see, thats wat i liked about Burst Limit, but that horrendous ki energy system omg just made the game suck so badly. Auto ki regen, all death moves were of free cost, and teleporting only cost 1 ki bar? Is like you were lucky if even landed a 10 hit combo on an opponent. Considering in these Budokai style games the character can have up to 7 health bars, in a skilled battle of 2 players offline (online sucked was so laggy) it could take like 3+ minutes to decide a winner cause it was constant teleporting and doing damage by poking in a couple hits at a time. Very boring gameplay.
Lol, before any dumb comment comes to disagree with that post I will post the facts.
First Street Fighter appearance was in 1987
First Dragon Ball appearance was in 1984
Lol, so not only did the original Dragon Ball start 3 years before Street Fighter did. The company Dimps which developed the fighting engine for SF4 in 2008, was the same one that developed all Budokai style games starting with Budokai 3 in 2004 (I don’t count earlier B1 or B2) to present with the latest ones being Infinite World for PS2 in 2008 and DragonBall Evolution (surprisingly decent fighter) for PSP in 2009.
Seems like Street Fighter was always a step behind… yet somehow people try to say Budokai is a cheap copy of SF when it’s more likely the other way around.
In 1984 did dragon ball appear in U.S. ? I think sf just caught on a lot easier (sold) than dbz a lot more people can remember sf from it’s arcade roots that transferred into console as opposed to dbz or dragon ball which I think was an anime before it was a game I’m not sure though. But when I think of st I think of the game when I think of dbz I think of the anime so…
If it was still back in the day and a dbz and a st cabinet were placed next to each other people would still flock to the st cabinet.
The first console Dragon Ball game was released in 1986 called Dragon Power known in Japan as Dragon Ball: Shenlong no Nazo, it was played on Nintendo. But yeah SF caught up in the US faster but DBZ was already more widely known in Japan
It really gets on my nervs when someone comes up say that “such and such” game is not competitive/deep. The truth is that all fighters are competitive, you just need players that are interested in them. Some keep forgetting that Dimps (creators of the Budokai series) would later make the SF4 games. The SF4 games are ok, but there are lots of problems with those games. Heck, SF4 games are not Dimps’ best fighters made.
I was playing some IW and SBAR a couple days ago. I was practicing some combos with Cell in IW and Vegeta (Super Saiyan) in SBAR.
Cell IW:
>p(whiff)ppp(stun), >pkkK-, p(reset), /e, DHS, >kkk xx >e or <e
I’m still trying to get used to the changes made in IW. I originally tried to play IW w/ my Sega Saturn pad, but for some reason the game does not recognize it. I have, however, made a button layout that works for the PS2 pad. [] is P, tri is K, O is Ki, X is dash R1 is Guard, R2 is Ki charge, L1 is Aura Burn, L2 is P+K (sometimes it is hard pressing both buttons on the PS2 pad). The game just feels better after this change.
The Vegeta combo was me getting a little bit more used to the Ki cancel functionality overall.
That was my stupidity for making the dimp statement as I think ssf4 is a good fighter. I don’t see how you can assume I know nothing about playing budokai on a competitive level when I say i don’t think it is competitively playable. So if I were to comment that xvsf isn’t competitively playable for such and such reason I don’t “don’t know anything about the game, nor do I have any idea how to play it competitively”. I’m simply saying I don’t think the game has the same staying power as a lot of other fighters out there.
I’ve heard the argument of dragon ball inspired such and such game or anime. Naruto, one piece etc etc. but really, who gives a fuck? You say Street fighter is a cheap copy of DB. In What way is it?
Ryu - Trains to become a stronger fighter and travels the world .
Goku - Traveled the world in search of magical dragon balls. (in dbz he only traveled to eithe rhelp friends fight or to learn a martial art to save the world or w/e)
Ken - Ryu’s rival, use to train with ryu but went back to america, works for mom and pos is really rich has a kid bla bla
Vageta - Prince of sayians, home world was blown up by an evil tyrant. is constantly training to be the strongest fighter in the universe. settles down and has 2 kids on earth
Outside of that I don’t see how most of the character’s in the DB are really comparable to SF. If you meant that the games of SF have been a copy of DB then dude your wrong.
Dragon Ball: Dragon Daihiky?/Dragon power: is a 2d side scrolling action game, not a fighter.
Street Fighter: is a 2d fighting game.
Dragon Ball: Daima? Fukkatsu: Is a weird RPG/Card Battle game?
