no. chances are if you hold enough interest in the game to even ask that question then it would be happier playing it and paying a little more for the DLC sections later than waiting while everyone says how much fun they’re having.
GOTY editions are for the people who didn’t notice or didn’t care enough to bother with it at launch.
Ah man, I got into DkS when the PTD edition came out and I just loved having everything all included. Gonna have a deep think about this cuz while I’ve played the shit out of DkS and BB, I kinda wanna wait until they have all the shit together. I’m hearing there’s framerate issues and shit.
never did get to touch that DLC. i blame Snorlax and Piakachu for that one.
not for DKS2 either. i was around that labratory part when bloodborne came out and when i went back to finish it, it just felt really sluggish and wasn’t fun to play.
at the very least ive “practically” beaten Bloodborne. and by that i mean i got to the final boss and DLC final boss and upon dying numerous times just kind of stopped. it may sound like a cop out, but i know i could beat them given enough time i just didn’t feel like spending anymore time on it.
**
"PS4 is the preferred pick for several reasons. From Software makes a number of visual concessions on Xbox One, dropping its native resolution to 900p, and also edging down shadow and motion blur quality. None of these cuts dampen the quality of the experience to any radical degree, and it’s perfectly enjoyable on Xbox One as-is. However, it’s undeniable PS4 brings out the best in From Software’s latest project, presenting its world at a clearer 1080p, and with a firmer grasp on its 30fps target to boot.
At a technical level it’s intriguing to see the studio’s engine return in Dark Souls 3. This time it stretches beyond the moody, gothic designs of Bloodborne to deliver a more vibrant, varied suite of areas, and we can’t wait to see what other locales the game has lined up. Putting its recurring frame-pacing issue aside, the technology realises some of the most striking fantasy concepts we’ve seen on PS4 and Xbox One. But looking to the impending PC release, seeing the engine potentially run at a flawless locked 60fps for once is very exciting prospect indeed.
We’ll be back with PC coverage on this as soon as possible, and with a close dissection of what its presets add (or perhaps not) over the console release. Dark Souls 3’s worldwide release looms on April 12th, and for those happy to hold off on the Japanese version, it’s well worth the wait. Just be sure to go in with a raised shield when the time comes."**
The same frame-pacing “issue” from BB and other Souls games is still present. I’m leaning towards the PC version since I can play it at 60 FPS. Even if my rig can’t hold a consistent 60 FPS(pretty sure it can, I’ll drop settings if I have to) I could always turn up all the eye candy and lock it to 30 FPS like it is on consoles.
Fucking first-world problems. I’ll probably get it on PS4 anyway, then PC later down the line or something. I own all the Souls games on PS platforms and for the most part prefer playing the series on console. 60 FPS doe…Scholar re-release on console was such a tease for them to just have its sequel run at 30. :sad:
So far I’m finding the game pretty fun. The callbacks to DkS are extremely abundant. I’m not sure how far I am, based on the fact that I’m finding chunks now I’d say over halfway, and I really haven’t been impressed at all with the boss battles. I wouldn’t say they are DkS2 caliber lame, but they’re not great. Hopefully they’ll get better as I progress.
With that said, I think this game has tons of PVP potential, so we have that to look forward to
im stuck on that prison wolf boss thing by myself so I have to start from scratch fucking game. i been stuck there since the week the game launched. no one will help, cant summon anyone