@ Fetus/Reset Do this instead in corner s.hp sj addf wait lp land dash tag lololol you can do other stuff as well heh,
i have 2 q?
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is there any way to combo a tag out with magnus? i’ve heard you can with the c.lk, c.hk OtG juggle is this shit true?
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need some good resets, post dashdown and mid rom combos into assist like jump lk+psy lk ect.or jump up lk+IM lk hp and blockstrings with cyke AAA,Sent-A,doom-AAA and storm-a
really would appreciate the info and thanx in advance since i’m not too good with those assists mine are psy(everyone knows how lol!) tron-y and IM-b
well theres…
c. lk+psy aaa, c. lk, c. lk, c. hk, tag out.
c. lk(optional), c. hk, sj cancel, ad d or df, sj. hk, land, c. hk, tagout.
c. hp, sj, sj. hk, ad df, lk, lk, land, s. lp+ironman aaa, s. fp, hyper grav, c. lk, c. hk, tagout.
(tricky timing but cool looking and fun)
another one is if your opponent has one character left is…
c. lk, c. lk, snapback, dash in and c. lk, c. hk, tagout.
Deadeye already has a bunch of resets.
you can do…
c. lk+sent a, c. lk, (rocket punch hits) dash under launch, blah…
launcher, sj, hk, ad df, lk, lk, land, call sent drones, dash under s. fp, hyper grav, blah…(i got this off of a vid from djb-13)
you can always do stuff like launcher, sj, ad d, whiff a move to land, dash under blah…
(you can do this like after a hyper grav or something)
so you can tag out? i’ll try it right away , also i saw a reset djb13(man this guy’s crazy with tricks n resets) did on evo 2003 footage he kinda did c.lk+sent-a c.lk launch(in corner) dashdown combo then re-jump lk+sent hp sent hits land walk back a little then hk throw the instant they recover man that shit does damage… :wow: i use that combo with IM but for an unmashable but it made me guess if you can do his dashdown combo s.lp whiff+IM hp TIA c.lk c.hk tag-out to IM infinite(talk bout cheap set-ups for i’m infinite if possile) anyway thanx i’ll check the whole thread page by page for some more resets.
searched the whole thread but didn’t find any cykeAAA resets alsoi don’t seem to be able to get the triple fierce combo after cyke hits from a c.lk x 2 , i know the b&b after c.lk x2 cyke hits is dash under then sj.hk , dash down combo to rom but what good resets can i do with him? realized doom-b is random so go RSTD crasy with random crosovers will do lol! :badboy: also found some info on sent -a so he’s kinda covered , but is that corner unmashable for him able to let you otg unrollable? if so that would be the shit.
some q? on c.lk+sent-a,c.lk launch in corner i can’t seem to combo the triple fierce combo in the corner to the c.lp jump lk lk hp rejump throw cuz the opponent seems to be too high for the ad/df hp to combo is there any way also this happens to me when i launch from a hp air throw in the corner and sometimes i cross up unintentionally for some reason… any help please!!!
Triple fierce [fp ad.df fp, rh] then crouching lp, then standing fp. Sends them to the corner like it’s the end of the world, but it’s HARD to pull off. The timing is fucking weird, I keep whiffing the standing fp. But when it connects, I giggle and shit. Haha.
2. is this shit possible on everyone, or does it have any weight or sprite restriction?
help is greatly appreciated.
oh and i forgot one more thing…insert hyper grav after the one with ironman aaa at the end then tag out
also the same with psy aaa.
sorry.
For some assists, you have to either wait until you get a little higher before starting the triple fierce combo, or you have to time it differently. If you go c.lk + sent-a, c.lk launch, then try the triple fierce combo using normal timing, it won’t work. Most likely you’re get the two fierces out and whiff the otg rh, or in some rarer cases you’ll get the otg rh, but the c.rh will end up being blocked.
For cykes, since I don’t really use him often, you can go .clk + cyke, c.lk then after he knocks them up, dash in and c.rh. If I’m correct, the c.rh ends up as a cross up if done correctly, so you can then tri jump rh, c.rh, etc. Rollable and blockable, but a bit random with the results.
