The spot at archdragon peak the enemies regularly drop large titanite shards and occasionally chunks. Equipping the silver serpent ring, shield of want and Symbol of Avarice I get 11, 000+ Souls per run.
I don’t like the implications of the saint set. Crossbreed Priscilla is one of my favorite characters in the series.
Yeah, the dress doesn’t look like Priscilla’s either.
Got back to the Farron Woods on my luck build (well not so much luck yet as I’ve been going for weapon reqs and vig first but it will be) and tbh I’m a bit disappointed that my progress was sped up not from little tricks and learned enemy behaviors but from simply knowing that the best strategy for a large part of the game is “Run up and R1 the fuck out of it” rather than the cautious approach in the first game.
Nah, just run through the areas pretty quickly. lol. You can get to farron keep pretty fast. Theres two there. Then beat that easy boss with just some carthous rouge, and your like +4 straight sword. From there there are 3 in the catacombs. Quick run to the boss there, who is easy as fuck, the highlord wolnir. From there shoot straight to that bridge right before the catacombs boss, break the bridge, or jump down using spook, go to the smouldering lake, and there are a shit ton of them there.
You can do all of that pretty early on in the game, on some speedrun type shit. Once you get all of that though, you can go back, do things right, and get all the other shit, and breeze through most of the rest of the game. There are only 4 bosses between the start of the game, and smouldering lake.
Dont notice it at all, but i think i go for different builds than most here, and dont pvp. The only time i used poise in dark souls 1 was for the final boss. I just put on havel armor, wolf ring, with bk halberd, and power within, and stood there healing and swinging, and killed him in like 10 seconds. haha
As for its general effect when dealing with enemies, nah, from dark souls 1, jumping straight into dark souls 3, the only thing that stood out was the increased speed in general, and increased roll speed. Which is only a slight increase.
Finally beat the game. Time to start a new char and do/find things I missed before doing NG+. Making a waifu this time… why are the hair styles so ugly? lol.
That’s pretty much exactly how I finished Dark Souls 1 too actually, minus Power Within.
I feel like attacks get interrupted really easily in this game though, particularly when using a slower weapon. It can make fighting mobs annoying. Not a huge complaint because I’m still finding this game relatively easy so far, just an observation. I actually stopped using the Claymore because of it.
While heavy armor wearers don’t get to enjoy the poise they normally would, there’s no penalty/bonus for having an equipment load below 70%, so heavies just below 70% get the same stamina regen and I-frames in their rolls as someone with 25% load. I actually find the fact that my Heavy can roll as well as my lighter characters weirder than the lack of poise.
As someone who likes using strength builds in Souls games it definitely feels weird. I wanted to use the great club as my main weapon like I did with the first Soul game and having no poise makes it a shitty weapon to use. I want poise to work so I can start rocking Havel’s.
Considering how good Hyper Armor is in this game right now, I don’t really feel poise is necessary. It would kinda break the game to be honest, because heavy weapons could swing without even thinking about anything if they also had poise.
Another good spot to farm is outside Yhorm the Giant’s bonfire. Tons of Fire Maids at 1100 and those golems giver you about 3300 per kill with the Shield of Want and Serpent ring equipped. Also, the Maidens drop their daggers on occasion, which you can sell for 1000 souls apiece.
Poise does not affect rolls right now either. Poise LITERALLY does nothing at the moment. It is a 100% useless stat.
I feel like poise in the game would be nice, but they would need to take away hyper armor on 2H heavy weapons. I guess the main problem with 2H weapons right now is that their movesets feel very unbalanced. Some have great movesets. Some are just absolute trash (see Greathammers). It feels like From wanted combat to be somewhere between DS1 and Bloodborne, so they removed poise but added hyper armor on 2H weapons as compromise. The problem with this is that 2H weapons feel way slower than Bloodborne and the movesets way less useful, PvE OR PvP. A lot of, if not every 2H weapon in Bloodborne had wide, sweeping attack arcs to deal with multiple mobs, but the movesets for 2H weapons in DS3 are mostly single target minded or don’t cover a lot horizontal space in front of the player; hyperarmor does not make up for this.
Now this doesn’t make 2H weapons not viable for PvE, but fast 1H weapons are definitely way better than 2H weapons.
55 STR with Yhorm’s machete , whoppin’ 700 atk.
double buff warcry + power within. ppl getting destroyed by single r1.
can’t wait to test a charged r2 out on high hp enemies like the crabs
i’ve never had so much fun playing this game til’ now. i’m like 20-0 in that spot outside of pontiff