Dark Souls 3: Prepare to Die Once More

Yeah it was total garbage. There was just too much dumb shit (everyone spamming the Painted Guardian sword, Dark Magic/Dark Buffs doing an absurd amount of damage, every roll felt like a fat roll, the list really goes on for a while). That is not to mention that invaders get no heals at all, plus hosts have an item that can turn enemies against invaders, and orbs cost 10,000 souls (which dissuades invasions and promotes duels). Overall just a garbage PVP for a garbage game. The good news is it seems DkS3 PVP will be slightly better, although still not nearly as good as 1 imo

If somebody took the time and has the ability to go through Chalice Dungeons (some of which were quite challenging) then they deserve to be more powerful than the guy who can’t make it through, that’s life.

I dont see how that has anything to do with what i said. You trying to say I cant do Chalice Dungeons or something? My comment was simply that they unbalanced the PVP because of it making invading waaaaay to tipped in the invaders favor. The exact opposite of what your complaining about with DSIIIs invasions.

It wasn’t though, invaders had a pretty significant health nerf. This was one of the main reasons people weren’t too keen on BB PVP.

Martian and I where invaded once by a guy we could barely damage but could one shot us and we where in NG+. That is fucking stupid. You should not have to plow through chalice dungeons on every single build in order to even stand a chance against someone who has, massive disrespect of my time. I can skip half of DS1 and still compete with invaders. At that point its no longer about skill amd simple about gear, and not even really gear accessories to gear.

That is the way the game should be: those who put in the extra time get the extra reward. In DkS gear had a significant impact on invasions too, it works that way in pretty much any RPG. People want it to be about “skill”, but what does that word even mean?

Chalice Dungeons are mostly boring too, to add insult to injury.

It’d be one thing if you could re-spec your build like in DSII, but otherwise fuck getting to the lower level depths with every single build I want to try. Utter nonsense.

I probably wouldn’t have a problem with the high phys % attack gems being in the Chalice dungeons if the dungeons weren’t so goddamn mindnumbingly boring.

It means the better player wins not the guy with more time on his hands for farming, no wonder you dont like being on more even footing with the host

The scenery was definitely repetitive, but some of the best bosses in the game were in chalice dungeons, so they weren’t all that bad to me

How do you judge who is the better player? Is it the guy who was capable of doing chalice dungeons to get the good gems? Is it the guy who can win a 3v1 despite having a health disadvantage? Is it the guy who can do all the bosses solo but maybe isn’t a great pvp player? Who even judges that sort of thing?

I don;t even think the Chalice Dungeons are all that boring, I kninda like em, but it takes soooooo much more time in BB to make a PVP ready build then any other Souls game, especially DS1 that I can’t be assed to do it with every single build I make, there are other games I want to play to. I can make a PVP ready build in DS1 in a day or two, it takes like a week in Bloodborne, and sooooo much of it is just mind numbing farming.

ohhhh yeah that’s right !

the UNDEAD GIANT (i think?)
the one with the huge blade and the attached ball&chains…

took me forever to beat. It was embarassing.

Yeah that one was a bitch. Pthumerian Queen, Headless Bloodletting Beast, and Abhorrent Beast were totally amazing bosses that could only be found in dungeons. I didn’t like doing them on every build, but they were definitely worthwhile every once in a while

You play fighting games (I assume due to the Slayer AV) and you’re asking me this stupid ass question? It’s the guy who plays better then the other guy. Being able to grind PVE for a bunch of gems doesn’t make you a good PVP player, it makes you a good PVE grinder. Take two people who are evenly matched and pit them against each other and the guy who is the better player will win, I can’t believe you’re asking me this. Meritocracy is pretty black and white. A guy who can beat two gankers by himself consistently is obviously the better fucking player. Beating other people because your slots have better numbers then their slots is not a sign of skill, it’s a sign of math.

See these games don’t operate in a vacuum, they aren’t fighting games, they need to be fluid enough that people who get good stuff have an advantage but not one that is so overwhelming the other guy might as well put the controller down for all the good his effort is going to afford him. That’s what locking all the good gems in Chalice Dungeons did to Bloodborne. The health nerf only matters to people who also have Chalice Dungeon gems, a completely side option to the main fucking game, and one that pales in comparison in quality to the point most people don’t want to do them. Anyone who just plays the main game can out level someone who done chalice dungeons by a large margin and it still wont matter, they are still completely out classed. There is no way to make up for the deficit and that’s bad fucking design.

