There’s a “Submit a Tip” button on the front page at the top. I’ve never used it, but I assume that’s how things get done these days.
Believe me, you’re not the only one who wants Vergil in the game we gotta help make it happen
damn…this is pretty damn epic. bravo good sir.
Winners and losers finals at Starbase, feedback appreciated.
Personal notes to avoid being redundant:
Too many risks taken against FChamp that were unnecessary, I was still playing like he had phoenix. Very bad choice. Got grabbed for a lot of mighty swings for no reason, some-times for a called out vague-grab set up. Was outplayed, certainly.
Against Falcomist, I didn’t use the straight counter because my friend runs wolverine/Akuma instead of Wolverine/Haggar. If I had used the fact that Wolverine will almost always connect first on cross ups, and also countered the divekick, I would have won. Outplayed here, but that’s a really bad mistake that definitely cost me the match.
As for Dante, I feel like he was generally alright. I felt like I had absolutely no control against Wolverine/Haggar, however. Suggestions for that matchup would be greatly appreciated. I was theory-crafting that a read-based jam session might beat berserker slash approach due to activity and decently quick start, but that’s about all I got (Cancel to super to make safe on failed reads)
After playing at the same session against Falcomist with Dante on my team I have to say I slightly like Dante in that match up and with Taskmaster I feel it’s pretty even.
As the terrible comentator on the Falcomist match there were a lot of things I noticed:
I understand you were sick that night and normally wouldn’t drop some of the things that should have lead to dead wolverine and the like, I’m sorry I didn’t hook you up with acetaminophen sooner. D:
-You were fighting as if he didn’t have Haggar on his team and relying on Tron when she won’t work against Haggar. Here are some points the he either did or didn’t capitalize on where there were bad Tron summons: 0:27, 0:34, 0:39, 1:01, 2:05, 2:22, 3:34, and 4:56
-In general your Dante and Task were way too offensive/aggressive against Wolverine, when you have Dante on point with Taskmaster assist Wolverine needs to work really hard to get in
-In the situation of falling into plasma ball from Sent at 0:51 you use sky dance, it’s more effective to either air play and hold for delay, hammer if you’re super confident in your timing, or killer bee over which you were high enough for.
-Bad hard tag against Sent in the first match, he didn’t fully punish but a DHC would have been much safer there especially with how little Sent can do off of blocked arrows.
-A lot of damage came from cross up divekicks, with task on point you can counter if you’re ballsy, otherwise again you’re playing too close to Wolverine a lot.
-When your Tron was on point you were super jump naked Cing while he still had Haggar assist alive, that’s 100% reactable on his part and should be approached with more caution.
-Not enough stand B with either character to AA wolverine, both Dante and Task have amazing stand Bs for fighting Wolverine.
-In the last match you walk purely backward before the start, even if you don’t want to start in their face treat it like Marvel 2, walk forward then back so you’re farther from the corner.
-You press a lot of buttons when drones are on screen and Sentinel’s not in reach. 5:14
As stated as when I was on commentary almost all of his damage came from:
A. You running into Haggar.
and B. cross up Wolverine Divekick/Berzerker slash
Some things that would likely have supplemented you in that fight which I didn’t see you using:
Task on point: Stand B, A Counter, Jam session assist when Wolverine super jumps (He can’t call assists then and if you end up push blocking him he eats a combo.), jump back angled arrows + tron, Vertical arrows + tron, dash forward dash back, Respect for the mayor of Earth.
Dante on point: Air play + either assist, AA jam session against super jumps, Stand B, gun cancelled normals to control wolverine’s space especially weasel shot, hysteric, crystal, dash forward dash back, hammer, respect for the mayor of Earth.
Tron on point: Preventing this from ever happening.
You’re still godlike these are just my observations from this match. Honestly you had a worse match against Haggar assist than you did against Wolverine.
Hope this is helpful! ^.^
Great info, I’d rather more than enough with things I disagree with than small amounts. Anything I don’t mention is an agreement, thanks again.
Drones; I’d rather take a 2 hit combo or really really hard confirm (In this case being I know Falcomist does not confirm air drones hit) than trying to block wolverine’s bullshit, but good mention.
Walking forward/backward; if I walk forward at all, I’m in grab range, meaning he gets free tech mix up with haggar. I don’t like it, because my assists are useless against his in that situation. I’ll take the corner instead.
I respected the mayor this time :] Your crystal suggestion was perfect, pre match. Thank you.
About the sky dance over plasma ball, I mistimed it slightly, but that’s the only way to punish the ball at that height. Hammer wouldn’t have worked, killer bee would be too fast, air play wouldn’t punish. I just did a quick calculation on the spot but misjudged it a little. In almost all cases I would just block it, but I couldn’t right there or I would have died.
EDIT: And of course, even if I disagree you could be right.
As for walk forward/back you can block Haggar after the tech if you know the timing. This is mainly from Marvel 2 but I find is still important to Marvel 3. I think especially with Dante on your team the more you push your enemy toward the corner the more difficult their life will be and doing that at the start of the match is great.
