De4dEyE's Magneto Q&A thread

This is the answer to something someone asked.

What’s the point of this? To get the guy (specifically Sentinel) into the corner? Is this supposed to guard break a normal jumping Sentinel?

The guy was asking for a way to set up the Fp unblockable on Sentinel, so Taiji gave him that setup.

yes indeed i was… btw… im back from LA

went to play at the regency fun center… but i came late at about 10:30 so not much comp at that time… a couple of low tier players… neways… hit me up rom when u go to MGL

Horray?

'a’jasj’lasjlaj’asdj’lasj’asjl.

20 character limit averted.

Best strat for rushing a turtler who keeps jamming on tron’s proj. assist.

Could you be a little more specific? Like, what assist you generally use, and what their point [main] char is?

Well, using the team in your sig, Mag/Storm/Cap against the most common turtle char [cable], it’s a difficult fight if you’re reckless. If you call Commando too much, tron will eat him alive. Two solid hits with tron and Cable can use 2, or sometimes even 1, meter and fry your assist out of the game.

The safest way to get Commando out and blasting is to call him AFTER tron is done with her rings, and is laughing. You can call him beforehand and he’ll actually stuff HER, but it’s riskier since the timing is weird. If your opponent covers her by ground fps x4 XX lp viper beam, you can actually duck under the fps, and call commando, which hits tron with the corridor, and sj the fuck up [away from the lp viper beam], and airdash towards cable. Don’t sj too high. At this point, Tron is still falling back down to the ground, so there’s no fear of her hurting you.

If he covers her with tk vbs, then you look for openings. Lp vbs ALWAYS leave a small timeframe in which you’re out of blockstun long enough to call an assist and sj. If he uses fp vbs, then he’s open. SJ without an assist, then come down on him and get him in the infinite. If all else fails, pick a Cyclops assist instead. :slight_smile: There’s much more to it than what I wrote. It takes practice to see the holes in someones xx/tron defense.

Thx thx thx very helpfull…
Storm is his point and I use MSP…
As soon as the rush starts tron makes an appearence. As soon as I block the first ring storm semi safely rushes leaving me with no options… I can anticapate when tron will be called so sometimes I call psy…I’ve seen them (psy and tron) trade hits which puts me back at square 1 a turtling storm just waiting to call an assist…

What is the timing on s.hk cancels first hit with magneto? i can get it every now and then but i’d like to see what im looking for so it becomes a regular infinit/reset starter for me. thanks playas

Basically you can s.hk cancel by the following…

While pressing s.hk, press and hold at the same time uf on your stick or d-pad.

That’s it

He’s asking about the cancelling the first hit, not the second.

ASAP… Try doing it off a cr.lk or s.jab then do hk and cancel right away… You start it when you’re jabbing or cr.lk say jab you do: s.jab while its hitting start doing down slowly then do hk and then smash on up. you’re supposed to time it where you hk at neutral its like charge partition somewhat

wow… no wonder ive never gotten it right consistently… thanks for the info

thanks i’ll give it a shot!

what’s the corner triple fierce combo?? where you c.jab instead of the last c.roundhouse, and you normal jump and grab and stuff haha. how does it go?

cr.fp, sj.hk, ad-df, sj.fp, sj.fk, land, cr.wp, normal jump uf w/ lk, mk, fp, fk then throw or tri-jump reset

I hope that’s what you were asking for…

You can call Storm to clear a path through tron, but the best option would be to learn to time calling psylocke. Called correctly, she’ll hit tron out of her assist, and catch Storm if she tries to cover her with rushdown. I haven’t used tron in a while, so I’m not quite sure if psy trading with her, rather than beating tron out cleanly is normal.

You can also call psy and square jump over and come in with lks. If the first lk connects, delay the 2nd one and then rejump in the infinite. If she starts trying to cover her with typhoon XX Hail, jump up and hit her with a disruptor. TK disruptors are safer, but you run the risk of it accidentally hitting tron, which means you eat a hail.

Rom… can u do me a favor? can u please list mix-up stuff for Mag… ive been offing lately, and i need to read/watch sum mag stuff to refresh my mind… the kind of mix-up stuff dat im talkin bout are stuff like throw setups, top-to-bottom setups,unmashables, etc etc… so if u have time… please post em up fer me =)

Near the corner: Launch, fp ad.df fp, rh, cr.lp this makes them roll, dash up, rh throw them in the corner.

Corner: Infinite, sj ad.df rh throw, infinite, etc.

Sent-A assist + corner: Rh throw, cr.lk + sent-a, c.lk dash in throw, go on from there.

c.lk + sent-a c.lk, launch, fp ad.df fp rh, otg rh. When they’re waking up, call sent-a and do a crossup trijump with lp or lk, sent hits, rh XX shockwave XX dhc.

Launch, rh ad.df lk, lk call sent and dash over to the other side and normal jump trijump straight down, looks like you’ll hit there, but sents’ fatass pushes your opponent so you hit from the original side.

C.lk +psy lk, c.lk c.rh, sj rh ad.df lk fp. This is usually followed with jumping up and dashing over + psy, keeps the whole thing moving in one direction.

Unmashable with cyc: Really only reliable in the corner, Launch, rh ad.df lk lk nj.lk + cyke, fp ad.u XX tempest. If done right, the optic bullet knocks them into the tempest, then you can DHC out.

Corner unmashable with Sent-A: Launch rh ad.df lk lk nj.lk + sent-A FP XX ad.df XX tempest. Needs a little practice to get the timing, but it’s easy.

There was also something like, launch, delay calling sent-a, fp ad.df fp, sent hits somehow, then you rh and otg rh. I have no real idea how the fuck that works, I get it to work like 1 out of 50 tries.

Launch, fp ad.df fp rh, c.lp standing fp [hard :frowning: ]

Flying screen setups:
Ifinite, sj.lk lk ad.f fp
Ifinite, sj.lk lk ad.df lk fp

After those you can call storm-a, sj ad.f wait till you’re over the opponent and fp. Storm assist hits and you can do whatever.

Dash in with 1 c.lk, delay, then c.lk+assist c.lk.

Trijump lk lk, dash in, throw
Or you could trijump lk lk, trijump lk lk again, dash in throw, mix it up.

There’s a shitload more, but I’d have to actually go and play for me to remember. :stuck_out_tongue:

lols… jus keep postin em dood… and thanks alot… this’ll be good prep for friday

A spiffy throw reset- off of the rom (sj.lk,mk addf lk,mk) (land) then s.fp xx into adf (hk)throw. Im pretty sure you cant mash out of it, blah blah blah blah.