Dance with the Claw: Vega Match-up Guide/Discussion

I don’t see you having figured out any matchup yet. We all, including you, came in here believing we knew shit, but we didn’t. First you said Bison was easy too, now you get to chew on the real stuff.

My personal opinion on what you wrote (I feel you, it’s just like me vs. anothe really good Bison)
He’s better than you, you’re not attacking, you’re too afraid and you’re not determined to win.
Sometimes you need to get in there and start making him guess instead of just waiting for him to come to you. And analyze please. Analyze his habits. You’re also playing against the player.
Watch some matches of Bebop vs. Sanchez.
Focus works good against j.hp.

Sorry, this is probably not what you think good advice is
Warukatta ne;)

the trick is that those dive kicks as random as they seem arent as random. for example

dive kick - cr.lp - cr.lp - cr.lp - dive kick/throw/galatctic tornado into EX messiah.

thats an example, now the player will use this as a templete and will try to mix it up.

if he dive kick cr.lp - cr.lp - cr.lp and there is a short pause it means he is tick throwing you or wall diving again or baiting so its a 50/50.

A good player will dive - cr.lp x amount - dive x amount repeat finishing with a tick or galactic tornado and if he has meter he will either attempt to EX messiah and depending on which variation he uses he can go to cr.lp into more mix up or just wait a while to bait out a move so he can punish. What you have to look for are those pauses. Within those strings there is a big hole that can be exploited. Those paused can be punished by ST, jumping straight up or wall diving out of there. But you have to be carefull because if you use ST it either beats the next dive kick or throw, but loses to the block, and if you use it all the time he’s bound to catch on and that = free damage, so you have to mix it up. But what makes this good is because dive kick loses to ST, and since Rufus has no kara throw you have and extra x amount of seconds to react to a tick throw.

Its all a statistic that can used to your advantage if you can read the player and have a basic understanding of the character and then used a calculated guess using information that you have gathered from playing him. and since Rufus dive kick is such a basic move its easy to break once you see the patterns that the player is using and usaly its never random it always follows a template no matter how random it is. coinsidentialy this is what makes Balrog’s ticks weak, if you can hear, visualize, and react to the pause in his jabs when he tries to tick throw you.

take it with a grain of salt.

edit: and this for the wall dive shenanigins only, the only other thing i can tell you is if he has Ultra dont jump to AA him, and if you keep him at footsies range fish for FA when he dive kicks you and go for st.hp - cr.mp xx EX FBA.

Well played Sasaki.
Funny thing was that while playing him i asked my self why the fuck did i ever post that. So much worse than Blanka.

any way the problem is that he frame traps me a lot that is something i havent seen. there is no room for error because he will push you into the corner. if he does a block string ending with sk i cant throw or punch because cr.lk beats all 3 frames. you cant option select throw, or whiff you get punished, and once in the corner the guy is contempt with perma lock and i do get out of it. And if I try the aggressive route bison can shut you down so fast with st.hk and its retarded stupid. the problem for me is finding a way in staying in, and causing enough damage to end the game. i can compete with his pressure, most of his damage is from untimed tick throws on my end. and when i try to work a way in it ends with a st.hk to the face when i try to poke him to get a way in. as for the Sanchez vs Bebop this guy plays completly diffrent, much more aggresive than sanchez but ill hit those up. As for analyzing him yes i have i know what he is going to do, but the as i said the damage dealt to me is untimed techs, and st.hk to the mascara and those are easy enough for him to land while playing footsies, or in a jump in. While the damage i deal to him are his mispaced SK, FA crumples , elaborate block strings, and HS whiffs and those opportunities are rarely presented. Thanks for the advice though maybe it does need more FA but in a diffrent manner or St.Hk on my end. hmmm , you just gave me an idea thanx.

have no idea what the german phrase means please enlighten though.

Hey guys,

I’m having trouble against Balrog (Boxer), but especially against the one my friend plays. He plays Balrog a little unorthodox and he tends to jump with roundhouse… a lot. It really bugs the hell out of me because no move I throw out can counter it out of the air (Scarlet Terror only works depending on the angle he’s jumping in at). This leaves me in the unfortunate situation of surviving a constant block-string while I wait for an opening and usually after a while I will mis-time the tech throw, which resets the whole jump-in loop.

Any tips on how to counter this? I try to neutral jump roundhouse him or air throw, but most of the time it appears he anticipates my counter jump and does not jump in, which leaves me open to either a headbutt or a TAP when I land.

Speaking of headbutt, I thought it was not an armor breaking move but it has broken my armor many, many times. Is it an official armor breaking move?

