That’s, completely missing the point. The point is that those prominent streamers are just gamers, just like the rest of us. Their OPINION means just as much as any other person’s opinion. Most of us on here have played since Demon’s Souls, and we all have varying opinions. Hell I bet some of us have been playing these types of games since BEFORE Souls. So why don’t you just drop the attitude and realize that people can have differing opinions, and those opinions aren’t invalidated just because some well known person has a different view
people can have different opinions, I still think a good souls game should have good PvE and PvP.
And im sure a lot of people on this site are not going to teach me about what good builds there are in pvp or speedrun strats. On twitch I can watch people who are really good at pvp, or really good at speed runs.
Is anyone on srk going to do that? I dont think so.
I think watching videos is easier also for learning souls games, I learned so much from demons souls speed runs, like how the cat ring glitch works, how to skip old hero and armor spider. How Blue blood sword worked with luck and light weapon, how estoc was one of the best weapons for pvp.
Watching dark souls speed runs is also insane how they use the red tearstone ring and kill bosses at 30% hp.
Its also hard to explain to people how glitches work, like move swaps, or the cat ring glitch in demons souls.
Actually we help eachother out tons in these threads, thats why we continue to make them, so how about getting the fuck off your high horse. We have some PVP players as well who are pretty good and dont mind sharing their knowledge, but if Twitch is sooooo much better then maybe you should scurry the fuck back over there and kiss peeves boots, maybe he’ll take you under his wing or some shit.
I haven’t heard anything about FPS for the game yet, tho I haven’t been following the games news much to keep the game a surprise. I honestly just assumed 30 since that’s been the console standard for the most part, and Bloodborne was 30FPS.
I will admit that the amount of vials makes PVP and even PVE , to a certain degree , less exciting/tense…
BB also doesn’t have a dedicated PVP area like DS 1-2 did (darkroot / iron keep) , so it’s kind of obvious to me that they wanted
BB to first and foremost be a 10/10 singleplayer experience and have PVP served as a sidedish.
I am speaking as someone who enjoyed BB combat more than DS.
Also Alan… I told you this before and i will tell you this again since you have seem to forgotten…
In PVP… You can punish vialing/healing easily , so you should stop that “spamming vial” stuff because it’s not a legit complaint.
Again you sound like you would watch the game on twitch rather than playing it and experiencing it for yourself.
this should have 4 players co-op. Dark Souls II SOTFS is so AWESOME with 4 players. but I still hate From Software forcing limits on co-op in their games. I mean come on, even solo people OP and break the difficulty by themselves. don’t create walls between players for multiplayer.
well yes Bloodborne has the friend invite and password system, but it’s still problematic and generations behind other matchmaking systems.
I mean seriously, even ZOMBIE ARMY TRILOGY, DIABLO I, DIABLO II, and DIABLO III puts DeS, DkS, Bloodborne grouping/joining/co-op systems to shame.
“it’s meant to be played solo and in isolation”. BS!! any smart and respectable game designer wouldn’t make co-oping so complicated and restricted.
“ohhh you need this item to start summoning people.” “even if you meet requirements, there is no guarantee players will join when you want them to”.
“co-op players start with a lower % of their max HP in your world”
“if you help beat boss in a host’s world, that does nothing for your own world’s progression”
“you can only group with those within your level range”
there is so much bs about From Software method of co-oping. these games would be more fun and get more fans and longer player hours if co-op wasn’t such an unfriendly designed feature. and there’s tons of ways to make co-op challenging and still intense without artificial hurdles in place.
really, they might as well remove co-op, leveling and better weapons altogether if they want it to stay tough.
I beat Demon’s Souls and Dark Souls 1. and I know these type of games would be totally more entertaining with more flexible and accessible group co-op.
Confirmed 30, and since FROM only half-way hit their FPS targets on every console game you can probably assume somewhere between 20 and 30 most of the time. The big question is whether the PC version will allow 60fps as standard or whether we have to wait for a 3rd party solution
IIRC didn’t Dark Souls 2 on PC run at 60 from the get-go? Only Dark Souls 1 had frame issues, I can’t remember two ever having drops. Bloodborne had drops here and there depending on how hectic the screen was getting but it wasn’t frequent and I can’t comment on Demons’ Souls.
DaS, DeS, BB will drop below 30 on consoles, sometimes way below 30. I assume the first console version (PS3 gen) of DaS2 does the same but I haven’t played that one. Mentioned before but the Havok stuff in DeS will sometimes create some really fucked up debris that drops you to nothing. You get FPS drops immediately as stuff breaks sure, but then if it happens to break in a way that leaves debris bouncing around under the terrain or similar you just have a constant FPS bomb in that area until you reload the zone.
DaS2 on PC is just spot on, hits 60 on low end machines and runs flawlessly, but it’s a different engine which was built for PC and used for that one game. DaS3 is the Bloodborne engine, completely separate thing which so far we’ve only seen on PS4 where it featured regular FPS drops and crazy loading times. They value their art over their framerate.
If I get a 60fps PC version of DaS3 that I can slap on a SSD I’ll be happy though.
Dark Souls 2 didn’t use a different engine, it was made using Havok same as the first two but it was correctly optimized for both console and PC AFAIK. Dark Souls was a flawed port, FROM apologised for it and said they would put a lot more effort into future PC ports from then on. They originally stated they were uncertain whether they could properly port it over to PC due to their lack of PC experience so the playerbase wasn’t particularly expecting a masterpiece of porting, I resigned to that fact that mouse and keyboard controls were going to be terrible(Who plays Souls on keyboard anyway?) and the frames weren’t getting any better, but luckily some community members gave us both 1080p and 60fps mods.
I wouldn’t doubt the port of DS3, after how well FROM did at properly porting DS2 I cannot see this game going badly. I think we’ll get 60fps, full 1080p support and maybe 1440/4K support…? I was a bit disappointed at Bloodborne’s optimization but I feel Bloodborne as a whole was a masterpiece that got rushed by publishers into a mediocre exclusive.
Havok is not a game engine, it’s a licensable plug in that just handles physics fluff. They only use it for breaking boxes, cloth physics and ragdolls. DaS2 was its own engine, here: http://kotaku.com/5970754/dark-souls-ii-runs-on-a-brand-new-engine/ (Caution: Opens Kotaku)
It does several things very differently to the other games, like using motion capture for animations instead of the hand crafted stuff in all of the other games. BB and DaS3 go back to having animators flesh stuff out manually, engine wise there doesn’t seem to be much carried over which is why the PC port of that engine is a question mark. Fingers crossed though.
Demon and Dark Souls ran on PhyreEngine, a proprietary engine created by Sony. Though it is free to use now, and supports both DX and OpenGL.
I always laugh when people try to argue that the game engine resulted in a piss poor PC port. Nigga please. The PhyreEngine can be used on any platform, it supports multiple versions of OpenGL and DirectX, and you could potentially scale the engine to be used on the PS2 if you really wanted to.
Dark Souls 1 wasn’t a bad PC port because of its engine, it was a bad PC port because Bamco gave From Software a deadline of 3 months to port the game.