Yo Rizhall, do you know if Guard Crush is available for casual play everyday?
I always want to go but Wednesdays are my busiest days…
The Next Level is usually opened every day. Friday’s probably the best day, along with Saturday. It’s $3 an hour, I believe? But $10 will let you stay the whole day.
Do you know how to get in on Guile?
It’s pretty much to same ball game, just watch out for the dread kicks.
except that jhp stuffs flash kicks but not up kicks
This too, but it’s pretty much the same concept. You can safejump the fuck out of Dee Jay too. (Not that you can’t with Guile, but it works better on Dee Jay, I find.)
yeah I typically go on Monday since I work Wednesday.
I use jhk much more than jhp when it comes to jump-ins as it reaches further and it is active 2 frames longer. But I see most people use jhp more. Is there some difference in their priorties?
i just use jHP cause it looks cooler and makes a cooler sound…
jHK also comes out 1 frame sooner btw
dunno if it stuffs flash kick though
Is monday good as far as turnout?
j.HP has a lower hitbox, so with a move like Flash kick, it’s more likely to stuff it because you can hit their lower hitbox.
The j.hp on knocked down characters are mostly used like this.
[media=youtube]RfLsW2jibyM[/media]
@0:33 flash kick wiffs the same way also.
Sadly no. I just go to work on my execution (lol) while my stick is out of commission. It’s pretty dead Monday. Like 7 guys tops.
How many steps does Vega take in relation to his Izuna drop to do that j.hp?
From looking at it, seems like only 1
Jf fierce has 5 frame startup and 4 active frames. Jf roundhouse has 6 frame start up and 6 active frames.
http://wiki.shoryuken.com/Super_Street_Fighter_IV_AE
Jump fierce has a better hitbox going downward (It is very powerful on the first frame!), but jump roundhouse reaches further sideways.
You’re Kamisama right? Your Vega is sick…I saw your “Vega beats wake-up Shoryukens too!” video on youtube…I noticed that after the Izuna drop you tend to take what looks like a very small backstep…any say or tips on that safe jump?
my bad…
i just assumed it came out a frame sooner but apparantly it’s just the hitbox that goes further down compared to jHP
Yea, that’s me. The best tips that I can give you on that is to do it on training mode as Vega being on second player (And make yourself Ryu or whoever else you want to test it on), so that you could test to see if you did it right. The hardest one to beat is MP SRK so you could usually get away with just testing that one. You can mash the dash and hold back immediately. After you see yourself go back a little you just jump in. If you do it too quickly then try to do a it a little slower, and if you do it too slowly, then jump later. You also want to press the fierce when you are pretty high up since people usually try to walk under you and then get stabbed.
@ Vegaman- If you are unsure, then you could always check the frame data. Also I believe that Jump fierce actually has the lower hitbox. If you study the pictures carefully, then you will see that the hitbox on frame one is further than the claw but decreases after every frame! I cannot test this though, since I no longer have an Xbox or the game. So one of you will have to test it for me. All I can do is measure the picture and it looks like it goes further down.
From what I’ve practiced in training mode, that set up avoids MP SRK (Which is the most viable reversal / anti-air) But doesn’t avoid LP SRK at all and you’ll get hit by an ultra combo if they read this tactic.
Yeah it already says in the first frame of each move what their reach is. Jhp is 0.850, jhk is 0.800 and in the second frame 0.850. So in the beginning jhp reaches further down.
That should not be correct. I have tested this with all the SRKs and it beats them all, as I have demonstrated in the video. If you don’t do it on the exact frame… then yea you could lose to one of them, but beat one of the others. That’s why on my video I said it was extremely hard to do. I did not check the ultras though and I am currently unable to. It might jump over the ultra though if the ultra moves him forward just enough like in the MP SRK.
Edit: Oh I think I might have misunderstood. Did you mean that if they followed my suggestion, that they wouldn’t be able to get the timing right?
i assumed that it came out a frame earlier because i was messing around with jump back fierce and jump back roundhouse as instant air overhead about a year ago when super had came out.
jump back HK hit more of the crouching opponents than jump back fierce but it could just be shitty execution… it’s too far back to remember.