I personally when confronted with a character backed by a reversal assist at the beginning feel one of the most stable options is walk forward then jump back before the match starts force them to commit to a jump throw. However in most cases I RTSD. >.>;
I didn’t know he rarely hit confirms off of drones as AA, good to know!
You need to give even more respect to the mayor apparently! So do I unfortunately. >.<
As for sky dance, sometimes being 100% safe is better than punishing, if you could killer bee over him then have him cornered with a potential chance for a safe DHC that may or may not hit that would be better than maybe sky dance punishing. On the air play it’s not to punish it’s just to hover in the air out of harm’s way for awhile.
Are we gonna get in some more games soon? My Dante leveled up over the weekend now I do 1/3 real combo 2/3 day -1 combo!
Oh, you meant respect the mayor as assist. Yeah, that was my fault I guess. I just felt so unstable on defense in general.
I dunno, giving wolverine access to grab tech mix on haggar just seems like an awful idea. Now I have to block haggar and worry about quick lows or not block haggar and worry about instant overheads or cross/noncross/grab. Not my cup of tea.
Yeah, toss up on the sky dance one. shrug
We can get more games soon. Maybe even tomorrow, if you’re available? I get out of class sometime around 6:30-8.
If you block Haggar and don’t advanceguard the lows don’t need to be blocked low, and the cross ups don’t need to be blocked cross up until afterward, if you know when to safely advance guard in the haggar string before going low it can make things much better, and all your non Tron characters don’t need to be afraid of instant overhead when an assist is on the way out.
I’m definitely free tomorrow, though we’ll need to find someone with a console or head to Starbase and my normal ride is moving, maybe I can chip in for gas/bridge toll and we head out there?
Chrisis, lows always need to be blocked low. :[
I would say Starbase is the better call, lets carpool it. Time to apply everything we just went over
Lows need to be blocked low depending on where they are in the string, I know I’ve had auto-guard correct a lot of things for me when people do things too quickly for adequate mix up.
Or maybe I was just blocking stuff with Zen super powers by accident, I hope it was the former or that the latter can be applied in something more financially beneficial. XD
As for Starbase just give me a call when you get off class and tell me where to meet you, if you can just get to my place that’s easiest.
Also I have some new theory stuff regarding murdering Phoenix I want to discuss with you, I’ve come up with a new approach to how I want to play that match and I think it’s potentially superior to the previous one and it applies to your team as well.
To my knowledge, there is no “auto-guard”, and you will always get hit by lows if you don’t block them. If that’s really not the case, I’m both out of the loop and horrified.
I’ll keep you posted, I’m pretty sure I can just get to your place.
You definitely have autoguard for overheads and cross ups while in true block stun, though I think you also do for lows.
Auto guard for cross ups is for sure, and auto guard for overheads is simply because default blocking is considered high. You should still have to block the lows. :]
Maybe Marvel 2 just made me good at blocking then, I don’t know. XD I could swear there have been times I’ve been holding back and avoided lows, also I know there are some things that are patently wrong about blocking 2 attacks at the same time in the game, IE:
If you hit high and low outside of a true block string it’s unblockable, if you hit unblockable and a normal hit at the same time during a block string it’s sometimes blockable. (Most apparent with Jam session + Viper/Task where if their unblockable connects on the same frame as one of the jam session hits it gets blocked some of the time.)
Hello fellow Dante players , I mainly a Mags player that recently picked up Dante. I thought I’d share a vid here of me using some of Dante’s Bnb combos incorporating Mag’s and Akuma’s assists. http://www.youtube.com/watch?v=lzMPsBh1ivI , So far I’m really enjoying Dante, He’s so fun to use
I know you guys already have way crazier combos than these, and to be honest Zero was the main focus of this video, but there’s still some Dante stuff here:
Shouldn’t be anything new to you guys though.
Made a video to demonstrate “bold blocking.” Basically lets Dante block on reaction to supers. I’ve known this for a while but never got around to demoing it. Someone’s probably figured it out now, but I haven’t seen a video so here goes.
[media=youtube]1KgN2SpiBWk[/media]
Good shit. When I first started playing Dante about a month into the game, I had this exact idea and talked about it on multiple occasions on the OS stream. When I finally sat down in training mode to try it, I thought it didn’t work and gave up. Really glad you posted this, because now I see why it wasn’t working for me – I was testing with slow supers. When I originally tested, I quickly found that you can’t do anything (including block) for the first bunch of frames of Bold Move, but I didn’t consider the idea that you could cancel the startup (while you’re still grounded) into blocking.
So now it’s just a matter of knowing which supers you can buffer the Bold Move for, and which supers you have to try to time the Bold Move for. Even if you mistime it for the harder ones, there’s no reason not to try since you’re going to get hit anyway (unless you can just cancel into level 3 or something).
Pretty much every super in the game has 1 frame startup after the super flash, everyone else is usually below 5, except for obvious ones like HSF or Magnetic Tempest or anything that takes a while to travel full screen. Some like Tron’s super showed in the video is an unlucky 6 frames, but for the most part you don’t have to worry. Also does not work with 0 frame supers like Doom’s level 3.