De4dEyE's Magneto Q&A thread

saw this on a combo video, tried it, never succeeded in repeating brackets more then once …

Launch, sj.HK ad/df lk,lk, land and then …
[standing HP XX sj.lk, sj.lk ad/df lk,lk ] repeat brackets,

Can anyone land this shit o.o

If you wanna see the combo video or rather i should call it, the mags reset video that has stuff in it that is just plain wrong :badboy: send me a PM with some way of contacting u :slight_smile:

How the guy sj.XXad/df jab and makes it combo in the rom infinite ,i do not understand how its humanly possible O.o

God damn it. SRK went retarded and told me to try back again later, AFTER I wrote a big ass post. I’ll copy paste it before I click sumbit, next time.

ozp: http://www.shoryuken.com/forums/showthread.php?t=45127

That link has all the needed notation to clear up any confusion. If there’s anything in there that’s unclear, just post back and ask.

Since you’re new to Mag, the best combo for you to practice is [c.lk, c.fp [launches them] lp, lk, lp, lk, ad.uf [airdash up-forward] lp, lk, lp, lk, fp. That’s the most basic one for Magneto. If this is too difficult, or too easy, just post back and I’ll help you out.

Power Man Fox and Magnetic Hail: You are both talking about the FP unblockable on Sentinel. The combo goes [Launch, rh ad.df lk lk, dash forward fp [resets] sj. lk lk ad.df lk lk, repeat]. This is generally done on Sentinel [though I have seen weird things like that done on Cable/Mag in Magnetro’s recent vid], it resets and Sentinel can’t stop it, which makes it very powerful.

I’d just like to say mstron is a gimmick, a very good gimmick, but a one dimensional team at best. :karate:

Anyone currently using it, ask yourself, do you enjoy having your assist do absolutely NOTHING when your opponent wants to run away? Esp storm/tron…

for an inclose team, I honestly don’t think any team provides that level of blockstun(triple triangle jumps that all combo…WTF?!) and assist damage together, but it comes at a price, tron isn’t an aaa, she’s easily snuffed by storm with a good projectile assist or sentinel with a good ground control assist. Too weak against rushdown :sad:

Anyone disagree or agree?

and since i dun wanna play that damn team anymore, i’m going to post up my favorite gimmicks.

mstron vs storm/sent/cyc or capcom

in the beginning of the game, mag/tron can get a free win if the opponent blocks. Mad blockstun like i said so go random here.

OR

wait out their assist if they call him for defense from this(and believe me, if you get people scared of mag/tron in the beginning, you can train them to do this)

if they don’t cover their aaa(especially cyclops) with a hail, then you can c.fk+tron sj cancel. thats 35% for free.

if you have a little more time, c.fk+tron sj fk airdash fk.

anyhow, the whole point of this is to get that initial chunk of life OR to get storm to use up a bar early so you can use tron more early in the game.

Once mst has two bars, anytime they call cyclops and they aren’t already rushing you down, all you need is a fraction of a second. c.fk+tronXXtempestXXhail.

So now basically if you time it right, and mash good enough, you kill cyclops, also since dhc into hail is faster than hail, you can tag storm while she tries to cover her cyc(and she will)

double bonus basically :pleased:

another stupid stupid gimmick that everyone falls for

c.lk,c.lk+tron, dash in c.lk,c.lk, snap-out, for some reason alot of people stand up and just eat the 4th c.lk

once you train them with that retarded shit, you can add the cheap rushdown to it.

Anyhow, i have some more stuff i’ll post up later, hopefully somone finds this stuff useful :pleased:

mst may be hard to block, but it’s even harder to catch somone who’s REALLY good at leaving a problem zone.

msp4life :karate:

I wish you could parry in mvsc2, would make the game more interesting >_> reason i brought this up, i’ve been playing cvs2 lately and when i tried mvsc2 , I tried parrying mags tri jump for some odd reason … the other guy was just staring at me after awhile lol.

Anyways, dunno if this has been asked, what are practical guard break mags can do from mid screen after/if the opponent tech hits in mid air or during super jump ? Assuming you haven’t already used ur air dash …

Haha… yeah… I’m starting to use MSP a bit more often. I keep thinking she’s Sentinel though, so I shrug off the damage she takes. Like ah fuck it… he can take it… OH SHIT. :sad: MSS-a is too hard to stop playing.

And haha yeah, I tried parrying random shit in MvC2 too, I get fucked up real bad when that happens.

