De4dEyE's Magneto Q&A thread

what are some unmashable tempest combos with magneto and sent (donkey punch) or sent (drones)?

thanks

Corner: Launch, fk, ad.df, lk, lk - land - rejump lk + sent-A, fp, tempest.

Timing is a little awkward.

For sent-G, you could do the sj infinite set up, then fk + sent-G, hypergravXXtempest. Works pretty well.

Or, you could do the sj infinite setup, call sent-G, dash under, cr.lk, cr.lk XX tempest.

There’s another recent thread around this char forum about a new unmashable with sent-G. Think da_dragon made it. Haven’t tried it out though. Anyway, yep, those are the ones off the top of my head.

my magnus sucks in mvc2 because i can’t do the sj infinite:o

so those two setups with sentinel drones into unmashable are not applicable for me.

plus the setup that da_dragon posted is really tricky because you do crouching fp, sj rh, ad df lk lk, STANDING LP + plus drones, standing rh, hyper grav xx tempest.

i find the timing to be very strict with that setup because the character has to be very close to the ground for it to work.

thanks for the help though. and with sent (donkey punch) assist, should you even try to go for an unmashable tempest, or can do you some sort of setup into tons of fierces/roundhouses for few hits but tons of damage?

Its not tricky at all… call sent BEFORE the lp and you’ll get it…call sent walk forward a tab, lp, rh hgt and it works…

Hmmm… anymore questions?

Yeah.

Any tips on how to cancel the (s.rh with a sj.). Thanks!

Heh, I’m assuming for the s.hk, sj, ad.df, lk, lk inifnite? To tell you the truth, I don’t have the timing down. Infinite is pretty hard, not to mention impractical. Only good for showing off. But anyway, someone else can answer it, as I don’t know how to do it consistently. :o

this one is pretty easy to do after you get the timing … right as the first kick hits you super jump cancel… if you do it too early you will do both kicks … also i think its easier if you super jump straight up … then the timing for the 2 light kicks is just like the rom depening on how high they are …
a good way to practice this is just doing it while they are still on the ground … after you get that then try it while they are in the air then the ad/df lk lk should be no problem … it took me about 3 weeks to get this one down

P.S. you might want to try practicing in the corner . because they fall a little faster , not to mention you get used to sj straight up and not up forward

How does MSP beat MSC(Cyclops)? Same goes for team Storm,Sent,and commando. I know you have to snap the assist,but it’s hard though. Any other ways to beat these two team?

Edit* This is my friend’s questions.

quick question. in the rom infinite, after the sj. lk lk and you dash downforward, is it possible to do magic series on ALL characters or just those of specific weight ?

TheWanderer:

Both teams play similar. The easiest way to win is to get rid of cyke. Snap him in, kill him. Though he’s not helpless at all, it’s much easier taking him on then trying to get to mag/storm with him in the way.

How to snap him in? Play very patient. All you need to do is find one opening for psy to hit mag, and then you have your chance. Or you could just kill him after he does his gene splice. Bait cyke out. Dash in and dash back out, if he’s called completely fuck him up with fierces or two supers. i.e launch, tempest DHC into hail, etc.

Santhrax is much harder to fight against, especially with MSP. One mistake = DHC of death. Much harder to kill the assist, since storm can practically stop you mid-attack with a single hail, or hell, even rush YOU down. Also, you have to deal with sents drones coming in at you, meaning if you abuse psy too much, she’ll be dead before long. Some of the time you’ll want to just kill Storm - i.e. destroy the team from the top, rather than from the ground up. Storm is much easier to kill then sent once you land a hit on her. Resets are easier with her. Reset her to death, whatever. More on this later.

Magnetic Hail: You can do the full magic series on most chars, but I doubt you can do them on servbot or roll-sized ones. But yeah, if it’s timed right, the majority of chars can be hit with it.

as i said befor , any team with an AAA is easier to beat once the AAA is gone… The easiest way to kill AAA is to snap him in … De4deye is right … you have to wait it out because any good player will cover their assists making it much harder to kill them , but there will be times that you can get to the asst to take them out … launching into a super as de4deye said befor is the best way … mags and storm are probably the best people to do this with for 2 reasons … one the both do major DHC damage and two both are fast enough that you wont have to worry about getting taken out after the super

what does magneto do against doom’s jump fierce laser?

crouch then sj out…fairly simple

not sure what you mean about this

Thanks for the replies everyone.

When is your site gonna be up again Domination?

im not sure when the site will be up yet … all my files are becoming currupted when they are downloaded for some reason :mad: … right now im looking for other sites to just link to for them untill i can get them directly onto my site without any problems … i’ll keep everyone up to date here

sorry for the wait

Do you guys think that Mag,IronMan,and Psy is a tournyes team? Also Mag,Sent,and IronMan. I know Mag,Sent and IronMan is a tourny team(Combofiend),but how do you use this team effectively against team MSp and other top4 teams. Also,how do you use Mag,IM,and Psy effectively against the top4 teams. Thx guys.

Who would fit in a mags /XXX/ psylocke team where XXX is not a top tier or semi top tier. I was thinking rogue =D, because of VDO.

Dhalsim is good.