If Abel couldn’t roll around your pokes then I don’t think it would be so bad Why characters can side step pokes is beyond me. I get that it’s to get around fireballs, but that’s just dumb.
I guess some of you have seen Doctor Claw’s response to me saying the Abel MU is horrible. This is his response:
“I think Yun beats Vega 7-3, but Abel naw. In SF4 7-3 Abel, SSF4 7-3 Abel, AE2012 6-4 Abel, USF4 5-5. This is way I said it’s 5-5, Vega roundhouse beat all Abel get in options. Vega’s crouch hp beats Abel’s jumpins clean!!! To be honest its 7-3 Vega until Abel knock Vega down!!! You can zone Abel out with Vega, Vega got a os on Abel on Vega’s knockdown. The os is all 3 kick for a scarlet terror on wake up, but input it backwards. If Abel roll in front backflip comes out, if he rolls behind you scarlet terror comes out. You can do the same with Bison’s teleport, and psycho crusher. All 3 punches for Bison tho. This is good to do with Vega/Bison for Abel’s mixups after command grab. ”
Don’t know what to say except “Boy, what are you on?”
lol In SSF4 everything that he said was the same back then.
I can’t see how that OS is good at all. You will beat grab IF he rolls backwards, if he stays in front he will whiff the normal grab, KKK flip will come out and he will punish it with fMK xx Death. If he roll backwards you will lose to any kind of meaty that doesn’t have a blue hitbox. The only case where it will work is when he goes for roll > TT (which is never a go-to option, it’s a risky one), or when he goes for roll backwards > normal throw, aside from that, you’re REKT.
tl;dr KKK Flip is not Dictator’s teleport nor EX ST is EX Psycho Crusher.
Abel’s fMK has more range than the first hit of Claw’s stHK. If Claw hits one he gets 110 dmg. If Abel hits one it goes over 300. Statistically you’re meant to lose. Not to mention that stHK has a huge amount of recovery, any roll or jump crossup done previous the button will spell trouble. It’s a good button for sure, but it’s far from being enough to keep Abel away. The most amount of sucess that I got against Abels is when I’m passively waiting for counter poke attempts to whiff punish them.
In this replay the Abel player let him get away with KKK flip too much. He says that they were even in the set. If that’s the case Gustavo has to U1/CoD those backflips already.
I’ve asked about the MU for reiketsu and he replyed saying that it’s “hard” (his english is very limited, so I can’t talk in details about it).
Every. Single. Claw. Player in the world has a lot of trouble against Abel. Only two things may be happening here: Either we all are doing something very wrong or all the Abels that he is facing does not know the matchup very well.
I’ll wait to see a set of him going even against an Abel that does not screw up more than him.
Ugh, I’m done. I’m not arguing in the defense of the obvious anymore.
(But I think that Yun-Claw is 6-4 though)
That OS working sounds like lack of match knowledge. Flips are punishable and ST is slow to hit. Plus, once that technique is seen, then it’s a simple bait the next ST and punish big time on block.
Unless I’m wrong on this from lack of match up experience, if Abel rolls behind, your only real option is to block or throw. I guess it depends on what he does after rolling behind you.
Of course, if we had a viable reversal that wasn’t down back charge dependent, this would be much less an issue.
Guys, why don’t you write it as a reply to his comment and see what he had in mind?
It’s under this video’s first comment made by Daijo
Tell you what though, bad matchups or not, Im really loving ultra as Claw.
Rush down Chun has been giving me a surprising amount of hassle though, but I think a lot of that has to do with online making my block time way delayed lol
I love the Ultra changes but I think he still is weak in the same spot as he was before. The cross up gives him a lot more offense though, and cl.MK is a very nice tool that leads into links. Problem is, same as before, all his links are ridiculously unreliable because 1 frame.
Yeah the 1 frame makes it a little unreliable and prone to getting blown up because of it. I do however love his new tools, and red focus and delayed wakeup both work wonders for him.
I wonder about the ‘weak’ status though, sure it’s easier to win if you play bison for example, but when you play well claw seems very strong and very hard to deal with for the opponent.
It just requires you to play perfect that’s all…haha -_-
I wonder what silliness omega mode will bring.
If he didn’t have to charge everything he’d be so much better. Sad that his focus breaker all relies on db charge same as his AA. If you hit early with ST it’s a really good tool problem is needing charge for it. He is still weak on wake up but I feel his offense is a lot more solid all around. The one frame links are still a prob 2 frames would still not be easy but for us who are used to 1 framers would be like 99% consistent.
I know this is pretty basic, but ive been having troubles with it anyway.
But rushdown tactics with playstyles that online lag compliments, how to deal with it?
Like for example, i have a ryu on me, normally my reactions could stop his b/s walk up sweep/srk/grab tactics, but online its just a mess.
Any idea’s on how to make life a bit easier?
Everything i do seems to get blown up.
Backdash, he sweeps.
Focus backdash, he tatsus.
Block, he grabs.
Grab, he blows you up.
Is my only real option backdash/focus bd and try to keep him out with normals?
the stronger the player, the easier it seems for me to win, but the cheaper tactics really blow me up haha
Any ideas?
you’re being read. sweep and tatsu is very punishable. you just happened to be read. try delay your tech sometimes.
Mmm yes, incredibly punishable.
I’m trying to tech scarcely against these types, offline it’s fine, but online I dunno man…I shall definitely try delaying the tech sometimes however!
I’ll try to just keep blocking and get out of there ASAP haha
I might even chuck a video somewhere and ask for advice actually, that’s not a bad idea lol
Good way to see how badly I’m doing.
Are you still Claw all the way man? I hear a lot of people mentioning a certain Pumpkin lately whenever I chat with the PC community
claw all the way with some chun and fei thrown in to help me with rufus/abel
100% Claw here with a little bit of Ryu on the side when I’m playing casually. Serious though, it’s all Claw. Just like when I play SF2. These two have been my bros since the early 90’s.
I’ve always been fond of Claw and Bison haha through every generation of SF.
SFII, SFA3, CvS2, SF4, but it’s only been Sf4 that I’ve taken the approach a lot more seriously.i
Ryu and Fei on the side!, I understand chun with the connection of strong normals haha, why ryu / fei? Just so you guys actually have some reversals?
Anyway! Don’t want to derail the thread, matchup etc haha
So, what’s your approach to people who just play grab/frame trap pressure?
Like how I mentioned before with Ryu.
Because tbh, outside of grab/frametrap pressure, I feel incredibly strong in this iteration of SF4.
So how do you manage it?
I get grabbed a lot because of os between meaty or grab If I attempt to grab that means I press a button and I get blown up by a frame trap, if I don’t press a button, I get grabbed, and then rinse repeat. If I try to focus dash, I get hit on recovery by something and if I dash, I get hit on recovery depending on character and if I’m in the corner or not. Hate that part of the knock down game. At least if we had a reversal they’d have to respect us to a degree on wake up, which is why EXST having start up i-frames would have been nice. As far as they care, just walk up meaty, no need to even cross up, pressure us in our face
delayed tech fixes this
Not really it has that stupid technical pop up when you do. Player can just do something else. It might help a little here and there… It would be much more powerful without the tech notice.
no, i mean delayed crouch tech
You wanted to read that wrong, didn’t you?