The most common gb I can think of is just the sj.lk ad.df lk lk. Or if both of you are a good distance above the ground and you’re close by the wall or something when the tech happens, you can lk, ad.f lk lk hypgrav tempest. No one techs in midair around here. Scrubs… :pleased:

Edit: It’s pretty nice to have psy as an assist again. Helps against the fucking mashers that spam on a lp or lk when you try a reset. I dash under, if you flinch, psy is gonna catch your ass. I go sj.lk lk ad.df lk lk, land, wait till you get low enough to go top to bottom… again, if I see you flinch at all, psylocke is going to nail you. Haha. Good times. :party:

Thanks de4d…

when ur resetting one who mashes keys all the time, it tends to get annoying …

Anymore questions?

Mike, don’t gine up on mst, I play that shit religiously now <3.

Magnus’s FP isn’t unblockable, just a real nasty crossup. If you have sent in the corner, you can dash up FP and its a crossup as they’re comin in. Just some FYI for fellow magnus lovers.

iam pretty new to the game. i just have a questions about meg…how do i stay in the air for a longer time

iam pretty new to the game. i just have a questions about meg…how do i stay in the air for a longer time

iam pretty new to the game. i just have a questions about meg…how do i stay in the air for a longer time

Dude you posted the same thing 3 separate times, and i still have no idea really what you want to know. Flight mode probably keeps him in the air the longest :xeye: . Oh, and its MAGneto, not MEGneto.

sorry bout this but mags unblockable c.rh is on the tip of the toe and on the last frame right? Could you give me some unrollable OTG combos for me to incorporate mags unblockable will theyre getting up? and oh yah since i dunno if this combo works, could you check if it connects?

mags:
dash in, c.lk+cable proj., c.mp, tj.rh, c.hp, sj.rh, addf lk lk dash under/crossup then reset to whatever.

Oh for people who mash all the time you can counter their mash, some of these counters are as follows: Rom a few reps (other scrub is mashing to try to hit u outta reset) just simply land, and delay a tiny bit and launch. If it doesn’ combo and they are mashing it resets. Also rom then just tri-dash roundhouse to inf again (u gotta tri-dash kinda high though, as to avoid it comboing or you throwing), or do rom to standing jab, (combo’s) to Cr. Roundhouse(doesn’t combo), tj roundhouse wave dash behind launch to what ever. Or, u can just rom to standing block and mash psylocke assist. They short kick, you block they get hit by psylocke and then u rom them again.

Also, you can time every one of magneto’s crossups to where even if they mash, their attack comes out facing the wrong direction. Of course its kinda difficult, but I learned for the rom to dash underneath short, short blah blah if you have them pretty high, you can just wait a fraction of a second then dash (use both punches NOT forward forward) and immediately after dashing crouch. Since marvel has free dash (a dash which allows inertia to still move a characther after dashing as opposed to mvc1) you will slide to the other side, their short will come out facing the other direction and then u can proceed to handle whatever business magneto needs to handle. The theory is basically just delay what ever crossup as long as you can without getting hit. It causes their attacks to come out on your orignal side.

On another note, I think the most annoying thing is when I try to cross sent and it combos. The other day I did rom for a few reps then did super jump (short short) ad/df delay til other side, short short it combo’d, I did that twice and it combo’d, so of course the person I was playing assumed I was gonna do it again, so I just did super jump short short, ad (straight down) and delayed it til magneto had floated and pressed short short which also combo’d. :lame:

I dunno if there is a cure for this, but lately i’ve come to realize that i’m one of those types of players that know all the combos, versus ok or below average competition MSP rapes but when I play people who know their shit, i’m just plain horrible for some reason. Guard breaks, resets, you name it, I know how to do them all but the basics I seem to lack. Tournament people own me for free even though if u watch the match and don’t pay attention to the lifebar, it looks like i’m the one with all the momentum. Hard to describe really although they still can own me as soon as the match starts .Someone send a PM or something lol its depressing when u got the tricks yet you stink up the place but in a stylish death :rolleyes: I know some players like this who seem god-like but come tournament play they do not place as high as one may think. I just want to better my game :sad: (been playing for awhile now and still feel like a scrub :tdown: )

Haha I used to feel that way, but then I just kept playing until I got better, I know I still get raped by the Best players, but then again I’m shocked I can even compete on joystick, cuz I truly lack execution and skill on joystick. But who respects pad players? NOone so I guess I gotta keep working at it.

Using MSP much more now, even if I play against Chunk and Steven. Yes, you two, I’m going to get in that Santhrax defense and own you!.. for free!

I think santhrax is easy to get in on with Mag as long as u avoid capcom ur good. I suggest rushing wit storm proj. to stop capcom and keep ur rush going…

Bump.

Teehee.