The DB franchize went on to make 2 card/rpg games until 1992 when they brought out Dragon Ball Z: Gekit? Tenkaichi Budokai which was a card battle / 2d fighter. It doesn’t really play like a traditional fight but w/e it’s a fighter in some sense. Pretty much for all the 90’s there was the Super But?den series for the snes and hyper dimension. Oh and Idainaru Son Goku Densetsu. UB22 FB and DBZ legends came out on the psx around 95 97 and were really bad ( although I liked playing legends)
I don’t see how street fighter was copying anything about those games in any way. They were making fighting games and DB was making a good portion of their games as card gaming rpgs 2d side scrolling and terrible fighters on the odd occasion.
Fuck you for trying to say I know nothing about a game because I don’t share your opinion on the game. On the whole “Tournaments don’t define competition”… What the fuck? A tournament by definition IS competition. The LACK of tournament’s for dragonball games as a WHOLE should say something. Don’t use a piss poor excuse such as “there is no online play”. Where was the online play for SF games? It was years before we had somethingline (not take away from kaillera because that kept a lot of games alive). We were only getting net play when cvs2/3s was on the xbox or when mvc2 was first on the dreamcast. (you only could play online in the Japanese version). The SF genre and other fighting game genre (Tekken, GG, Soul Caliber, DOA) continues to have strong communities over the year. Dragon ball fighters suck and although i love DB and have been an avid can since I was in grade six. The game has always been played better as an RPG rather than a fighter. If they are to make it a fighter, then it would make more sense for it to be like a fast paced doujin style game rather then the type that they’ve been making.
That’s pretty beast. I played the series when I was younger and we found a bunch of ridiculous things imo, but I’ve never seen goku lock someone like that. Makes me wanna pick up IW
lol sry to make you so upset, was just pointing out the obvious. Street Fighter has always been competitive lol, I never mentioned otherwise. Also I never said that DB game was a fighter, just said it was released 1986, read a little closer. Real competitive DBZ Budokai did not start till 2004 with the entry of Budokai 3. No online play is a very valid reason for why a game is not known well and also having the game be released in an older game system like PS2 which is going out of style atm.
Just don’t blow a blood vessel when someone points out obvious facts such as Dimps developed Budokai 3 4 years prior to them developing SF4 so therefore is impossible for the real competitive Budokai to have copied anything of SF4, but very likely that Dimps implemented fighting gameplay mechanics from Budokai 3 and over into SF4. Therefore it’s impossible that Budokai is a mediocre game like you said, and that true fighters are only 2D which is totally absurd to tell you the truth.
Just pointing out the obvious.
Lol yeah, people who never take the time to play a game and actually reach into it and learn how to play it at a competitive level should never really say a game is not competitive cause they never even bothered to try.
Guard Cancelling works the same for Ki Cancelling, you just have to be faster depending on the combo, although Ki cancels in juggle combos got very little recovery time so you have to cancel fast to make them work. Also, w/o guard cancelling you automatically lose out on a very important aspect of Budokai anti TC. Catching people when they teleport with guard cancel combos is the best tool any player can use in Budokai.
I don’t agree with how Budokai is as unknown as your making it sound. the game basically comes across as a button masher at first glanced. The same could be said for the smash bros games. But there is deph in that game, I could only assume that DBB3 has the same level of deph but that is not what my argument is.
I don’t think the way the game is made makes it competitive. This is the 3rd budoki game and it hasn’t had that same staying power. I personally think the fighting engine they are using makes it harder for most people to get into.
I understand that making DB a fighting game presents some difficult variables like “super saiyan, level 1 2 3 yada yada” and dealing with people saying “Goku would never lose to so and so” but I mean come on. Using a engine like a doujin game (Something like BB or even TvC) would allow you use air dashing moves supers and all that shit just seems more fitting.
though I don’t agree with them, I think the argument people are trying to make is that a game isn’t competitive if there’s no one playing it… which is kinda shitty reasoning IMO. I’m pretty sure even Shaq Fu and Rise of the Robots can be played competitively. the reason a game ISN’T played competitively is not enough people like it… that doesn’t really have much to do with its ability as competition material but more like its popularity and fun.
a good counterargument imo, subscribed to this guy on Youtube who shows casuals of Japanese Sailor Moon players. what looked like a shitty game actually has quite a bit of depth to it. they’ve explored the game pretty nicely, they look like they’re still coming up with new ways to play it. that was a game that would’ve had ZERO players otherwise.
another good example, metal warriors has an extremely tiny database of players. I thought at one point that that game had more depth than Starcraft
Yeah, popularity has very little to do with how good a game is on a competitive level. Not all fighters can be as popular as SF but that does not make them bad games.