Agreed. I think even the statement that PVP is just a supplement to PVE is maybe a bit suspect. Sure the PVE is a huge aspect of the game (for myself, boss fights are one of the things I look forward to most with DkS games); however, there is a very large number of people out there who play the game mainly for the PVP (I would fall into this category I think). The PVE is just something to get through while you are making your PVP build, and as you said, PVP is what gives these games such replay value.
Regarding deadmouse, I thought it was hilarious how he typed up this really long, emotional post about how he would seriously respond to my posts if I wanted him to, and that he didn’t misrepresent my stance (which he clearly did). I said ok, go ahead and respond, I’ll read through it. Still no response. I guess it is hard when you can’t resort to childish sarcastic comments or strawman internet memes to try and get a few dudes on the net to agree with you.
no most people found out because they read an online forum as is the case with 90% of Souls game mysteries. it merely displaces the responsibility onto the community rather than informing the player themselves.
Demon’s had "kill that guy right away or else."
DarkS1 had “you can kill that guy right away, but if you want his stuff finish his storyline”, and "you have to join this covenant and open the door from this side to finish this guy’s story line."
DS2 had “you have to summon these two people every possible time to finish their storyline” and “you really dont wanna pull that lever”.
There are numerous NPC storylines to mess around with. If you really want to know about them I can let you know how to finish them all in spoiler tags.
Spoilering because I’m not gonna jackass up the thread with this conversation anymore.
[details=Spoiler]
Seriously though, this is the last response I’m giving you. Afterwards you can continue trying to convince the rest of the thread you’re not the village idiot.
I didn’t type out a response until this point because it’s obviously not worth it. The butthurt was clearly there after the very first post I made chiming in on the PvP discussion. I disagreed with you, you got sad and made a pathetic comment that had NOTHING to do with the conversation. I don’t know WHY; maybe you ran out of points to make or maybe you have an attention deficiency. Either way though I don’t really care because halfway through I realized I’m talking to one of those niggas who always wants to throw fireballs but never wants to block. Now you’ve rode this deadmau5 bullshit for 2 pages, while simultaneously trying to say that I’m the one veering off topic. That’s borderline clinical levels of delusion. My dude, if the one or two paragraphs I was using to respond to you is what you consider a ***really long, emotional post"***, I can’t even imagine how much you must’ve been straining to type out some of those responses you were giving @Gasaraki.
You keep crying about this “imaginary stance” I’m giving you, then speak up and fucking correct me. You and exposeD talking about this fucking deadmau5 dude more than I am. Take his cock out of your mouth and use your big words. You keep clinging to this “strawman” bullshit so I know you at least understand 4th grade vocabulary.
Now, Pvp. You know, the thing we were actually discussing up until you tried to respond to a legitimate point with a poorly worded jab at my avatar. The thing you keep acting like was some kind of intellectual and private conversation between you and Gas as if I “intruded” on it by giving my opinion. I’m gonna quote you so there isn’t any confusion on your part:
This is a good place to start. You want Invasions in DS3 to work the way they did in the first game: where the Invader has a SIGNIFICANTLY larger amount of advantage against his opponent. So, on top of full health Humanity heals, you’d also have the added benefit of:
-Host can’t use bonfires
-Summons can’t drink from their flasks
-Host enemies fight alongside you
-Host loses both their souls, Humanity and time upon failure
-Invader loses absolutely nothing but time, and receives rewards upon completion depending on covenant
These are all things that make invading successfully an easier task than what happens in Dark Souls 3. This is fact.
I addressed this point by suggesting you just wanted invasions to be easier. You immediately became salty.
Annnnnnnd now we come full circle with what exactly derailed this entire topic. You dished out shitty irrelevance, I dished it out back. The difference here is that I wasn’t sitting here pouting and acting like the victim. Nobody “made up a stance” for you, nobody is putting words in your mouth. Every dumbass thing you said is on these last few pages for everyone to see and you STILL have people telling you you’re wrong.
This really just ties back into how important choice of words are. And as Gas was saying as he spoke to the brick wall that is @drunkards_walk: just because you dislike something doesn’t make it bad or badly designed. Just because YOU are having a less than pleasurable expirience doesn’t mean that expirience speaks for anyone else. Who knows, maybe everyone will love the Pvp changes. Maybe everyone will hate them. The point, or at least a big part of it, is that you had people putting facts and enlightening insight in the face of your points and you ignored pretty much all of it.
Personally? I love Pvp, I don’t know wtf exposeD is talking about because no one here said it wasn’t a large part of the Souls expirience. But after 3 (arguably 4) games of Invaders having a mountain of advantages over the host, I don’t mind the power of red phantoms being balanced out a bit with this small change. It is a FACT that invading in Dark Souls 1 comes with more advantages than it does in Ds3. Inadvertently or not: you’re asking for invasions in Dark Souls three to be easier than they are now. THAT is what I found laughable about your point.
