It also had frame-rates issues at the most random places, it had next to no graphical settings, it has compatibility issues with some newer versions of Windows, and it used GFWL for a good portion of its life. The bad mouse and keyboard controls were the icing on the poop cake.
DS1 with some fixes on PC(DSfix) and an HD texture mod make it > the console version.
Either version of DS2 on PC is great and hits a consistent 60 FPS no problems even with an older PC. The port was so good that, it gives me hope for the port of DSIII.
Oh, I wasn’t aware of that at all. That’s nice to know ;p thanks for the insight. I would much prefer hand-crafted animation to motion captured for the games animations though personally, is that why the Dark Souls 2 animations always felt a little “off” ? That would make complete sense now.
Well they’re quite different to DaS1 animations, but when people say that DaS2 feels off they’re often talking about mechanical differences like the locked character facing when cancelling from one animation to another, and the longer recovery times on most attacks. Which are actually interesting changes once you understand how they impact gameplay. Advantage of motion capture is that it’s cheaper to produce a large number of animations with it, so DaS2 gets to have all the extra shit like powerstance moves and Twinblades, and the Bone Fist etc. Hand crafting all of that stuff is more expensive.
I think it depends one which console, and I dont have to deal with hacker pc souls. And PS3 block list works, were xbox is turned also into hacker souls.
You can always tell a hacker also, when they have that crystal weapon, dragons head with havels. Cause they have infinite hp and infinite stats, and use dragon fire for infinite and you cant get out of it.
If you read the actual rules carefully they don’t care about real explanations. Just interesting ones. So the winner will just be whatever they want, not whoever explains most accurately
Late seeing this, but that’s what I was trying to say. I’m pretty new, but once I got a taste of the PVP it gave me the desire to keep pushing PvE to get cool shit to use in PVP. Poor phrasing on my part.
No different then any other souls game. Ive had people DC and seperation stone from me tons of times in every Souls game, and they where usually the ones who invaded me to boot.
BBs pvp problem isnt DCs and Silent Blanks, its the bloodgems. The bloodgem system itself is fine, its that getting the ones you need to be competetive are only in the Chalice Dungeons, thats a shit load of work for each pvp build, and without them you dont stand a chance. Droppers are a problem in every online game, its not unique to BB, if anything its easy to find places where that isnt a problem at all, just like any other Souls game people do Fight Clubs and if you have a pvp rezdy build then you have the dungeon floors needed to participate, so seek those people out if you’re serious about pvping. If your just going to randomly invade people then you’re gong to get droppers just like every Souls game. Shit is not unique to Bloodborne.