Because clearing enemies in a level is obviously more dangerous. You have clumps of enemies who can gank you in seconds. You cant even heal between said gang bang in dark souls 3 at least. You just die. In dark souls 1, if you had on certain armor, you may get 1 gulp in, but you usually die even with stone armor. Unless you have a poise ring on.
A boss is just a 1v1 fight. Its easy to figure out when it has no randomness and stupidity to its behavior. Your biggest challenge in a dark souls game, but mainly dark souls 3 currently, because dark souls 1 is easy, is clearing out enemies that can easily gangbang the fuck out of you. You also have to worry about cliffs and shit with enemies. THAT YOU DONT have to worry about with bosses.
Id be more impressed in how someone deals with clearing levels and getting all items with limited resources on ng+ and up, than i would boss battles. Boss battles in dark souls are hard for 90s babies who finally stopped playing CoD. I cant speak for anyone else, but ive spent literal entire saturdays trying to master dmc3 se. Dark souls is light.
I don’t see why not. It’s just successive hard modes. You saying DMCs Hard doesn’t count because it’s not much harder then normal was? You have to beat it to get to DMD which is when it starts getting much much harder, but that doesn;t count either because it comes after having beat normal? This whole section of content doesn’t count because it comes later?
Naw I don’t buy that. I take the whole product into consideration, not just the parts I choose to do then then try to make claims like I’ve experienced everything it has to offer. Souls is tough, and it gets harder and harder as you progress up through the difficulty settings. You choosing not to partake in that content doesn’t mean it’s not there.
Jimmy, no game is hard when you have the guide in your lap while you play it. Yea I remember, you looked up that OP in 15 minutes video before you even got very far in DS1.
No, with the right build(soft capping the appropriate stat and having the spell damage buff rings) spells do a TON of damage, but their problem is setup spells aren’t good enough, and the damage spells come out too slow. It’s workable, and damage isn’t an issue, but it’s not very effective against people who know what they’re doing
Youre almost literally arguing the same thing i just said.
Ive gotten to ng+2 in dark souls 1, and i didnt care. But i guess we have different motivations
Okay, i cant speak for you. Ooops. You can still speed run the game while getting all items and all weapons though. Thats what i usually do. The games can still be completed while getting all items, in like 4 hours tops. Beating bayonetta with the uber basics is actually extremely fulfilling. It challenges all your knowledge and fundamentals of the game. Youre literally saying, i enjoy the challenge of having 30+ health, all my rings, all my armors, my most powerful weapon, and my knowledge of the level and bosses as a challenge. Do you not realize that?
I disagree. I’d have to gather the evidence, but those games have more inconsistent AI than anything dark souls series. Its just you have so many starter tools to deal with it, that it doesnt matter. Yes bosses have tells for shit thats about to get real, but those games are faster, and more aggressive. So when a boss does some shit they dont normally do in their usual pattern, its harder to avoid, and depending on the level of difficulty, could mean instant death.
You could blind beat bosses in the dark souls series. The levels and enemies as i said, are the harder challenge. Depending on how you want to approach them.
**Stop it. You cant get pillow talk in an hour in bayonetta. You can either put the code in, or beat the game on normal, then beat it on hard, then unlock non stop climax. Cmon son. **
A lot changes in dmc3se on DmD mode. None of the modes lower than it are comparable. Are your serious. lol
Yeah, no shit. Thats what i said. You can challenge yourself in dark souls anyway you want, but the difficulty is overstated, when the ONLY thing that changes is health, and damage output. THAT IS NOT THE SAME for ninja gaiden, bayonetta, devil may cry, or vanquish. AT ALL.
**Go play vanquish on hard mode right now, and then play on god hard, and come in here and tell a lie about how its the same. When enemies recognize you the milisecond you step on the screen, and will snipe you for one hit kills. The same awareness they dont show in earlier difficulties in the game. Tell me enemies are LESS aggressive in devil may cry and bayonetta on its hardest difficulties. Go ahead and tell that blatantly obvious lie. Theyre like crackheads trying to get a hit on the highest difficulty, and their patterns change in odd ways.
