. Doom before the rocks start spinning. If you post what specific zoning teams or tactics you’re having trouble with, I’ll try to give you better advice. Well-timed jump cancelling of my dashes gets me past 90% of all zoning, so I have trouble relating to your exact problem.
It depends on how close your opponent is. Full screen, you can spam Gamma Wave H with Hidden Missile assist like crazy to put some hurt on other players. At closer ranges, being ready to use an armored attack is the appropriate way to defend Doom. The other way is to call Doom while you’re just applying pressure. If you’re pushing someone to a corner while they try to defend against Hulk’s scary offensive power, Doom is mostly safe just from the fact that he’s not moving as you move forward. I don’t have any videos, and I personally don’t care for Hidden Missiles assist - but if you don’t have an OTG assist, it’s an option.
Yeah, Hulk and Doom don’t have much synergy except in corner situations. Fortunately, Hulk relaunch combos are nearly corner to corner. Even then however, Akuma can’t follow-up after a Gamma Crush into Sphere Flame - not he needs to most of the time because a Hulk combo into Sphere Flame probably does around 1.1 mil damage. If you use this team, Akuma might need to be placed in the middle just for DHC purposes. I personally have my usual anchor (Dante) in my middle position, so it is do-able.
To be honest, I don’t really like Dante assist for this purpose. I didn’t know the exact situations you’re having problems in, so I just put it out there as a potential solution.
I did some playing yesterday with Hulk/Akuma/Dante. I found myself using Crystal assist mostly for the OTG and wasnt able to use it as effectively in ranged situations. The range on it makes it mostly a defensive tool that I could mix with Gamma Wave if I wanted to stay at range, but it didnt quite have the range to be able to use it as coverage/to lock down the opponent as I push in. Honestly I found Hulks assists more useful for Dante than I did Crystal for Hulk (aside from the OTG aspect, of course).
The problem I typically ran in to with Hulk/Akuma/Dante (aside from the expected inexperience with Dante) was against teams who played keep-away in the air (both Hulk and Akuma have trouble with chars that are powerful at this - Akuma needs to get above to effectively use his dive kick or projectiles and hulk obviously has restricted air options). The only other problem I ran in to was against a very strong Zero/Wesker player who kept using tactics that gave him a mix of frame advantage and mixups that I was not able to discover a way to counter with Hulk/assists. I wasnt able to effectively use my armored attacks as Zero hits many times quickly and Wesker has an easy time reading when Hulk is close enough for attacking as I didnt have anything ranged to lock him down and he was able to severely punish whiffed armored attacks - I was better off staying at range rather than attempt to go in, which was obviously not ideal considering thats the weakest aspect of the team.
Both of those issues seem like the obvious solution is a better ranged assist as coverage. Doom may be a better fit, but sadly I’m debating if it’s worth even keeping Akuma on the team. Other assists could perform the same role that Tatsu plays for Hulk (lock-down & projectile coverage) and be safer to use w/ more range, and it’s a pretty big weakness that both Hulk and Akuma share many of the same disadvantages (lacking normal attacks/opener range, weak to air keep away). If the fight comes down to Akuma and he has meter hes very scary, but that’s the only advantage he has on the team and I don’t know if it’s worth all the disadvantages before that point…
Debating if I want to replace Dante with Doom, or if I want to switch out Akuma…
Hulk/Dorm/Sent has so much synergy with hypers its insane, I like hitting Gamma Crush into Dark dimenstion as it pretty much kills anyone and everyone.
Do you think Dormammu is the character who has the best synergy with Hulk. Do you have other characters to recommend considering assist and DHC synergy? Wesker, Haggar, Arthur, Iron Man, Doom?
I definitely do not think that Dormammu is the best for Hulk. Yes, Dormammu’s beam hyper can follow any of Hulk’s hypers, but there are other characters that can do that. It’s hard to say who is the best for Hulk because Hulk greatly benefits from OTG assists but also greatly benefits from projectile assists. There are a lot of things to consider if you’re going to say someone is the best for Hulk.
