5 frames sounds generous -2 frames for online lag and 3 frame ultra sounds easy enough but it may be less based on connection right?
Well technically it IS possible to buffer the dash in the finishing frames of the MGU if u knew when it was ending. Regardless you must learn to do the dash almost instantly after the MGU if u wish to land the u2 on the opponent before they touch down. I’m sure its larger than a 1 frame window but it isn’t that big so timing is everything, considering i’ve only been using DJ for a few days I haven’t had the time myself to actually practice this much , as well as only figuring out how to solve the dilemma of error earlier yesterday. Once I get some free time i’ll learn the exact animation of the EX MGU that I should begin doing the motion for the dash or when it is about to end.
Anyway with all the info I provided hopefully everyone can get this combo down. Maybe the mod of this thread can edit the front page and include some of the stuff i posted earier.
As for the person asking about walking ultra, its pretty simple, . I think someone said you can hold commands for 6 frames. Keep in mind the moment you begin walking toward you have 26 frames to hold your charge, as well as 6 or 7 input frames since you’re not buffering it. So like my previous posts, knowing that buffering is what makes you lose charge, don’t buffer it, just do it before u lose charge. Oh yeah one note, walking ultra only works on a point blank EX MGU, meaning don’t combo it just do it directly next to them.
I think there’s a critical step to learning this combo that you can do if you have a turbo controller.
Put turbo on the ppp button.
combo into ex.mgu, get your db charge, dash, do the instant spd motion, hold the turbo’d ppp button.
If the ultra comes out you did the motion correctly.
Once you get that down you can then try to learn to time the button press. I can do ex.mgu dash ultra fairly easily with the turbo on. I think the biggest problem is figuring out when to hit PPP because of the goofy animation on DJ’s dash.
Does cr lp cr mp allow yo to do mgu into u2?
I’m still stuck. So does charge, go to neutral, dash and do the motion work? Do I need to have the motion done before the dash is over or after the dash is over? I don’t get it.
I’m trying to work on dash u2 befoe linking mgu into it.
You can finish the motion during the dash, it will be buffered for a few frames until you hit PPP, so it will come out when the dash ends and you hit PPP at the right time. The crucial part for me is always hitting neutral before inputting the dash. I hit down all the time on my way to forward, so my dash doesn’t always come out. But if you spend too much time trying to get to neutral, you will either not have enough charge or have lost it.
@icefusion, you have to dash as fast as possible, then do the motion (instant spd/TK motion) asap after the dash, and finish with PPP and you have to hit it either the last frame of the dash or the first frame after the dash I’m not sure. So double tap the PPP at the end of the dash.
check this out [media=youtube]0HlQHAYNksM[/media]
Okay I got the dash u2 on 2p side down. Now i need to work on doing it on 1p side. then ill work on the combo.
I didn’t even think I was going to pull this in my whole life but the first time I did it it was nice!. Anyhow after many many tries I’ve dissected what was going wrong with my attempts of Dash > U2 and now I have a much better understanding on what conditions this comes out.
All from P1 side.
First, the minimum input you need for this to work is:
:db::r::r::db::ub::3p: or :u::3p: or :uf::3p:
Note1: If you input :r::r::r: for dash, then it’s not gonna work.
Note2: This raw input is almost impossible to execute, as you are going to most likely input extra stuff as :d: and :l: during the motion, but it’s ok.
Any variations of this which doesn’t make you lose charge are fine. Among others, for me worked all these ones:
:db::r::r::df::d::db::l::u::ub::3p:
:db::d::r::r::df::d::db::l::u::ub::ub::3p:
:db::r::r::uf::r::df::d::db::l::ub::ub::3p:
So, what happens if you have tried to do it, the inputs are fine, and didn’t come out? Then it means you mistimed it. You have to do all this and finish the input JUST BEFORE the dash ends or SIMULTANEOUSLY when the dash ends. If you input it too fast, nothing will happen. If you input it too slow, you will jump back fierce.
PS: From my experience in the training room, you don’t have to input neutral state for this to work, you can safely go for the dash after the charge as fast as you can and still work out. If it didn’t work this was not the problem. My proof is that, in one of my attempts of doing Dash > U2 I accidentally started an Ultra in place with this weird input:
:db::d::d::r::d::db::l::u::u::3p:
I did it REALLY REALLY fast and there was no way I could stop at neutral even for a tenth of second, so that’s my point why you don’t need to hit neutral for Dash > U2 to work. Even if that input didn’t register a dash, I think we can deduct from this that hitting neutral has nothing to do with the Ultra execution, dashing or not dashing first. Same thing happens for the normal input of U2, you don’t have to hit neutral too.
If hope this helps somebody.
i don’t see any dash input here. is there a typo?
lots of good info in this thread.
Even if that input didn’t register a dash, I think we can deduct from this that hitting neutral has nothing to do with the Ultra execution, dashing or not dashing first. Same thing happens for the normal input of U2, you don’t have to hit neutral too.
Also everytime I did it correctly I wasn’t thinking about hitting neutral either, I was just focusing on the right inputs with the right timing, and my :db: to :r::r: is pretty fast so I don’t think it’s important the neutral thing.
If you had two of the same motion in the inputs it means you had to go to neutral. If you didn’t go to neutral it would just be one :d: instead of :d::d:
Also its kinda wierd how you got U2 with this motion. cuz the key inputs you need are :db:,:df:,:db: and either :ub: :u: or :uf:
none of this is even remotely important though. this is completely aside from the dash U2. So don’t pay any attention to this post.
I was able to do dash ultra by doing charge - neutral <- <- dwnbank fwdup
Also double tapping :3p: totally helps if the input has been done too fast because there’s a chance to correct the mistake this way.
i guess i forgot to tell people i never intentionally hit neutral when i do it. i go from downback to dash.
the neutral position helps people from wasting precious frames on other directions.
this would be a lot easier with charge partitioning.
Right…I turned on my Xbox last night and attempted to get this down. Afer a 2 hour session, I’m able to get this about 15% of the time (even did it 4 in 7 attempts). I was trying everything I have read but I’m going to write what I feel made a big difference…
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Once you have build up charge, release the stick to go back to neurtal before forward dashing forward. So charge, release to neutral and dash.
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After dashing, immediately input :df::d::db::l::ub: and hold :ub: when pressing :3p: at least twice (double-tap all 3 punches)
I know this repeats what has already been said, but I want to highlight that it does indeed work. I read above that people are hitting this without the stick hitting neurtal…maybe the time taken for the stick to hit neurtal before dashing is required to successfully time the move.
I’m trying this on a 360 controller’s thumbstick so pour one out for me for real.
If I manage to do it with some degree of consistancy I’m going to… have a really sore thumb.
Spent ages trying this with DJ and only got it a couple times. I hop into training with Bison and I got his dash U1 literaly 100% of the time. It’s infinitely easier to do Bison’s dash ultra then DJ. It’s not even in the same league. Dash ultra with Bison, Guile, Chun shouldn’t even be regarded as the same thing as DJ’s.
the thing that makes his dash u2 more difficult to perform is the assyness of the dash. I can do guiles dash u1 on the first try everytime. I can get boxers dash U1 9 times out of 10, it’s all because they have longer/better dashes.