Tenkaichi >>>> Budokai
Tenkaichi feels like the anime, perhaps, it feels better
but thats only my opinion
More like a 3rd person.
All these Budoaki 3 lovers need to pick up DMZ Budokai: Infinite world. Its Budokai 3 with some tweaks and adds pretty much every character so Tenkaichi can’t even claim the roster trophy anymore. One thing I don’t like are they removed Dragon rushes but those are random and only accessiable through Hyper mode so they actually kinda useless; they just looked cool as fuck to me.
Game is so deep. The tweaks from B3 make is different enough too that you have to learn more stuff even if you were already good at Budoakai. Only thing I kinda hate is the new Dragon Mission mode to unlock everything; I just want to fight and get better not find coins and shit. At least its way better than B2’s board mode thing.
I don’t have the numbers but having played both BB and T6 I’m pretty sure T6 has much more lenient inputs than BB. SF4 doesn’t have any leniency at all and most the combos are links so it’s a much harder game to combo in and I have very few problems landing my links online.
I think your EWGF is a bad example since no matter what the input lag is you can pull an EWGF since you don’t have to rely on visual cues to input it correctly (it will just come out half a second late with t6’s netcode) but I see what you mean anyway. Seems punishes in Tekken are pretty strict and to do those correctly you do have to go off visual cues which is impossible with the current netcode.
Anyway, back to my original point, I believe if T6 had a good netcode there would be a lot to learn with online play (especially a Tekken n00b like myself). Do I think it’s as good as playing offline with people? Hell no but I don’t think online play is worthless either.
thats all muscle memory and will not be effected by lag at all
you seriously have no clue what youre talking about
Tenkaichi 3 is the best DBZ game out but I do admit Budokai was the shit, and judging from the demo of Raging Blast it seems okay at best imo…
That and when I do a move, I don’t want some fuckin’ beatmania-esque minigame popping up and taking up 40% of the screen. I just want the move to come out.
lol i disagree. KOFXII pre patch chugged ALL the time. Now it chugs some of the time. That game is the worst fighter i played online this gen. Plus the game itself is lacking although the gameplay is alright.
T6, I can have some decent matches sometimes at least. DBZ Raging Blast having a good netcode surprises me. I heard dbz on the wii had sucky netcode. I may pick it up when I get some money.
The Budokai vs Tenkachi argument kinda remind me of Naruto Accel vs Taisen/COTN arguments if any of you ever heard of those games.
yeah but tekkens a fighting game
Thing that turned me off from Tenkaichi was that you couldn’t transform during a fight, yeah I know T2 had it, not sure about T3 cause I never played it, I’m also not a big fan of the camera behind you kind of thing. I prefer one camera for both players, no split screen business. I’m not playing an fps -.-.
Tenkaichi 3 has it…
You can do fusions, potara’s, SSJ forms, power downs, Ozaru forms, etc…
yeah syxx usually knows what he’s talking about but i’m not totally buying this “tekken can’t work online” stuff either
speed-based inputs like ewgf are never the problem online, it’s the timing-based stuff. and tekken has more lenient buffer windows than anything in sf4 besides reversals, so i don’t see the big deal.
breaking throws, blocking lows, and performing certain combos would still be an issue with sub-GGPO netcode, and if you’re trying to say that you can’t level up that much in tekken under those conditions then i agree. but i also think you can only go so far in any game under those conditions!
well ya don’t get me wrong, you can still enjoy midlevel tekken … well maybe not at the current state of their online mode but if they fixed it a bit, but even then, lets say that the action was delayed by say 4-5 frames you would still have to be guessing on a lot of lows and throw breaks, not to mention it would be difficult to properly punish stuff that would be much easier to do offline (example, stuff that is punishable by godfist as opposed to just punishing it with jabs, or a direction in a button). And lets say you are getting away with constantly doing lows that could normally be blocked on reaction you might start to think… hey this is great… and try it offline and get blocked every time. Generally the blockable on reaction lows net you 1/2 a bar in life and plus this is t6 we are talking about, generally a wall mixup as well.
So yeah. You might learn a thing or two playing online but it will only take you so far. Like when calibur 4 came out I played it online and learned a lot but once I actually started to understand how the game worked I had to stop because at some point online play will become counter productive.
Pretty much this is what I should have stated in the first place, so my bad.
Also I think it’s hard to compare netcode from one game to another, especially one genre to another. The netcode for HDR was awesome due to the rollback system, but this type of system doesn’t work in SF4 and other games because of the way 3d animation works, as far as I can guess. Which sucks. I really think SF4 could have been great online if it had used a similar system… I just don’t think the technology can handle it because of the 3d graphics… like they have no way of making the characters “teleport” from one part of the screen to another like they are able to pull off in a 2d game.
uh 4-5 frame delay is considered unplayable. no one wants that. 3 frame is about the limit of acceptability for most players who know whats up. green bars in sf4 at least has less than that which is why good players will play it online vs close ppl
and the rollback system can work with anything, they just dont want to put time, money, and effort into it. ponder was even asking people awhile ago about getting the source code to a 3d arcade game to prove it can work just fine
not a fan of the rollback to be honest. if a game can stay within 2-3 frames of delay then that’s awesome. 2 frames of delay for me generally is good enough to be able to take the game seriously.
i love the rollback system… what don’t you like about it?
No. Please explain this basic concept to me.
The net code is different, but not because of the viewpoint of the game, but rather the content of the game and how the path prediction and so on works. I agree that it will SEEM better, but I think that was just lucky wording and you really don’t know what you’re talking about here.
There is no reason that this system can’t work for 3d games. This has to happen or they will desync, and you can have 3d models snap and jump around the same way a 2d sprite would. I don’t know if it would look good or not, but the theory of the net code shouldn’t be any different. The parts of the game all exist independently of one another to a degree, and it could run just fine without rendering. I think SF4 even uses the old 2d style for hit boxes and none of the intersect mesh model collision nonsense, though I don’t know if that is how tekken does it or anything, I’m just guessing as to how they handled it.
Inconsistencies and anomalies, but when it works well it is damn near offline quality. I liked GGPO but HDR and MVC2 netcodes are hit and miss for me.
I haven’t touched GGPO in a long time, but I definitely think HDR netcode is overrated. Blazblue still has the best netcode to me. No roll back and almost no input delay.
GGPO netcode still gives me a lot of trouble. I mean it’s decent, but it’s so annoying at times. I am guessing that could be the fault of emulators though.
yea, haven’t seen you on GGPO lately. I used to get raped on A2 by you and I sure as hell learned a lot from those beatings.
The future of all fighting games online should follow the BB standard. They created their game with the intention of creating a good online experience. Capcom has it backwards apparently. They want to create the game first, then add net code to it 2nd with no fore thought about net play. Sf4 could of been MUCH MUCH MUCH better online and there wasn’t a reason for it to be that bad.
I’ve tried EVERY fighter with net play and if BB is first on your list, GGPO is 2nd by far. Everything else is a distant 3rd.
Marvel online = ass. Especially on the x360. A next gen console can’t handle 2d power apparently and I’m being serious. Frame rate isn’t steady and the ps3 netcode is much better. To add insult to injury, bill gates is making you pay for a shitty experience while the PSN is free. Marvel on the x360 is soooo baaddddd. The frame rate drops steadily and this varies per stage, even on training mode. Combine that with the fact that you’re playing online and you have to deal with lag now and that game is unplayable. The game is fucked up with special dwn+normals having fucked up recovery time. The first assist call and the first SJ causes the game to skip. I could keep going about how bad mvc2 is for the x360 and its my main game. =(