Defenders Unite! (The MvC3 Hulk Team-Building Thread)

Yep, Dark Hole is pretty much the same. Except, I’m sure Cold Star lasts longer and comes out faster.

And four overheads with a low assist thrown in between somewhere? Sounds great!

I’m currently playing Hulk (AA)/Doom (Beam assist)/Spencer (Armor P)

I was wondering if you guys could help me understand the synergy of the team a little bit better… The DHCs workout fine, but I’m wary putting Hulk on point, since putting a tank out first feels counter-intuitive to me. Also, I don’t really know if my team is just too slow in general. Both Hulk and Doom seem to be slow movers, and Spencer seems to only be going at a decent pace when I’m using his grappling hook like a beast (I’m working on getting better at this right now).

If I had to choose a faster character to add to my team, I’d probably pick Magneto or Ammy (if the synergy is even there - have yet to experiment). Otherwise, I’m cool with just sticking with Hulk/Doom/Spencer (in whatever the best order may be!), as long as I have potential to win at tourneys with it.

But yeah, I just want some general input/help - what do you guys think of the team as it is?

I’ve seen a lot of players trying to use spencer on point so you have a lot of vids to reference if you want to try that. I have hulk on point and I do alright, the only problem I see you having though is meter building since hulk has a hard time building meter, not sure about spencer and Doom I think you would have to land those Buketooth combos to build meter.

I can see the trouble you may have with mobility since Hulk and Doom cant wavedash and have to rely on jump-dash cancels, I’m thinking it may be better to use missle assist with doom since it last longer and it helps keep pressure on people long enough for hulk and spencer to position themselves better. Plus you can OTG with missles to add to your combo’s.

These are just my opinions though, I don’t use spencer and my Doom is straight booty.

Spencer makes for a good point man, once you get his zip line down. Gamma Wave and Hidden Missile assists make for good pressure with Spencer.

Personally I like Task instead of Doom for ease of use and comparable assists. Vert Arrow assist is vaguely similar to Missles and Horiz. Arrows are similar to PBeam.

I ran Spencer/Hulk/Task for a while and felt it was a great team. Spencer just gets beat a lot by jab-spam and grapple whiff. Still he hits like a tank and his BnB w/ re launch into BioManuvers > Gamma Crush > Vert Legion Arrow = 1mil+.

I messed around with Wolvie/Hulk/Task for a while too… but felt shitty about using Wolv. Switched to Hsien-Ko on point for a challenge and her assist if I want it (I actually try to use her as a point character, not assist only). I lose a lot more now, but I feel better about myself (lol).

Long and short: Hulk and Task work incredibly well together. You need to be very proficient with Spencer to be effective. Can’t comment on Doom as I can’t use him for shit outside his assist, but Sphere Flame XFC Sphere Flame is retarded powerful.

What assists were you using when you were playing this team, and how did you use them for the most success?

(Thanks for all the advice in general guys - it’s already helped a lot!)

I feel great with my golden duo Haggar and Hulk but I am wondering which character would fit as the third one in my team?? I was thinking about Wesker as he’s almost at everything (good health, good mobility, easy-to-input combos, one of the best OTG assist in the game), Akuma/Gouki (very fast but must be played as the anchor in the team with X-Factor activated), Phoenix (she’s definitely the strongest character in team when she resurrects as Dark Phoenix), Dormammu (I love the character but he’s so slow and I need to put fast assist characters if I play Dorm), Arthur (his beta-type assist seems to be the best one for Haggar according to the Brady Games book), Ryu (just so easy to practice and I can focus my training on Haggar and Hulk),…??

Thanks in advance,

“Hulk is angry”

I’ve been maining team beauty and the beast : Hulk B/Chun Y/Arthur Y. Trying to figure out how to better synergize them but the team feels solid and I’ve been winning offline. Just Zeros and characters with teleport have been giving me the blues. But my strategy has been

start with Hulk or Arthur
if Arthur start with gold armor then switch to Hulk
then bring on the s.H and c.L

also been experimenting with Hulk and Spencer. Apparently they have a touch of death combo.

Isn’t it hard to keep combo’s going with that team? Especially if you start off with hulk? I can see good corner pressure but can you do anything off of Hulk’s gamma tornado?

I’m really thinking I need a slow-paced, heavy-hitter team. Or possibly a Hulk zoning team. I’m just not sure how to build one that plays to my strengths. I’m far from a high-execution guy, so long, drawn-out combos aren’t really my thing. I’d rather score a few big hits, land a knockdown, and MAYBE hit an OTG if I don’t have to call an assist to do so. Then, after all of that, my opponent will get back up and I can restart the whole process of inching toward them.

To put it simply, I’m bad at calling assists. If the opponent is playing a rushdown style offense, the only assist I’ve been able to call in without getting consistently punished is Haggar, and that kind of annoys me. I also struggle against beam-spammers. But I have a tendency to do the same thing, so I’m not going to complain about that. ;>_>

Anyways, there are a few teams I’ve been thinking about that I feel like would satisfy my desire for high-damage, high-health, low-execution gameplay. Just curious on thoughts.

I) Hulk (Gamma Wave)/Haggar (Lariat)/Sentinel (Drones)
—Hulk is the one character in the game (except for probably Ryu) that I feel very comfortable with. So, starting him at point seems like a swell idea. Haggar’s lariat is good to get people off of me, because I know I’ll need it (I still can’t figure out how to punished blocked attacks in this game…), and the Drones are obviously to apply distance pressure. Haggar is the one of them that’d need the most work, but I like grapplers, so if I can learn his offense, I should be able to make it work. And Sentinel is Sentinel. I hate the low health (soooooo much), but I like the high damage output.

