It’s interesting that they go back to kicks but not make it DS2 strength of guard breaks. DS1 you had dead angles as a means to go through guard completely among other things like just run up backstab. Kicks were used in some of the combos for some weapons.
DS2 you had a slower start up guardbreak with some range to it, but it’d guarantee a guardbreak -> face stab or whatever you want. I liked doing meaty guard break as greatsword back then
Now we got the kicks again with the facestab punish, but no dead angles from what I recall and backstabs not as easily to get. Guess they wanted greatshields to just be worth using, and for kicks to be used as a pressure option while someone is low on stamina from swinging or rolling.
Suppose if someone were to find a equivalent of DS1 dead angles greatshield would get a bit weaker. Shotel/unblockable strikes getting more use is pretty cool though
Well, kicks and guardbreak stance moves still one shot guard break mid shields, so they’re still good most of the time, it’s just greatshields that take too much. IMO a greatshield should never take more than 2 kicks or whatever to guard break. Maybe the best greatshields would take 3 at most, but if you have the rings on, then it should just barely put it in the range of 2.
Toxic Mist feels like the most useful offensive PVP pyro spell right now. You’re basically shutting out an area for them for a few short seconds, but if played in the right location, that also obscures what you’re doing, allowing you to surprise them with weapon changes, thrown items or other stuff. I’ve hit people with normal spells through a Toxic Mist veil because of that, though smarter players will hear you cast the spell and react.
While it’s limited, there’s also the option to manually aim a spell. A spell with a wide splash zone (Chaos Vestiges, Chaos Fireball) can be faked out like a UGS strike, though it IS hard to aim.
Faraam helmet and boots, Drang armor and Morne gauntlets makes a pretty stylish Hollow.
I want to like the Greatsword so much, just so I can make this a Berserk simulator but it’s really not that great. I used a Heavy gem and took it to +10 but I’m just not feeling it. Maybe I just got too used to Yhorms Great Machete.
I want to redistribute my stats but not sure where I should put them.
Probably don’t need 40 in endurance but not sure if 20 or 30 is good enough to get two swings in PvP and have enough stam to dodge away. Not sure if I should at least get 40 vigor too for more HP. I mainly use Twin Princes’ Greatsword, Black Knight Great Axe, and Dark Sword.
Magic is so weak its disheartening. I get balance but the cast speed is too ass to serve a real purpose, I dont want to be forced to use a melee weapon if I want a MAGE build jesus christ. I had a bowblade build in BB and it was awesome.
Here it feels like they didnt want magic to be OP, but instead of it being balanced its just really weak.
And the flashsword spell is so awesome, it makes sense with a mage build.
I find using magic boring in this game. I’m went with a pyromencer build for my second character and I’m not feeling it. Needing faith and INT for it is bad enough but you can easily avoid most the spells without any evasive movement. I imagine magic is much worse from what I keep hearing.
Well, if you just mean damage wise, magic is still incredibly strong but it usually requires end-game spells, a full set of rings, and/or end-game stats. Once you have all those things you can absolutely destroy in PvE.
…But yeah, in PvP, they are all really weak because they are all way, WAY too fucking slow.
Did anyone else find DS3 to be the most linear of all of the souls games (Bloodborne included)? I just felt like there were too many times where I only had one objective, whereas in Demon’s Souls and Dark Souls I would usually have at least 3 or 4 places I could explore further.
Don’t want to sound like I’m bashing the game though, I loved it.
I have to replay 1 and 2 again to make that judgment. Been awhile. 2 SotfS for steam is on sale for $13.60 on gamersgate if anyone cares. 5 days left, I’ll probably grab it.
I don’t see an issue of the game being linear. Yea, you could go to five different places in Dark Souls 1 starting point but most start their playthrough at Undead Berg like they’re suppose to. You only start at the other locations to run and grab necessary items. Making the mad dash through New Londo to get the Fire Keeper Soul or the Catacombs to get the scythe.
Dark Souls II is definitely the most linear IMO. That game is pretty much a bunch of long stretches of road that only go in one direction branching out from Majula. Which I guess was kind of an intentional design choice, but it made for a weird sense of atmosphere (or lack thereof) in a series that had been known for interconnecting pathways and secret shortcuts in the past two games.
I still think Dark Souls 1 has the least linearity of all the games. There’s so much sequence breaking, it’s crazy. You can get to the first “end game” area (Anor Londo) literally in under half an hour. Even if you’re not trying to speed run. You can pretty much go anywhere you want the moment you land in Firelink.
Dark Souls 3 has this weird extent of linearity. It’s a mix between Dark Souls 1&2’s senses of pace. You have the crazy amount of bonfires DSII had while also the large, explorable and slightly interconnected areas of DS1. DS3 also has that sequence breaking from the first game, ala The Dancer, for example.
Honestly, I feel like Bloodborne probably did this the best. The amount of lanterns was perfect, they were spaced pretty far from each other usually which made finding the shortcuts even more satisfying, and there were a lot of different ways you could branch out the progression of the game. As soon as you hit the Cathedral Ward, the game opens up. You could go fight the Blood Starved Beast, Paarl, The Witch of Hemwick, Amelia, 2 of the DLC bosses, Amygdala…the sense of choice and pacing in BB was just awesome.
Too bad the main game was so short, but it did become a lot bigger of a game wih the DLC.
Personally I liked the more linear design, and the areas you go to have a lot to explore regardless. What I also liked about Demons, and disliked about DS1 personally.
Took down Yhorm, Dancer, Oceiros, and Champion Iudex in one go. Game was salt at me doing so good it crashed while I was bodying a black Knight.
Also I messed up Greirat questline, any point in letting him go to Irithyll and die now or nah?
Should send him to his death anyway. You’ll find his ashes right before the Irithyll Dungeons, which lets you buy the stuff he would’ve sold had he come back alive.