Here’s a short list of things to consider:
[LIST=1]
[]How well does <character> DHC from Hulk BnB’s?
[]How well does Hulk DHC from <character> BnB’s?
[]How much does Hulk gain from having <character>'s assist?
[]How much does <character> gain from having Hulk’s assist?
[/LIST]
Please note that for 1 and 2, you definitely need to think about both mid-screen and corner situations. I don’t have time to do this right now, but I will be back a little later to answer these for questions in regards to both of the other characters I play to make their case for being awesome for Hulk.
Indeed, it’d interesting to go further and try to define who are the best partners and assits for Hulk. I would like to answer Wesker as he’s a kind of jack of all the trades, being a battery character, one of the best anchors, and, of course, praised to be the best OTG assist character of the whole roster. As a player of Hulk and Haggar, it seems that especially Doom and Iron Man are highly recommended to cover their backs and help the two overmusculed characters to get in. Are the many Spencer and Doom players are a signal for recommending them to Hulk players?
Dante and Doom are good for Hulk. Here’s an evaluation of each of their synergies with Hulk:
Doom:
[LIST=1]
[]Able to follow Hulk corner combos ending with Gamma Crush by using Sphere Flame for max damage. Can only follow midscreen combos ending in Gamma Tsunami using Photon Array for minimal damage.
[]Any Doom combo can be engineered to allow for a Hulk DHC into Gamma Crush for a ton of damage
[]Hulk gets extra pressure from both Plasma Beam and Molecular Shield while getting significant lock down potential from Hidden Missiles and Molecular Shield. All three can be used in Hulk combos, but Molecular Shield is the only of the three that can be used to launch off an air throw by calling just before you go for the throw.
[]Doom has minimal gain from Hulk’s Gamma Charge AA and Gamma Wave, but can use Gamma Charge (not AA) for combo extending and tri-jump assist cross-ups.
[/LIST]
Dante:
[LIST=1]
[]Able to follow all Hulk combos with Million Dollars and able to follow any Gamma Crush with Devil Trigger into OTG combos.
[]Hulk can follow Dante corner combos with Gamma Crush for max damage. Can only follow midscreen combos with Gamma Tsunami for 2 hits (~80k damage). If Hulk is using Gamma Wave assist, it is possible for Dante to guarantee a corner combo by using Hulk assist into Jet Stream allowing for bigger DHCs
[]All three of Dante’s assists are lock down assists. Jam Session and Crystal can be used in combos. Crystal can be used to OTG -> launcher during combos, air throws, and command throws.
[]Dante can use all three of Hulk’s assists as combo extenders, but can only use Gamma Charge as a assist + teleport cross-up into full combo.
[*]Arguably the best way to safely DHC Hulk out is to Gamma Crush and wait until he hits the ground and caused the huge explosion. Then immediately DHC into Dante’s Devil Trigger. This gives you the opportunity for a true 50/50 as the opponent cannot see whether you rush and attack low and in front or teleport and attack high from behind. Because the opponent is in block stun from Hulk’s Hyperit is very difficult to mash or jump out of it to avoid the mix-up.
[/LIST]
Problems I have with Wesker are that Wesker is terrible for DHCing into and Hulk actually has a couple of situations in which the Samurai Edge OTG seems to randomly miss, namely air throws. I picked up Doom because I thought he was a good character, not because I figured he was good with Hulk. I do feel like he is a good assist for Hulk though.
Thank you for this very interesting analysis of Doom and Dante. I should really think about including Doom in my team whether I play Hulk or Haggar. What do you think about the Mayor’s abilities for Hulk? Are they helpful, especially his invincible lariat assist?
Not really, having both of them on the same team is a real liability and puts some strain on your 3rd character. People will try and snap your 3rd character in and kill him off. Then they are free to play run-away and chip you out. Just my opinion.
Well, I don’t really want to attempt an in-depth analysis of Hulk with Haggar because I have not played as Haggar outside of doing his missions so I could platinum the game. I will say a couple things though: I agree with Jeuce that you’re risking a lot by playing both together. I don’t think Hulk benefits much anyway since he already has his armor moves.