If Rufus does EX Messiah, you block and made him waste 3 bars or he lands in front of you and you hurt.
If Bison does EX PC or EX SK you block and punish hard. If he does EX DR or EX HS you whiff, and you simply jump and air grab. If he Ultra’s 2 Block is your option cuz Ultra 2 catches you on start up frames for jumping.
BTW, i dont know if this applies to others, but Vega really doesnt have a lot of safe jumps. But he has safe meaty attacks. I’ve done a set up where after ST i think i did LK ST and i did cr.lk and Ryu’s DP whiffed and missed where a safe jump would have been punished. Needs moar testing.
Ok folks i have some more interesting things to show and talk about.
cst.mk
at first it seems like an ehh move. But its actually a very good poke, and frame trap move which serves the opposite purpose of cst.hp. Where cst.hp punishes OS tech, cst.mk punishes mashed pokes and not only that but I found a particular use for it in matches where
st.lk - cr.lp - cr.mp - EX FBA
wont work.
From what Alex found out about cr.lp - cst.hp OS punish, you can substitute cst.hp with cst.mk. This move has a 6 frame start up, with your +1 on block from cr.lp or +0 cr.lk you can follow up with cst.mk. This can stuff a lot of moves in which if they did jab or some poke it will stuff it. The best part is that on counter hit you are on +4. That means that you can do
ch cst.mk - cr.lp - cr.mp xx EX FBA
and the best part is that it works on everybody even people with wonky hit boxes like Balrog where st.lk - cr.lp - cr.mp xx EX FBA wouldnt work.
Another great thing is that there are plenty of ways to set up a cr.lp counter hit right? If you are good at doing those you can link cr.lp - cst.mk - cr.lp - cr.mp xx EX FBA. Made possibe because of the extra +2 frames of hit stun when you land counter hit cr.lp making it +6. Of course this combo is hard and many of you will dismiss it as not really worth the effort.
Of course the most practical set up for frame trap and counter hit is
blocked jf.hk/hp - cst.mk
edit: you can also do
CH - slide - lk/mk/hk.ST - cst.mk beats mash jabs and grabs where cst.hp wouldnt because of its 9 frame start up which is fucked up by some characters faster wake up.
also the same applies to
CH - hk.ST - hk.ST follow up. I should make a list of who this and doesnt apply to.
Meaty CH frame traps are gdlk, since they allow you ways to punish moves and certain things. one example is cst.hp to punish back dash. etc. Helpful in matches where opponents try to back dash etc.
did you know guys know that if you hold forward when close enough to use a close attack you get the far standing version of it. As opposed if you leave the motion in the nuetral position you get the close variation. This helps in match ups cst.hp is useful for pressure.
How do you guys deal with ryu players constantly crossing you up and spamiming crotching light punch into tick throws. The flips are punishable, I cannot backdash, and st gets stuffed. so I’m kind of at a loss. Any tips you guys could throw my way?
do not spam it, i rather do the standing tech than the OS tech, simply cuz u have to be more precise with it, and if u spam it u can get a cr.lk and get counter hited or even get thrown instead…
i am facing this problem as well. vega is free to jump in imo. once they are close. they are jumping in like there is no tommorrow. we need some respect !
and how to face those gouken that shoot fireball (up and down)from 1 corner ? i am having hard time getting near .
You can go in by focusing your way , it’s so easy after you get use to it. Try random focus and get closer even if it’s up or down you will be able to go through. Random focus will help you so you don’t have to anticipate and focus on your reaction
What I do is wait for the first one to fly if its the one that goes across the screen, wall jump over toward gouken bout was you wall jump hold down. From there you can either Ex Sky Dive if no Ex bars do you d + mk to scarlet terror. Alot of Gouken players like to do that counter shit so just focus if that comes at you. Or last but not least bloody high claw goes through fireballs…
Cr.LP nets you +1 on block and you’re gonna follow up with cl.MK? You know that there’s a 5 frame gap here, right? This is not a good frametrap, especially cause it’s up close and most characters’ jab moves are in range and faster than 4F. That aside the fact that (like you mentioned yourself) hitting 1F counter hit links consistently is hard.