Dante Video Posting Thread

I want to post my video with dante and sentinel drones that does 1.1 million, but I can’t figure out how to increase the quality on my dazzle. I can only get 240p which is so bad.

can anyone help me out here? I’m using a dazzle/pinnacle 14. could someone post a link or any advice at all would be much appreciated. yeah, I’m desperate.

Send me a screen cap of your dazzle settings

I love you. So much.

[media=youtube]FR_C367v2rQ[/media]

Stolen. Or what of it I can do is stolen anyway. I don’t play Doom/Sent. I can still do most of that lol. Sick combo. How much does it do with level 1? That Skydance ground bounce reset is vital now. If you’re not doing that shit you’re doing something wrong.

Even though mashing Million Dollar causes two hits, I’m guessing that its really just one hit that causes 7,200 damage (as shown in every single umvc3 dante video ever)

So, at maximum scaling that leaves us with 7200 * 27 + 20000 = 214400 damage.

622500 + 214400 + 700 (because I should have been able to get one more hit of Sky Dance at the end)

= 837600 damage. Not really that impressive, but that team could DHC to Plasma Storm -> Sphere Flame and do a whole lot more damage than Dante’s level 3 would, which would probably be an official meter-positive TOD on most of, if not the entire cast. I should try that some day. (Or at least calculate the damage)

Alright I’ve tried that combo out. I did it like once out of 8 times or so (gotta go to class for a bit). The hardest part is NOT getting the Skydance hard knockdown after Volcano~Beehive st.:s: Clay Pidgeon Stinger. Besides that it’s pretty easy.

thats the part im stuck in… how do you not get the hard knockdown after the clay pidgeon stinger skydance?

I figured it out. Wait a bit after the first volcano into beehive, then backdash and finish the rest. They need to be very low so they don’t go behind you.

It also helps to delay the skydance so that the other character is low enough to actually get hit by the final hit, otherwise you might get the hard knockdown without actually crossing under them, which is actually a really fantastic combo as well. It might be possible to build even more meter by getting the hard knockdown without crossing under, then doing acid rain > volcano > j.S > > call drones > million carats > skydance > beehive > etc.

would it be because I’m using a mac? I’m pretty sure the program is fine. its the schools computer, :(.

Made a video to post on Eventhubs and SRK but I’ve seen that it’s basically already been done (that’s probably where I got the idea from) but incase someone doesn’t know I believe this is vital information for Dante/Vergil/Wolverine.

[media=youtube]Z89IWI1pIkw[/media]

Dunno if this is old or not. This is the combo I do against people pressing buttons on entry. j.:m: is huge and will most likely beat any buttons they press coming out of the gate. Except probably Foot Dive or something.

[media=youtube]DWS8FZB0TiY[/media]

@ 1:38 - How the hell does he bold cancel teleport in front of the character after stinger? I can go behind a character but he goes directly in front instead of behind…

Figure I should post this here too. It is a video after all.

A little something I figured out last night (this morning), you can use Vajra assist to combo off of Dante’s ground grab.

[media=youtube]Xqwja5PWoCw[/media]

X-Ray’s posted up a nice video on resets off the grapple. When you have to watch the same mix-up a few times to see when the sideswitch is, that’s a good sign I think:

[media=youtube]-QwotckDMD8[/media]

[media=youtube]ObNJGQBxVnc[/media] Pretty sure this is old, but i’m still adjusting the quality of my stuff, so anyway, this is my Mid-to-corner BnB
770~790k with drones for 1 bar… i guess its ok

On the opponents entry, assuming I have no time to set up an Acid Rain, I use j.h > Air Play > j.h > whatever, and usually call Sentinel at the same time as the first j.h, with the intention being to force them to block the drones so I can do whatever mixup I want to. The idea is to put them in block stun and then land on the ground as soon as possible, leaving me with plenty of time so that I can cross them up 2700 times. It’s important to space the first j.h to be at a safe distance, preventing XFC bullshit from getting you killed. However, despite that, this setup is pretty fraudulent; anyone with an invincible hyper that travels past halfscreen and can hit two characters (Read: Spencer) can completely shit on this due to blockstun ending when a character lands on the ground.

Giving this some thought, it would probably be possible to cancel the second j.h into Hammer/j.s in an attempt to keep the other character in block stun (due to Air Play stopping Dante’s momentum, if the opponent simply blocks without pushblocking, they will land sooner than Dante). Maybe you could just chain the first j.h into j.s, and cancel into Air Play if they block it. I should test stuff.

Also, I noticed that you jumped forward towards the other character to start the combo that you posted. Don’t do that, it takes away the advantage of having ridiculous halfscreen normals with no hurtbox, which that you can just space yourself back very slightly so that Herp Dive won’t even touch you. Though, get too far away and j.m > Air Play won’t combo anymore (damn hitstun nerfs), so I just use j.h instead, even though the horizontal hitbox is smaller/it has more startup. Does more damage though.

[media=youtube]msozgHbCkdk[/media]

what yall think?

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Just played a few matches and using this bit of advice I found out that with a bit of practice, you can press jM on reaction to seeing Strider come out or hearing “Crossover Assist” to hit him out of his Vajra assist. Since assists always fall down after a hit, at sj height you can link a jS and at normal jump height you can link Hammer. Seeing as how your opponent will probably either be blocking or pressing buttons, you can probably get a good bit of dmg off Strider (or be able to kill them both if the opponent got hit by jS/Hammer’s obnoxious hitboxes). You could probably even land and do a few Twisters which has projectile durability so things like Wesker’s gunshot wont go through.