My advice is to stay on your toes, start running, and take advantage of Rufus’ lack of anti-air when he doesn’t have meter. you can set up lots of EX FBA combos against him so nail him with huge damage and mix it up from there. Bait the EX messiahs but if he’s good he’ll use them in very sneaky situations. Be extremely wary as with Rufus one mistake equals one ultra getting soaked in. I like to take the offensive right away during this match, while Rufus has no meter. Jump ins and chip RCF, sweeps, pokestring combos. Maybe you’d prefer to end it while you can. Make Rufus panic.

aside from that own the air and don’t let him think he can do j. rh - ultra. make the air your domain and come down on his specials and over his dive kicks with neutral jumps. That’s my strat against Rufus.

Eddie, I believe all non projectile specials break armor on reversal.

Ken B, That Rufus matchup sucks once he gets meter.
I just start off the round by being a real asshole and dragging my balls over his face since he doesnt have his EX jesus kick.
Rush him down early, ST in between blocked messiahs to avoid the guessing game, and nj.rh his dive kicks.

Good Luck.

rufus is a easy match up let him chase don’t fba unless you are sure or you will eat snake strike use shy high claw more my win rate against non-charge character is high:smokin::bgrin:

Yeah so uh…Boxer can combo full ultra off a far standing jab.
That matchup just got a whole lot shittier.

saw that as well but I don’t think people are going to do it often simply because of how difficult it is
much like the fact that C viper can use her ultra off of jabs, but you don’t see people doing it simply because it’s hard

I know ( tell me about it ) he can also combo ultra after one of his dash attack
the match up is 6-4 anyway u have to keep moving and not getting hit. basically Shenanigan

I dont know fellas, its not looking good.
I got it on my 4th try and my execution is ass.

well I dont see it as being that bad. he can combo of st.lp its 1 frame and that does make it real viable in a match, but that doesnt mean its going to be any worse. just look at Ryu and his 1000 and 1 ways to combo into ultra, if its not of a headbutt then its going to be a punch now. But at the same time its one extra thing you have to look out for. Oh well…

What the hell? Have you ever played me?

I just wanted to bring this up. Last night I was playing a Sagat who noticed that I liked to use FA a lot, so he started TKing to break it. Anyway, second round came along and mid match I anticipated a jump-in, however, he did a TK and I actually grabbed him out of it. I knew this worked, but had completely forgotten about it. Sooo, the rest of the match I would FA and then throw him out of his TK.

Anyway, I bring this up because I’ve noticed a trend on xbl that most sagat players will sit back and FB at you all day and if you try to move in on them they will just do the forward step tiger knee (kara) to knock you back into the corner. Not that xbl is the bomb or anything. I just noticed a lot of you guys get on there and I haven’t seen this brought up, so I thought I would drop it off. It may sound silly, but I slammed this dude like 6 times before he got the message.

I am not too good with Vega. I may post more. I don’t main him like I use to but I play him for the heck of it.

Vs. Boxer.

I mean that matchup is bad. You jump in you eat a headbutt. cr.LP out prioritizes most your moves. Wall dive/Ex Walldive can be headbutted if i remember correctly.

But what you can do is react to Rog’s charge punches and counter with EX Wall Dive, EX rolling claw, Ultra, etc…

You can keep in back with St. HP and cr. MP. but you have to be careful of the headbutt.

You can also make them whiff headbutts which is a common strategy for all characters against balrog.

DF+HK is risky to do. Be careful.

I tried to test this myself in training mode, but I suck with motion characters, so hopefully someone can tell me. Does Abel’s cr.HP–>Ultra always whiff on Vega?

Its happened in some player matches, but those were online so I wanted to test offline, but can’t do the combo myself. I also checked the Abel combo/glitch thread, but in the few posts that mention who this combo doesn’t work on, no one really cared enough to try it with Vega. I’ve noticed in a lot of the other character’s match-up threads, they don’t have much to say about Vega.

Personally, I hope that there will be some balance set after dash/super and claw will hike his ass off the bottom of the tier chart and get more fame in other characters discussion pages ^^

Will certainly be interesting to see if Capcom have actually listened to the problems raised about claw here and on other boards.

Today i discovered one more sad thing.
I use to df+hk vs akuma and ryu, to hop below their jump-in, and if they block to set for a throw, u/b+hp mixup…
…but a lot of times i do df+hk and follow up with a simple standing hk to hit them if they try to tech my throw, until today

If ryu and akuma crouches block vs df+hk, my close.hk don’t hit twice, and i get owned!!

I have just lost another weapon vs ryu and akuma. Those two matchups are driving me insane! I hate them both.

Yeah it sucks because you cant learn what the enemy is thinking.
They dont give Vega enough respect to consider him a threat but sometimes that can work in your favor. Because of that, sometimes you get to fight people who arent well versed in the Vega matchup and fall for a lot of basic shit.

Just wait to see some of those asses return to Vega after he gets a buff in SSFIV
And I’m NOT talking about tournament players.