[media=youtube]AavwtvRTJ7I[/media]
So after seeing that new tech, I just had to try to incorporate it into a combo.
It seems that if you’re on a platform, you can get an extremely fast aerial neutral square (think empty cancel height). This lets you recover really fast and combo into square, square, square with ease. Also, it can only be performed off of a raw angel step. So you can’t cancel into it after a triangle move. This does mean however that you can incorporate it after an empty cancel.
It seems like this is the only viable thing to use in a combo after the direction change as side square (scythe swing) keeps you floating for a bit, ruining your chance to combo. It also takes away your circle move so if you do the directional change into scythe, gunshots, that’s all you’re going to get. You could also cancel into down circle but that whiffs if you try it in a combo.
The square move that comes out isn’t 3rd hit of a square combo (like it would be after a regular angel step), but it’s the first square in a square, square, square chain.
The second clip in my video shows a simple loop using the direction cancel into neutral square. It only generates 5 AP per hit so its more efficient to do 10 gunshots instead. You’ll also notice that when I do the direction change, I’m using the edge facing Dante’s back.
The third clip shows off what I think is the real potential of this tech which is grab resets. If you’re like me, you’ve probably developed a rhythm when you’re doing empty cancel loops. So throwing the empty cancel in after the second hit isn’t impossible but it may lead to drops if you aren’t use to performing it. This is very situational as you won’t always have a platform with the right length.
Which brings me to the last clip in the video. You don’t need to be on a small platform to pull this off. You can do the direction change with the edge your opponent is on. This means that you can theoretically do this off any platform that has an edge. I say theoretically because this is ridiculously difficulty to do. The timing on this is much harder than an empty cancel with 10 full gunshots. I like to think that I have good execution but it took me a half hour to record that 3 second clip. You need to do your dash, cancel it backwards after you pass the ledge, wait till you’re on the original side then press forward and release it before pressing square. Timing all of that in a very small time frame is incredibly difficult. Most of the time you’ll get scythe slashes, be facing the wrong way, cancel too quickly or just miss completely because the timing is so tight. I’d say that you should never try this one online and only offline if you’ve practiced it like crazy.
I also noticed that if you perform down square or up circle at the exact moment you hit the edge when doing the direction change, Dante will perform the grounded version of the move but will fall through the platform as he attacks. Couldn’t find much use for this since it is also very difficult to time so I didn’t bother recording it.
So all in all, its very situational tech but anything that lets Dante be more stylish is nice.