Sorry, dark souls isnt that hard, and most people who are not noobs, and or honest with themselves know this. I see where it has its difficult parts. Its rocked my socks at times, but theyre not that hard really. Its just basic japanese gaming 101. People use to say bayonetta was hard, and i respect that. For me it wasnt at all. I thought, and still do think its easy as fuck. Dmc3se is the most enjoyable, and hardest dmc game to date, even with all the available options to defend yourself, and create offense. **
Never bought a guide for this game in my life, and yeah, i watched that OP in 15 minutes for a fire great scythe in dark souls 1, and it didnt change shit. Weapon was mediocre, and i eventually quit and restarted. I still didnt watch a guide for the levels, or the bosses.
You can run through most of the levels in dark souls games. It doesnt force you to challenge that, and when you do, you realize its not that hard anyways. Attack, dodge, attack, dodge, attack, whatever. The second i played dark souls, and realized how quick you could die, i knew that this is a game where i should just run through, grab shit, and come back later.
Yeah, if you sit there and try to fight everything that comes your way, its hard. If you play smart until you get strong enough. Its not hard.
Like i said, the challenge is in the enemies, and how you choose to clear levels in varying ways, NOT THE BOSSES. THE BOSSES ARE CAKE!
The biggest challange of the Soulbourne games to me are the mechanics the game just don’t tell you about. I was at the endgame of Bloodbourne before I knew about beast transformations and what the Bloodtinge stat did.
Force is great for PvP… when you troll people to knock them off cliffs.
As someone who usually 100%s DMC games, I would say yes, they don’t really count. DMC1 and DMC3 were pretty challenging because their normal difficulties were pretty challenging. Your progression through the game includes getting health, new weapons, seeing new enemies, learning new things. A majority of the game is balanced around playing through normal mode and experiencing the game the first time. However, games like DMC usually add some sort of mechanic in the hardest difficulties to make them more than just "enemies do more damage and have more health), so I don’t think it’s an exact comparison. I don’t really see how difficulty ramping up to the point of “make one mistake and you die” is true difficulty.
Exactly what i was trying to point out. Beating an enemy in dark souls on ng, is no different than ng+++++. You get less mistakes, but its not hard to not make them in general. You cant say that for like most platinum games, or even some ninja gaiden games. The enemies force you to use advanced tactics or you die, because theyre strong, more aggressive, more erratic attack pasterns, and do a shit ton of damage. Yes, a general rule of thumb still applies for enemies and bosses in those games, but your first experience from normal, hard, or very hard in devil may cry 3 to DmD, is night and fucking day. Same with hard mode to god hard mode in vanquish.
In dark souls not so much. Enemies are the same, just slightly harder to kill and they do more damage. Which is eh, unless like i said before, youre doing like weird, weakened dark souls ng+++ runs and shit. But if you have a shit ton of weapons, armor, you get twice as many souls, ect…, with game knowledge, AND the enemies dont have new attack patterns, or are more aggressive, than what really is the challenge until you put the challenge upon yourself.
Yes I am aware that is what I am saying. I just spent like 10 minutes typing that out. Beating Dark Souls on NG+4 with all that shit was extremely fulfilling for me because it was fucking hard and I had to use ALL my knowledge and tricks and tools to do it. It stretched me and my build as far as possible. And once I finished it and took a deep breath and thought “Man that took all I had” and the i rolled into NG+5 and started beating that brick wall down to. I never find no upgrade runs and base level runs entertaining because they aren’t hard, they are tedious. “This guys only surviving because I refuse to upgrade…anything.” Meh.
Their A.I. isn’t really all that honestly. The majority of enemies and bosses in those games can have their A.I. manipulated just as much as Souls A.I. they work on generally the same principles, and DMC and Bayonetta have crazy I-Frame techs in multiple moves making things that surprise you no where near the threat they could be, that’s if they even get a chance to surprise you considering how OP you can be in those games anyway. Not to say those games are easy, they aren’t, but they aren’t on some unreachable spectrum of great A.I. or anything. Hell when it comes to DMC if anything the A.I. and enemies got worse as the series progressed, DMC3 has some the dumbest, laziest, most passive enemies in the entire series, and DMC4 only improves on it a bit.
