Oh, I believe you about Wesker - I was just saying I’ve never considered him an anchor personally. I’ve only ever used him as a battery.
And while they may be true with Sent, I still use him and with good results. And in all seriousness, his life nerf didn’t take him out of high level play as an anchor. In fact, many of the guys in the UFGT top 8 are using him as such right now.
…And those Sent anchors were blown up by the two things I mentioned: instant overheads and air grabs. They got that far due to Sent drone assist + mixup, not XF Sent.
Nah, you’re right for the most part. I honestly would like to trade him out for someone else, but he allows me to get in there like a fiend with Hulk. Plus, the sent force + x factor + frying pan combo can still body anyone in the game, so I’ve eked out wins that way. However, I’m obviously not at pro level. I mean, I’m sure it will get harder to use him as I move up, but that’s why I’m open to change right now.
I run Hulk/Pool/Task. 2-3 bars easily turns into a character kill from any of the three, the DHC ability is perfect.
Katana-Rama assist extends combos for both Hulk and Task. Plus unblockables for Hulk jump ins and Task swing pressure.
Task Horizontal Arrow assist is good cover for both Hulk and Pool, easy to hide a teleport with Pool. Also helps get the Gamma Waves out to beat other projectile spammers and make them come to me.
Hulk assist I swap between Gamma Charge AAA or Gamma Wave, though I prefer wave for an extra OTG and projectile. Mixed in with Task arrows and Pool shots/ninja gifts it can get ugly.
I find that any of these three work great on point, and I generally have to move Task or Pool to the front against a Wesker or Wolverine. Generally though I try at all costs to avoid getting caught with Hulk as the last man standing. Anybody with a decent keepaway at that point in the game is pretty difficult to beat.
Chris - Machine gun assist
Hulk - Gamma Charge Anti-Air
Taskmaster - H. Shot
Chris to get in with Taskmaster’s H. shot, get out of corners and rushdown with Hulks AA
Chris BnB into Grenade launcher, DHC into Gamma Quake
Hulk’s BnB into Gamma Quake DHC into Grenade Launcher
Taskmaster Air-Legion arrows down-ward into Chris’ Sweep combo
Taskmasters Air-legion upward DHC into Hulks Gamma Quake
Doom’s Molecular Shield is an effective ranged assist for Hulk. I’ve found Molecular Shield assist to have the following advantages:
Gamma Wave lockdown is a lot more effective due to the slow moving nature of the rocks
In the corner, you can relaunch by calling assist, then using L Gamma Wave, S
Call assist just before you do a front air throw and Hulk will throw the enemy into rocks, allowing him to combo
Slow speed of the rocks often puts people in a situation in which they hold back for several seconds before the rocks reach them, allowing for free command grabs
Rocks can be used for several strange corner resets
I am having a hard time figuring out how to use Hulk. I get told all the time that I abuse s.:h:… Isn’t that what part of playing Hulk is?
Other then that I am trying to figure out a good team to use.
I have had success with Hulk(AA)/Sent(Drones)/Dorm(tower), Hulk(AA)/Wesker(gun)/Dorm(tower), Hulk(AA)/Iron(Beam)/Dorm(tower), Hulk(AA)/Zero(?)/Dorm(tower)
The only thing I know is that some of the teams have big weaknesses. Mainly the zero and Wesker team not having any way for them to get in(beams). The Ironman team because I get tore up with ironman and the same with Sent (but his assist is god like).
I was wondering if anyone had any tips for these teams. (I really like to use Hulk, Zero, Wesker and esp Dorm. As you can see)
Maybe I just need to start and rebuild a team from the ground up…
Hulk and Dorm should work well together since it appears you like those two the most. I would personally use Dark Hole to add that multi hitting pressure to Hulk’s offense. You can also use it in the corner together with Hulk’s L Gamma Wave to OTG and get a few more hits in on a combo. After air series into the corner hit** :a1: L Gamma Wave(OTG), cr.:h::s: sjc :h::s: L Gamma Wave(OTG) xx Gamma Crush**. Dorm’s tower assist can also setup similar combo, but it doesn’t give you the in your face pressure Dark Hole does.
Out of the rest that you mentioned, I would probably go with Sentinel above the rest simply because of Drones. It’s a really good assist and makes Hulk pretty scary. You can also use it to add more than just the s.:h: spam to your offense. Calling drones assist (assuming the opponent can’t punish with a full screen beam hyper or such) will cause most people to either block and wait, or super jump. If they block, you can dash in ahead of the drones and :hcb: to grab them before the drones hit.
You want to do more than just spam s.:h:. Try to learn s. and also apply safer pressure with :dp::h::h: which leaves you with frame advantage on block so that you can throw in a :hcb:.
Depending on who your playing against, abusing s.H is bad. Because it is punishable unless you follow up with something quickly. Unless your using assist to cover your s.H then you shouldn’t be just throwing it out. Though you can always cancel it into a gamma tornado if you think they will block. The timing might a little tricky at first but its worth getting down.
