PSA if you’re tired of being ganked in the Spears covenant:
[details=Spoiler]Heal spells are still pretty broken against melee players in there. I was having trouble against ganks until I realized just how protected you are inside of a Spear Fragment spell. Take out your talisman, cast spear fragments, stand inside the spear fragments and heal. The spear spell’s stagger effect stops backstab attempts and attempts to hit you more than once.
You’re not completely invincible, and people will be able to trade spear damage for a single hit, at least. If you’re doing this in full view of casters, expect them to toss stuff at you. Also, theoretically someone should be able to Perseverance through it all. But right now phantom helpers are treating it like a bossgank rather than an actual PVP encounter they have to figure out, in my experience, so that little mental block is enough to let you outlast most stuff.[/details]
PvP is the best it’s gonna get atm, poise makes sense and is honestly a better system than 1 now. You have STR weapons be countered by a lot of the DEX weapons due to fast swing speed and recovery and quality is now your middle ground between the two allowing selective weapons from each side of the stats to be effective, but not all of them. Greatswords are still way too good, 2f of recovery is absurd.
Pure Mage builds are still complete ass but they always have been against anybody who can actually dodge. Hybrids are the only way to make spells viable outside of PvE.
I feel like great swords are ok though, the S tier weapon class is still plain straight swords. Those need a damage reduction or a stamina increase or a range reduction or something. They’re just oppressively good vs most weapons, and at worst have even matchups.
Like, I can accept that if I want to use a Great Hammer that I need a smaller side arm for fighting fast weapons, but straight swords have no need for any support weapons at all
Greatswords are better than straightswords after the GS buffs, if you look at the data they are almost identical in frames after buffs, GS’s have poise frames, higher damage output and better roll catch and range. Straight swords are back at DKS1 status as just being shittier greatswords used for secondary weapons due to light weight or low stat investment weapons for casters
They may be similar in data but I’m reality a good straight sword user beats a GS dude, I’m telling you. A GS can’t out pressure a straight sword, and that’s too big of a hurdle.
Also, they DEFINITELY don’t have better roll catch. I’m not saying their roll catch isn’t crazy good, but straight swords definitely do it better
Are their R1’s literally the same speed or just close? Because if it’s literally the same I’ll concede on that point alone, but poise frames won’t matter if you hit them before or after it activates which are both things straight swords can do easier than the great sword. Roll catching can be done just as easily with long sword with R1 OR R2. Yeah great sword trades better but straight sword outright wins better, and preventing trades from even happening is better than winning trades.
That speed difference is enough to be able to much more easily react to delayed R1’s for roll catches when fighting versus great swords, but you can’t really do that for straight sword, you mostly have to predict. And lastly the recovery after their active frames end is definitely WAY longer than a straight swords. You can’t really whiff punish a straight sword, only out space them, but a great sword can actually be whiff punished with spacing
I think you get damage reduction and poise when you are casting Spears.
Also finally beat Final DLC boss. Poison worked way better than I thought it would; he takes low damage from any hit, so doing percentage damage was a godsend.
I had delayed the DLC for playing through Nier Automata since I didn’t have a character ready when the DLC dropped. Just played through and streamed it tonight. Overall really amazing DLC. PvP boss was kinda cool but also annoying since the NPCs are hyper aggressive. Cool concept. It’ll be fun to “be a boss” for once. Need to play through the DLC on my strength build character and pyro/melee hybrid character. Can’t wait to try all the juicy new stuff since there wasn’t much in the DLC in terms of Dex/Bleed build stuff. New katana is pretty dope though; can’t wait to try it out.
Last boss:
Spoiler
Throughout the whole DLC, I was wondering where Gael was… and it made me fairly sad to find out he was not only the final boss of the DLC, but the final boss of the entire series. The boss wasn’t terribly challenging, but the presentation was quite good like Friede. The Guts references with Gael was pretty cool.
After I beat the last boss… a bittersweet sense overtook me. I was happy to finish the DLC and thought the DLC was great, but at the same time I felt a bit melancholy that Dark Souls… was over. I just beat the last boss of Dark Souls. There will be no more content in the foreseeable future. It was a bit sad. I’m glad the series has ended on such a high note though, rather than be milked forever and be remembered as a great series that fell off.
It was nice to get a true dragon boss fight in the DLC since Ancient Wyvern was a joke. Midir was definitely the hardest boss of the DLC, but the fight was mostly about patience since his HP pool is just absolutely gigantic.
I hope the series is remembered as the masterpiece that it is for a very long time. Praise the sun! [T]/
Midir is one of the hardest bosses in Souls history imo. I wouldn’t have it any other way though, we needed a boss like this to send off Dark Souls properly.
After my first run through The Ringed City, I decided to try some jolly cooperation to help people beat Midir. That fight is actually way harder in coop than it is normally. Midir is too difficult to control with multiple people, not to mention his already high health pool increases. Phantoms can’t afford to make mistakes either since they have way less flasks than the host. On my second run through the DLC with my melee pyro hybrid, I one shot Midir with relative ease, although I had to sub out my Onyx Blade for a Lightning Astora Straight Sword to deal damage. Midir was pretty easy… although I had some trouble with the last boss again. Not a lot of opportunities to use pyro spells in that fight, and resistance to dark made my Onyx Blade way less effective.
I honestly feel this is every boss that isn’t early game though. If the host and all the phantoms REALLY know the fight, it can go fast, but if any one person doesn’t it drags on and tends to fall apart.
Most boss fights it’s easy to tell who has aggro and react accordingly. Given the massive size of Midir’s attacks, it can be difficult to dodge them correctly because it’s hard to tell who he’s targeting. That has been my experience at least.
Positioning yourself to hit Midir efficiently means predicting where he’s gonna be. That’s way harder when his aggro might shift just before an attack. Add to that the fact that a lot of his attacks have gigantic hitboxes, and you’re setting yourself up for failure with lots of phantoms.
It’s about the size of his body AND the size of his health bar. That extra defence he gets from phantoms does a lot when he’s already got the most health in the game. And if any of your phantoms die, you’re left with a much bigger disadvantage.
If you absolutely must, just find one single person who brings Pestilent Mercury.
Yeah I don’t mind being a phantom to help people with that fight but I’ll always prefer to do it solo myself. Maybe From designed the boss to be harder with phantoms… just to make people truly “git gud” for the last optional boss in Dark Souls.
I mean, I understand all this, I’ve done co-op almost as much as solo and PvP, I still don’t think he’s any worse in co-op than any other late game boss in these games. Barring the ones susceptible to stun-locking of course