I blind beat DMC bosses as well. Cerberus didn’t kill me the first time. I got Griffion in DMC1 the first time as well. The levels and enemies tend to be the harder parts of action games as well, bosses can be nothing compared to some groups of enemies. DMC3 Chess Board on DMD>>>>Any fuckin boss in that game by a looong shot.
Yes I can. I can farm 5 Million souls and use the pay phone in about 2 hours. No different then you looking up videos on how to become OP on your first run of Dark Souls imo. Both of em are cheating.
Yea some enemy remixing here and there, and DTing (which makes DMC3s DMD mode a fucking chore instead of fun.) It’s really not that different tho. I am serious by the way. Couple enemy spawn remixes and a stupid buff that amounts to nothing more then what you’re complaining about with Souls NG+ modes doesn’t impress me. DMC3s DT is dog shit. It just makes enemies into retarded punching bags that take too fucking long to kill. That’s all it does. I found it really boring and was pretty disappointed with it.
It mostly is tho. A bit of enemy remixing isn’t that impressive, you’ve already faught them, they aren’t new, they are just placed somewhere new which really isn;t that big a deal in the grand scheme of things. It’s the same enemy, they just have more health and hit harder. Oh and on NSIC they take features away from you. Real impressive. Ninja Gaiden adds new enemies on hard mode but that is it. By your logic there’s no reason to go past Hard Mode in Ninja Gaiden. They don’t get smarter on Master Ninja, they just hit harder and take longer to kill. Vanquish doesn’t really impress me with it’s God Mode either. It;s harder and I enjoy that it’s harder, but making enemies retard aware and basically hit scan isn’t an impressive change, it’s not even much of a change, you just have to play better. It’s all boils down to what I said in the opening statement of my post. It’s about consistency. It’s about being able to perform in a harsher version of what you have already done.
No. I’m not a fucking monkey here to perform for you. I have plenty enough hours in all of these games to know what I’m talking about, you’re not some special asshole wwho has done these modes while no one else has. Get off your high horse for once.
Good thing I never said Dark Souls was the hardest fucking thing to ever exist now did I? Did I say that? did I ever say it was harder then any of the fucking games you listed? I said people who say Dark Souls Difficulty is over stated haven’t experience content beyond NG or NG+1. It’s a pretty simple statement that in typical fashion you’re being a fucking sperg about, and considering you said you didn’t bother with Dark Souls NG+ at all it turns out I’M FUCKING RIGHT.
I’m not talking about the bosses, I’m talking about the entirety of NG+ runs.
Hes more aggressive imo. You can just get between old demon kings legs, and swing for eternity. Then just react to whatever. Even the fire demon that you tag team with onion head is more aggressive than the old demon king. Old demon king was a shit boss, that you have to make difficult if you want a challenge.
Its like, yeah you can kill yhorm the giant with ease, or you can take the long route, and find creative ways to crimple him, and attack his head.
Quite a contradiction, and indicative of your entire post.
Again, just because bosses aren’t a challenging aspect of the game TO YOU doesn’t mean everyone shares your expirience. Challenge can be presented in a myriad of ways in games, and Dark Souls provides said challenges in a large variety.
Also, I guess we must be playing different games because there’s plenty of bosses in these games that aren’t 1v1 and there’s plenty where the enviorment poses just as much of a threat as the boss itself.
I actually agree. The only threat the Old Demon King has is that AOE move that does a ton of damage. That being said, I let the skeletons do most of the damage against the fire demon.
How does Sirris fit into the lore of the game? I mean I know of her background story and relations, but…
Spoiler
you get summoned into her world to help her kill some people. How does this play out in the lore? Like you go into her world, kill the guy, and then the guy’s loot is now available on a corpse in your world.
Probably just the way the worlds mingle makes that look drop in your world. Its the same as Lautrec who you kill in his own world but his armor drops in yours and how both of those people are able to inhabit your world without bding summoned.
Basically timey whimey ball. It works because it does.
Ahh! thanks! I’m typically not into PvP in souls games, but I might try it out here. Doesn’t sound like my Str/Dex character is missing out on too much, but I’ll have more respect for fireballs in the future.
While I knew spells like hide weapon and any sort of “utility” skills are great for PvP, I always forget about that one, and it can be a one hit kill.