ok these are my thoughts.
first off this is to the person that said p360’s dont work on xb360. p360s can be wired up and work perfectly(or as perfectly as the shitty happ models can) on the console if you hack the pads that have a common ground. just figured you might want to know =)
while i think this thread is a little ridiculous and out of control. i can see some of DSP’s points. i do think its ass to keep having to switch versions every single year when every versions has completely different issues. some versions having more massive issues than others. it can get frustrating not having a standard to stick with, for better or worse.
alot of people say “3s,cv2,mvc2 players said fuck it and dealt with it,” which is true. but also, those games had very very minor issues that didnt really matter. only problems i can think of off the top of my head with those games are the typical console port speed boost which is very small. in 3s ps2, akuma can be grabbed out of his f+strong overhead frames. and lets be honest, i dont think thats gonna cost any games. even tho i wont lie, i do use ti for some anti throw tricks in arcade, but it was never a deciding factor in wins or losses. in cvs2, i dont really see any differences other than the usual arcade to console speed increase(theres been no proof, afaik, to show if theres any gameplay differences. as for mvc2, same speed increase issue, and the only thing that comes to mind thats wrong with the game is some anakaris guard break shit that viscant talked about, quite a lot, when evo made the switch to console. im not good at mvc2 to really question how accurate the port is. but when i played the game serious for the first 2 years on dc and arcade, i could never tell the difference.
my point is. those games had extreme minimal issues. whle ST has always suffered massive issues. severe speed problems(ccc2), crazy input lag(ccc2), combos that could be done in arcade couldnt work on ps1 and vice versa. massive move property issues (ps1), etc. DC, from my time playing it over the years, has the best consistency. the round start problem is true, and the resolution is a little off. but the game does play accurate. i dont think the round officially starting a tad bit later is really game breaking and can be quickly adjusted to.
i can see dsp’s point about stretched resolutions maybe throwing your game off a little when it comes to spacing. the spacing and hitboxes are the same as arcade, but the screen size could potentially throw you off a little due to a slightly wrong aspect ratio. i know i have this problem if i play a fighter on an hdtv thats in widescreen mode, the game is the same, but all your visual cues are off. but then again, thats massively different then a very slight stretch, which honestly to me, never really messed with me.
dsp’s point on converters can be valid. i dont have a dc anymore, since i dont play marvel. i gave it to wizard last evo. and no one does dc sticks other than marvel players, and even they usually have ps2 sticks with converters. granted, if converters are provided at evo, then i have no problem at all. i find dc st to be very accurate after loading the proper rom date, so i will still practice on arcade board/emu. so theres no real problem for me here, as long as converters are provided(iirc, evo always forced their converters to be used to minimize blue screens. cant remember if wizard still enforces that).
while i understand some of DSP’s views. I still think DC ST should be used, the others versions problems are just way too significant to ignore. mistakes were made over the years, people admit it. we move on. if this is the last year of ST for evo and every major as a whole, i want it to be the best version that we can use (minus arcade and emu) so it can go out with a decent bang.
configuring DC st is cake once you have the save. all you do is go into the options and select a rom date to use and thats it. you DO NOT mess with the custom dipswitch settings. toodles just basically summed it up very easily, by having a mem card save feature right in the main disc menu that puts al lthe options at tourney standards, and everytime the game restarts, the correct options are auto loaded.
while nki has made mistakes in the past on versions of st. hes admitted to fault, but at the same time, a lot has been learned of the game because of this. iirc, i dont think it was nki that opted for a change to ccc2. i think it was just accepted since it was hyped for being the definitive version before its release. so i think NKI is only truly responsible for dc version being changed to ps1.
and afaik, no one knew about the dipswitch menus back in 2004. i sure as hell didnt, and i played ST a lot on DC. i never saw it documented on gamefaqs or anywhere else at the time either. i didnt even know about it til last year. i dont think anyone knew to beat the game with all new and old characters. i sure as hell didnt think of that, its pretty uncommon and its a ridiculous task considering the nature of the ST AI.
i do find it funny when a weird rare thing happens on console, its always blamed on the console port, not even thinking that it could be a rare issue in arcade as well. i mean, how many times ahve you guys played arcade versions of all the games and experienced major WTF moments that only happened once in all these years? i bet you couldnt count em all on your hands and feet. its pretty much countless times you see random freak accidents in games. you see a weird thing on the console version, the same rule applies to when weird things happen in arcade. just remember that before accusing console for being innaccurate.
al lthis mess is a good reason why the rebalance mode has to take over as the standard in HDR. rebalance has no arcade or original version to live up to. this will be the original version. and this whole fiasco will end. and i cant fucking wait. ST and console has been an absolute nightmare since day one, thats one thing everyone can agree with
and for the record, i have heard of the vega shit happening in arcade YEARS ago, before DC was even conceived. and fei’s j.fierce is crap and has a weird hitbox. i can totally see it wiffing a lot( i use fei a lot)
i apologize for the essay. but i feel bad for the OG pros that cant have their game be right =(