Hey Everyone, I thought I’d work on a Dante thread as he’s been my favorite character so far. Please if you have any suggestions, tips, and/or submissions post up!
Notation Updated
I’m fairly new to Shoryuken but have been playing fighting games since SF I-II in the arcades. I look forward to see where Dante goes in PSASBR. Lets all level up our Dante game!
Meter Levels: (Thanks UltraDavid!)
Lv1: 150
Lv2: 250 (400)
Lv3: 350 (750)
1 (Square) Moveset:
Hacker: 1, 1, 1, 1
Meter Gain: 5 | 5 | 10 | 20
Notes: Third hit triggers crumple on grounded opponents. Fourth hit triggers Eject Roll on grounded opponents and Eject Tornado on aerial opponents.
Karma: f.1, 1, 1
Meter Gain: 10 | 4+2+2+2 | 30
Notes: First hit triggers butt-drop and hits opponents behind Dante. Second hit triggers Lift. Third hit triggers Eject Tornado.
High Time: u.1 (Hold for Auto Jump)
Meter Gain: 20
Notes: Full Launch
Tremor: d.1
Meter Gain: 20
Notes: Lift
Aerial Rave: j.1, j.1, j.1
Meter Gain: 5 | 5 | 30
Notes: Third hit triggers Eject Tornado.
Hunger: j.f.1, j.1, j.1
Meter Gain: 5 | 5 + 5 | 20
Notes: Second hits opponents behind Dante on the backswing. Third hit triggers lift on aerial opponents and Butt-Drop on grounded opponents.
Roulette Spin: j.u.1
Meter Gain: 10 | 10
Notes: Second hit triggers Lift
Helm Breaker: j.d.1
Meter Gain: 10
Notes: Triggers Knockdown
2 (Triangle) Moveset:
Ebony and Ivory Quick Shot: 2, 2
Meter Gain: 1 + 1 + 1 + 1 | 1 + 1 + 1 + 1
Ebony and Ivory Rush Down: f.2, 2
Meter Gain: 1 + 1 + 1 + 1 | 1 + 1 + 2
Rainstorm: u.2
Meter Gain: 1-5 per shot
Notes: Forces Dante into aerial state
Gun Flurry: d.2
Meter Gain: 1 + 1 + 1 per side
Aerial Ebony and Ivory Quick Shot: j.2
Meter Gain: 1 + 1 + 1 + 1
Aerial Ebony and Ivory Rush Down: j.f.2
Meter Gain: 1 + 1 + 1 + 1
Inverse Rainstorm: j.u.2
Meter Gain: 1-6 per shot
Aerial Descending Rainstorm: j.d.2
Meter Gain: 1-5 per shot
3 (Circle) Moveset:
Parry: 3
Meter Gain: 20
Notes: Counter; triggers butt drop on grounded opponents and lift on aerial opponents
Angel Boost: f.3
Meter Gain: None (Command Dash)
Notes: Neutral 1 becomes Rebellion Fury 4 if canceling into f.3
Shredder: u.3
Meter Gain: 3 | 5 | 5 | 5 | 2
Notes: Full Launch
Flush: d.3
Meter Gain: 20
Notes: Lift
Aerial Parry: j.3
Meter Gain: 20
Notes: Counter; Full Launch. Invincible during counterattack
Aerial Angel Boost: j.f.3
Meter Gain: None (Command Dash)
Notes: Neutral 1 cancel becomes Aerial Rave 3 if canceling into f.3
Aerial Shredder: j.u.3
Meter Gain: 3 | 5 | 5 | 5 | 2
Notes: Full Launch
Aerial Arbiter Hurl: j.d.3
Meter Gain: 20
Notes: Lift
Throws:
Kicker: f.r.Analog
AP Penalty: 15%
30AP of Super Armor
Notes: Eject Tornado
Pay Off: u.r.Analog
AP Penalty: 15%
30AP of Super Armor
Notes: Lift; combo starter
Hammer Punch: d.r.Analog
AP Penalty: 15%
30AP of Super Armor
Notes: Knock Down
Supers:
Rebellion Triple: Level 1
Dante slashes three times with the final blowing producing a short-range projectile.
Duration: 3 seconds
Stinger: Level 2
One of Dante’s signature moves. He thrusts his sword forward across half the screen or until he collides with a wall or ledge.
Notes:
Be careful as certain Stages will cut off the Stinger unexpectedly. Example: Columbia stairs will cut off the Stinger.
Devil Trigger Unleashed: Level 3
Dante’s Devil Trigger makes all of his attacks instant kills.
The Super triggers float effect on opponents for 6 seconds upon activation. Opponents respawn at normal speed.
Duration: 13 seconds