If you’re accidentally crossing someone up after a hp throw, best thing I can think of is to jump backwards a little when going for the sj.rh.
As for that flying screen combo, I have no idea on who else it works on. I’ve gotten it on another Magneto, but was way too tired of all the failed attempts that I gave up on testing on other characters.
This is prolly old but…
Mag: in corner launch Rh dash down foward fierce RH crouching wp----Then I usually do a normal jump wp wk wp and cant go any further any other options after the couching wp??
Thx in advance:)
launch > fp > addf > fp > land > fall screen c.lp > normal jump lp, lk, fp, fk > land > quick rejump > fp throw
a throw ahhh so simple yet I never thought of it:) thx
never thought of that, that was pretty fun to do.
Blow em away with this one:
Dash like mad in every which direction i.e. back in forth sj or nj fp addf, to get them off track. Then when one of the dashes gets close, launch an assist but keep on dashing around after you called the assist (usually Psy aaa) once the assist hits go in c. lk, or overhead with sj. addf lk/fp/or hk, just mix it up. Then do what you want from there.
Its more of a tactic rather than a combo, throw it in like in the middle of a match to through of your enemy from your original style (or styles is your really good!) It works for me and hopefully it can work for you too. :wgrin:
Everyone and their brother knows that combo and that that throw is coming at the end. Instead of the normal jump combo at the end, I sometimes just do the c. lp, let them bounce and set up for a tri-jump/ reset…this is a good option to keep in mind with his corner combo
Excellent to mix it up with throws and dashing like this tactic.
When someone is coming down from let’s say a super jump across the screen or anywhere not near you, dash over to them while on the ground and do a quick sj. hk or hp throw. It’s hard to get the timing down especially for Storm. Other wise one you analyze the normal rate at which characters fall, you can hit this tactic up from anywhere.
Hey kids!
Plannin on goin in for a trijump? I tink this was done at evo:
instead of trijump hit hit areal rape, try lk lk when doing the trijump, but only on the addf sj.d. If your quick enough and throw in a few ground attacks, you can piss a boat load of people off. I call it the Wombat Technique.
Oh yeah and I just caught a frog that was like 1/2 ft long and weighed about two pounds.
Q: When performing… c.hp ^ hk ad.df lk lk (land) ad.df hk…
would it be a clean reset? or is it blockable… thanks.
Eh, a reset is generally blockable. So yes, when you land and try to tri jump with a rh [which, if I read it correctly, is what you’re trying to do] is blockable and a reset attempt.
Btw, haha oh shit I can do the fp unblockable now! :party: :party: :encore:
Haha. Oh shit, that was just admitting being scrubby. :sad:
Anyhow, random notes [old ones and new ones]-
- TK disruptors are useful, spam them too much and die though
- Square jumps own the fatter characters pretty badly. Sent will snap your ass back if you get predictable, though
- I think the OTG after the Sent-A assist corner unmashable is unrollable
- I STILL can’t do the [Launch, fp ad.df fp, rh, cr.lp, s.fp] consistently. I got it 3 times in a row, and then had a hernia trying to make it work again
- Getting hit with the IM assist is annoying as fuck
- Blackhearts tail is the gayest shit EVER
- Forcefields with a [very] predictable stomping Sent are good
- Launch rh, ad.df lk lk, dash to the other side and normal tri-jump backwards with lk lk is kinda useful. Stuns long enough for you to dash in and lk again
- Normal trijump fp [whiff] into throw is probably the most useless thing out there - only thing that redeems it is the nearly free damage. This is considering if it’s not in the corner, of course
- I can run away with Storm pretty well
- ASK MORE QUESTIONS!
Your runaway storm = :lame: :tdown: :arazz: :annoy:
If storm was a real thing (or girl)… :hitit:
I have questions… I want to play magneto but then I dunno where to start praticing… do you guys have tips for me? and when I read this forum… all those code and fancy names confuse me so much… please… help out
Ozp-Post what u find confusing and someone will explain it for u:)
Basicaly be a lil specific:)
Dead-The Fp unblockable only works on sent right???
Is it really unblockable? Or just a super fast move that ppl randomly block?