Dorm with tower doesn’t really help hulk out as much as dark hole does, and if you have hulk set on AAA then you don’t really need tower. Sent drones with hulk is aways good though as you have great pressure with it and it helps hulk move about the screen a lot more freely. Also drones help out Dorm’s teleport game and gives you time to charge up some dark spells, I have also found DHC’ing easy with this team.
Having 2 anti-air assist isn’t that necessary but this team should do well since having wesker’s gun gives you a lot of extra damage for hulk and Dorm. When you use this team you should be using gamma tornado a lot more since you can combo with the OTG. Wesker himself is a solid character so he can help this team out pretty well. I can also imagine having dark hole out can set wesker up with some decent cross ups.
Dark hole! This team can get a lot of damage out if you can figure out how to use iron man. Beam is good for hulk and dorm but lacking an OTG assist is going to weaken up hulk’s grab game. Though recent iron man combo vids show how much damage he can get with dark hole assist. I have heard that iron man can be awkward with his movements but I haven’t messed with him enough to really comment on it.
Don’t know much about zero so…
If you really wanted too you could just use hulk’s gamma wave as a projectile assist, it doesn’t go that far but it has a higher priority over most projectiles and could help extend combo’s. If your insistent on using Dorm’s tower assist then it might be something for you to consider.
The reason I end up using the Dorm tower assist is because it does OTG, but it hits rather slow and close.
Like you said it depends on how you use s. :h:. I dont usually leave myself open, I just use it to beat some moves.
I completely forgot about the gamma thows.
Also thanks for the help, but do you think I could build a better team with a Dorm/Hulk usage. I just consider one of my best characters are Dorm.
I was thinking of adding Wolvie to my team, but I dont want to drop Dorm for Wolvie. The only problems I can see with Hulk/Wolvie/Dorm, is the team has no battery (well I guess Wolvie is) and there is no real good projectile assist and lack of OTG.
Maybe I need to build a new team from the ground up…
The “only” problems? Those are some pretty significant issues. Hulk and Dormammu are actually pretty good together, but I think Dormammu’s Dark Hole is much better for Hulk since it is so effective at helping Hulk keep his pressure going. I’d recommend using a character with an OTG assist as your middle character.
Deadpool Katana-rama, Dante Crystal, Wesker Samurai Edge, Sentinel Rocket Punch, maybe Thor’s OTG (don’t remember the name), or even Doom’s Hidden Missiles would all allow you to re-launch during your mid-screen and corner combos - which increases Hulk’s damage input significantly.
I’ll try to remember to test this out when I get home, but you might actually be able to relaunch mid-screen by OTGing with a Gamma Wave L and having a well-timed Berserker Slash assist hit them back towards Hulk. I’m unfamiliar with the exact properties of Wolverine’s Berserker Slash, so I’m concerned mostly about range and whether or not it knocks them high enough that Gamma Wave won’t hit them after the Slash. If it works then that definitely means this team can work. I was thinking about this last night, but forgot to test it - but Dormammu’s Dark Hole might allow for relaunch mid-screen as well. I’ll check that too.
Yeah the lack of OTG is a huge problem… Maybe I could use Dorm Pillar assist for the OTG, just I am not sure about the number of hits it does.
I guess my Hulk(AAA)/Wesker(OTG)/Dorm(Hole) team would be the best for me I guess.
I just remembered that you have to dash forward in order to put Dark Hole in the right spot for a relaunch, so it’s impossible unless you’re using a Hitbox controller. This unfortunately is going to make it really unlikely that Wolverine can reach in order for him to help with the relaunch, but I’ll still try this out. I actually plan on ordering a Hitbox to play around with it, so I’ll try these again after I get it.
I believe Dormammu’s Purification assist hits 4 times, but it definitely lifts the opponent so high that you can’t combo afterwards.
Have any of you guys tried MODOK and Hulk together? I’d really like to try something like that, but I’m not really getting good results… I’ve tried many team orders and many third characters, and I haven’t found anything that really “works.” I mean, MODOK lacks an OTG assist, which Hulk needs. Also, MODOK’s other assists don’t really get Hulk in there (unless I’m just doing it wrong). The balloon bomb assist makes the most sense, but it doesn’t travel full screen, making it not nearly as useful as something like Doom’s molecular shield.
So in the end it looks like the best build option I have is Hulk/ Char with OTG assist/Dorm
I have had great success using Hulk(AAA)/Sent(Drones)/Dorm(pillar).
None the less looks like I lose a great OTG which is going to kill me… Time for a rebuild!
I haven’t played with Modok and Hulk on the same team, so I don’t really have any suggestions for you - though I imagine Balloon Bomb would be pretty decent with Hulk - though I think I like Barrier more - it’s just an interesting move to me.
Hulk, Wesker, Dorm isn’t bad. I tested Berserker Slash and Wolverine doesn’t cover enough ground to pop them back in mid-screen situations.
Lately I’ve been using Superskrull / Hulk / Dorm. It works relatively well but I think I might need a different team for Superskrull.
I’ve also been running Spencer / Hulk / Dorm. This has some really nice flow. I’m gonna try recording some stuff today although my Spencer is still a real weak link of the 3. This will more than likely end up being my main team at least until patches change things.