II) Ryu (Hadouken)/Hulk (Gamma Wave)/Sentinel (Rocket Punch)
—Yes, Sentinel’s OTG assist. Contradicts something I said earlier, but whatever. I like Ryu, and I figure that using him first would allow me to feel out the opponent and–with Hulk’s wave assist–I should be able to play a solid zone game with the hadoukens. Hulk and Sentinel would each do their typical thing, similar to team I.

**III) **Ryu (Hadouken)/Wesker (Samurai Edge)/Hulk (Gamma Wave)
—Another Ryu/Hulk team. Tossed in Wesker, and moved Hulk to my Anchor. Ryu starts off with the zoning process, using Hulk’s wave assist. Wesker hops in to do some damage and build meter. And when I have meter, I bring in Hulk and burn it off.

IV) Wesker (Samurai Edge)/Doctor Doom (Molecular Shield)/Hulk (Gamma Wave)
—Same idea as before. Wesker builds meter, Hulk burns it. This time, Doctor Doom is added in to be able to help Hulk move inside, and to waste time recovering stamina, if needed.

I think in the end, I’d rather not use a Wesker team. There’s a lot of Weskers out there at the moment (a lot of Sentinels too, but I can live with that one :D), and I like to use underappreciated characters. You may be able to get an idea of how I play based on those team ideas (and for added bonus, the two teams I’ve been trying to use lately: Dormammu/Doctor Doom/Hulk (liked all the guys, hated them together) and Ryu/Chris/Taskmaster).

So I’ve been interested in Wolverine for a while now, but only now have I started working on him. (Not too hard so far, lol).
Anyways, What do you think of the synergy between Wolvie/Hulk/Sent (hopefully that order). Which assists are the best (I have typically used AA for Hulk and Drones for Sent, but would love to get more input.) And which DHCs work out the best? I would also be very willing to sub out Sent for someone else, but I need quick opinions, because I want to use Wolverine and Hulk at UFGT. Thanks!

I’m very interested to see what people have to say about your post. I too want a team of heavy hitters (or one heavy hitter with a good entourage). So far, I can at least say that the Hulk/Task or Hulk/Doom combo is very, very powerful. Even at high level play, I can only assume that this would give people trouble.

My problem is that I LOVE Spencer. If I add him to the team to make it Hulk/Doom/Spencer, I don’t have any OTG assists… Because Hulk is so freaking strong, and because Spencer’s comeback factor is nuts, I’ve won a fair share of games with this team. However, I know that at higher levels, I’m going to need an OTG (or at least I’ve heard that I will?).

Do any of you guys have a suggestion as to how to remedy my problem? I don’t mind switching Doom for someone else either, but the point is that the assist needs to help Hulk get in on people, obviously. Thanks!

Interestingly enough, I started finding a bit of comfort with a team I hadn’t mentioned my previous post, and that’s: Hulk (Gamma Wave)/Wesker (Samurai Edge)/Sentinel (Rocket Punch).

I think Doom is excellent for helping Hulk move on inside, thanks to the Molecular Shield. That being said, if you LOVE using Spencer, keep doing so. And I can only assume you want to keep Hulk, since that’s why you’re on the Hulk forum. I guess if you want an OTG assist, you may need to get rid of Doom. I’d probably go with Deadpool’s Katana-rama for an OTG, because he also brings in a solid mix of zoning and rush, which could help you get out of some sticky situations. Otherwise, Wesker is a solid option, thanks to his high health.

Iv been having great success with Hulk/Haggar/Doom and Hulk/Trish/Doom.

Anyone else use these teams?

I still don’t see Hulk/Haggar as a good team but whatever works I guess.

I haven’t been using Hulk as much as I have recently (been smashing with She-Hulk), because I’m in a bit of a dilemma. I’m trying to find someone that fits in well with my Hulk/Iron Man, preferably someone who could be a good anchor, but I’m coming up empty.

I’m open to any suggestions…

Wesker for otg assist and anchor. Iron Man for beam assist.

Wesker for anchor? I guess I just suck with him, because I’ve never pulled-off any comebacks or really was able to use to him to hold my team together…

My suggestion is simply to use Sentinel as an anchor. That’s what I do at least, and it works for the most part. Mike Ross does it too, so you know it’s legit. XD

EDIT: I was being facetious with that last comment, ftr. Humor is lost in forums, haha.

Which assist are you using for Iron Meng? I find his beam assist works ridiculously well with Hulk.
I was using Hulk - AA/ Iron Man - Unibeam / She Hulk - Torpedo, It was working out pretty good for me but I suck with Ironman and have a really hard time getting in with him so I switched to Sentinel for now.

I think with She Hulks crazy speed at level 3 Xfactor she becomes a pretty potent threat. Her Synergy with Hulk as well is pretty good. The only problem is if you don’t have some one in the corner you can only DHC hulks Tsunami into Beam, leaving She Hulk on the other side of the level unable to DHC.
I have been having a VERY hard time finding a ranged assist that fits well with Hulk.

There have been TONS of comebacks in tournaments (and by myself) thanks to XF Wesker. Lv3 XF Wesker is stupidly good. Plus, his otg assist is fast, has a decent range, and sets up unblockables.

Sentinel is actually a horrible anchor IMO. He gets instant overhead’d by everyone, and he is vulnerable to air throws due to his huge hitbox.

That’s the team I’ve been using (Hulk/Shellhead/Shulkie), but like you said, DHCs leave She-Hulk on the short end and I hate having to only use my anchor for mop-up or comeback duties. I’m thinking about switching in Zero, but I’ll need to practice in the Danger Room with them together…