I’ve done the dungeons, they have good bosses in them, but my only motivation to do them was the bosses because I don;t do much PVP but I’m not so shallow as to DC from invaders because I don’t have much interest in PVP stuffs but still want to co-op. I should be able to at least have a chance at competing against people who force themselves into my game without having to slog through HOURS of stuff I don’t really feel like doing again. I hate Blight Town so I skip it 90% of the time, but doing so doesn’t fuck me over when it comes to invaders. Skipping Chalice Dungeons fucks you over when someone invades you. That is bullshit. That is not a quality fluid experience for either player, unless all you care about is trolling people. Invasions where implemented to enhance the single player experience and provide a multi-player component to the game. In Bloodborne it’s invasion systems fuck over the majority of PVE players. Even if you do the Chalice dungeons to get good gems you have to farm bosses over and over something most PVE players don;t want to do. I love the Artorias fight in DS1, but I’d fucking hate it if I had to farm him over and over in order to get a rare drop from him needed to compete with invaders.

The gems system and shit isn’t bad, what is bad is that they are locked in side content whose quality is arguable, and takes HOURS to get through, something most people have neither the desire nor the time to actually do.

This game can’t even be compared to a fighting game. In a game like DkS there are numerous ways to be “skilled”, which is why it is not a very well defined term. How do we decide if two players are “evenly matched”? There aren’t ranking systems in place like in a fighting game, and in a game like DkS, some builds are just inherently overpowered (take the darkmoon falchion for instance, which can wreck pretty much any other build in seconds and is back for more in DkS3). There is nothing wrong with that, that is the nature of the game, and for a lot of people, it is what makes the game interesting. Does that mean the guy using the aforementioned build, getting tons of kills, destroying any gankers he comes across, is the most skilled? Maybe, maybe he should be given credit for even coming up with such a powerful build. There are just too many factors to say “this takes skill, this doesn’t” or to try and say that it is black and white, because it isn’t.

Your comment about BB has a bit of truth to it. However, after the DLC came out, you were able to get some really solid gems without doing CD’s. So it struck a good balance, the absolute best stuff was awarded to the people who took the time to do the dungeons, but people who just played the main game were still able to get some really good gems. Either way, I agree that the gem system was kind of garbage, and I’m glad it is gone.

@crotchpuncha never said the gem system was garbage. In fact he said the exact opposite about the system itself.

Confirmed not even able to read.

Bruh is this dood serious…I came in to see about DS3 and I see this dude talking utter nonsense…but what do I expect from someone that post their “mains” for two shit games.

The guy who beats someone by using a build that is leagues ahead of the person they are up against is not using skill, he using math to his advantage. Skill doesn’t become a factor until his prey is able to become a threat. If there is no threat of death then skill is not required. I did not compare these games to fighting games, I questioned the validity of your question coming from someone who plays fucking fighting games.

The only guy who gets credit for coming up with the build is the guy who came up with the build. The people who make the same build after him do not get any skill credit at all despite using the damn build. I don;t get to be called a skilled build maker because I copied the Giant Dad Blue Print. That would be retarded.

No the DLC does not provide gems good enough to be able to deal with Invaders. It provides some better gems but they still aren’t good enough, not even close. And no the Gems aren’t the problem, them being locked in Chalice Dungeons for the most part is the problem. I even said the gems where a good system. They are, they can fill in the gaps and weaknesses in weapons making all of them viable for PVE and PVP. It;s a fantastic system. The problem is they are sectioned off from the core experience, but are required for survival against specific factions of the game that can strike you at any time, without warning. Hell a lot of the deeper dungeons are NG+ and higher in difficulty scaling, but you can still invade NG players haven’t done them yet and aren’t at the skill level required to do them on a NG run. So not only are you mosre skilled then they are, but you’re numbers game far out paces theirs.

It’s really amazing to me that you posit the argument that having to put up with Blood Gems, Giant Dads and Dark Moon Falchions is the nature of the game and you just have to deal with it all the while complaining about DSIIIs nature of the game being that you now have to deal with being on more even footing with the person you’re invading. Hey man it’s the nature of the game, stop complaining about it and deal with it right? Because that is the argument you just made for Bloodborne except I guess it’s ok there because it’s the Invader with the over whelming advantage the majority of the time and since you’re the invader there is nothing wrong with that, fuck the host.

Garbage. Absolute fucking garbage. At this point I’m convinced you have no desire for a rewarding invasion experience, you want a trolling experience, one where you can make the hosts life hell because you have a massive advantage that they can’t compete with. It’s not about rewarding fight with you it seems, it’s about over whelming force. That is the vibe i get from all of your posts on this subject.

Dude can’t even parse out the difference between a clear numbers advantage and a skill gap. Fucking ridiculous.

6 more days man… 6 more days.

Though this thread will probably just talk about what DS3 should have kept the same and/or done.