Now please, I’m BEGGING you, prove me right and bring up some arbitrary horseshit like my avatar again. [/details]
You still don’t get it; I’m not asking for invasions to be easier. I’m saying that because invaders have less heals and have their level scaled down to the hosts level, invasions aren’t going to be as fun as they used to be because invaders are so gimped. Invaders are going to get ganked by 2 SL 30 builds, the cat covenant is rendered useless, and having top notch equipment really won’t count for much. Gone are the days of the epic Anor Londo invasions where a SL 80 build could take on 3 SL 50 builds thanks to having top notch equipment. You still don’t seem to understand that (and you and the other keep bringing up that it was a design choice by From, which I understand, I just think it is a stupid one. Hence why I even made my original post). Also, your post was mostly just an attempt to diss me, so here is the last thing I’ll say: no surprise that it took a dude with a deadmouse av 24 hours to formulate a response.
Anyone know if it takes time to unlock multiplayer? I don’t want to see any spoilers but I’m requesting off to work to grind out dark souls with a friend and was wondering if you start with the option or not.
in previous games it has always taken awhile to get the items you need in order to do co-op and invasions.
so uhh expect to be wandering around for a couple of hours maybe before you start playing online with a friend.
I love every Souls game, but I’ve been waiting for one to finally surpass Dark Souls 1. This may be it. Starting to get harder and harder to wait for this game…should’ve asked for time off last month. :sad:
It takes a little bit of time, but not all that much. You will get some cracked red eyes pretty early
As for deadmouse, you really are a sad dude. Still misrepresenting my stance in your “reponse” (that was basically just a long diss, where you also begged me to “prove you right” by responding back. What kind of bs is that?); You are just taking the easy way out time and again. The thing is, I bet you actually think what you’re saying is true; you’ve no clue how to make a proper argument. You’re the definition of a typical insecure Internet pseudo intellectual loser; go listen to your bland house music
I’m a bit confused why anyone cares about souls pvp.
In general the system is not very good or fun.
And the “House Rules” that most of the pvp community tend’s to adhere to is beyond laughable.
If the system is so bad that you have to make a set of arbitrary rules about what you can/can not do then why would you invest anything more than casual time/effort in it?
Granted i’m not a fan of Co-Op in souls games in general so i am likely not the best demo.
The system was very good in DkS because you could really ruin the hosts day by invading: you could really sense the fear most times. It was also really fun in that game to do 3v1, basically there was an “anything goes” mentality surrounding invasions that made it really fun. In DkS2 invasions got ruined (From funneled most PVP towards duels, which have the dumb “house rules” you mentioned). It is one of those things that from the outside, I agree looks pretty stupid (and because of the way the game is, some builds are always going to be pretty OP), but if you give it a shot, it really ends up being quite fun.
Taking on gankers is something that has had me hooked since darkroot.
I feel this thrill of excitement. No matter the odds…That you have this chance coming out on top in a extremely unfair situation where there are these several people against this single you. Makes you feel really REALLY good when you win , really !
I agree with drunkard regarding DS2 pvp though. It just wasn’t good at all , and it wasn’t something i expected going from DS1 to DS2,
hence why you’ve only seen gimmicky videos from me earlier , like this one :
I disagree. I think it makes perfect sense why people like the PvP aspect so much, or the multiplayer aspects of the game in general. People wanna play with their friends. People wanna fight. Ect ect. The appeal of the multiplayer aspect itself should be pretty obvious.
The unwritten rules of PvP in Souls games aren’t things you NEED to abide by, people don’t follow them because they think the PvP system is “bad”. They’re just little parameters to change it up and spice up the competitive side of it all. I think it’s awesome when I come across another player who bows and chugs his flasks right before a fight because it’s like you’re both agreeing to these parameters to have a fun and even fight. But, that’s not to say I’m gonna get mad when I get an invader that just tries to straight up kill me. In reality, there are no rules. They’re in my world to kill me and they should feel free to use whatever means necessary to do so.
Personally, I play Souls more for the PvE. Hell, almost primarily for that reason. It’s why I love the games as much as I do, and I think it’s kind of funny how often people try to argue that PvP is the sole reason these games have such a long lifespan when for me it’s always been about “Ok, I tried THIS kind of playthrough already, maybe now I’ll try THIS kind of playthtrough”. There’s so much replayability on both sides that I find it amazing people say it only lasts long as a game due to one or the other. Souls has always been about both. Some are focused on one aspect more than the other, but all of them place a big importance on both PvE AND PvP.
Yea i did 1 PVP build in Dark Souls 1 and that was enough. Havnt givin a shit about it since. I dont go out of my way to avoid invansions tho, I just dont actively engage in it.
Tho i have been tempted a few times to avoid Bloodbornes PVP, not because it is bad but because it is too geared towards optimized builds. Unless you been through the Chalice Dungeons you generally dont stand a chance no matter how skilled you are and that kinda sucks.
I just got tired of waiting around for the game to find a host then when i found one half the time people would just DC and I’d have wasted my time.
I dont see a real problem with leveling the playing field between invaders and hosts and its probably something i wont be able to form a real opinion about until i play.