Dance with the Claw: Vega Match-up Guide/Discussion

It depends on your timing. If you slide early, the moment you realise the opponent jumps, like Zeus does, noone can punish it. (Nor can Ryu btw) But if you do it late, you will eat slide OS

No. All they have to do is to OS something and they will beat it.

But until someone figure it out that they have to OS sweep when jumping in the neutral game… you’re already thinking that its a valid option. (Well, it is valid if the opponent does not punish it, but you got the point).

If you mean extremely early like in “I knew that you would jump, so I pressed slide almost by the time when you jumped”… I don’t know, that may be true, but then you could air to air with that reaction anyway.

And Zeus’s slides under are unsafe.

OK. Chun has done her lp fireball and walking towards you behind it. She is expecting your ex.st or ex.roll too.
What to do?

II would keep moving back. If closer, I would focus back dash it since she can’t sweep in time. After the fb is gone, you move forward, she has no charge

you can jump over it…and see if she can AA you properly. j.hp too good

from past experiences, jumping over after she follows a fb means you get anti air’d or get walked under, so i tend to not do it, unless you jump in with lk.

If you jump over her and do an aerial normal, a good Chun will start cr.lk-cr.lk-ex.LL-U2 on your landing. You can empty jump to be able to block on landing, but this time she can jump with you and do neutral jump hk.
Chun will be as close to fireball as possible, so focus absorbing the fireball is out of question. You will eat hazanshu, hp or sweep.

this is why i said if you’re closer to her, you can focus, because she don’t have time to walk behind it. but if you’re near full screen away, that’s a different story

I want that story :smiley: Because that’s where I find myself most of the time.

in that situation, i’ll walk back a bit. her fb will fizzle. she can’t do another fb again, so it’s footsie battle time. try to not be in that position again :smiley:

Yeah the fb fizzles, but you find yourself in the corner while walking back. That’s why I want a way out of that situation.
Chuns will always approach the opponent with this tactic if the opponent is far from jump in range :confused:
I don’t remember struggling with this MU earlier. But now it seems 5-5. It was 6-4 for Vega in my eyes before now.

This is why you need to stay midrange. complaning about this situation no different than asking what to do when zangief is in your face. You need to ask yourself how you got yourself in that situation in the first place. Don’t worry about the corner. You can out footsie her to push her back. You also now have a crossup that she can’t anti air that can get you out. Remember every knock down Vega does is an opportunity to get out of the corner, except forward throw. But you can back throw so whatever.
If she does this tactic from 75% of the screen, focus, let go. Mix it up with backdash. Her tactic only works from near full screen away. Please don’t be there

Damn, the Honda match is really frustrating. What is it about Honda’s normals that makes it so damn hard to poke him? Plus he’s hard as fuck to get off you.

God damn no wonder, his jumping active frames are like twice as much as Claw’s. Plus they have good range. Sheeeeeeit. I have to practice this match more, it’s a fucking turtle fest, way worse than SF2 Honda vs Vega turtle fest :frowning:

It is not the same thing. You can stop Zangief from getting close. You cannot stop Chun-Li from walking backwards. We don’t have Scorpion’s “get over here”. She will walk backwards and throw fireball. Sure I can walk forward to her whenever she goes backwards. But I’ll obviously get hit by something during the match and many of her specials lead to KD, which means she will again go backwards. You basicly say that “you will never get hit by her and perfect her”

only her ex spinning bird kick would allow her to move back full screen, none of her other moves will let her be at full screen distance. you’ll mostly get tagged by that move on her wakeup. but that means you knocked her down for her to do that. and if you knocked her down, you should be out of the corner. if you’re out of the corner, you can just move back. just remember this technique of hers only works from FULL SCREEN AWAY.

This series from chun isn’t frightening…Sure you can get chipped…but generally fireball will be blocked, and if you have to play from corner then play from corner. Like guile from the corner top tier.
If you walk up and block it she cant get much ground. also how are you having so much trouble playing out of the corner as vega … if they are cutting off your escape options shes not attacking…
and what can chunli do with corner anyways…nothing.
Just for some games try to emotionally feel the fireballs doing no chip…
mechanically it does and its putting you into block stun and pushing you back…and so what, thats not much if you play sf you deal with it all the time…just ignore it emotionally and come up with answers.
Which comes back to my post about jumping…
like you said chun has to choose different AA for your options… so its an opportunity, probably the risk reward will be in her favor if its just continuously jumping in…but you choose when to jump…and good chuns will still have to predict and choose a response, which hopefully you can beat.
ie. she’ll go short if you claw…what if you claw lower… she cant react to how high you claw her shell be in block stun…she tries to jump back AA too bad you predicted and threw her…stff like that
also focus
also block it…then what can she do shes not full screen anymore, just blocking one totally pulls her away from the setup youre having trouble with…
now its footsies range…time to win…
she walks back, OMG walk forward abit what can she do, fireball? thats the basic fireball stuff then…easy

im not sure how everyones have problems with the guy, abel and ryu match up. but Rolento is kicking my ass. not a run of the mill rolento, but ones that play with half a brain. i simply cannot get in. anyone ahve any good examples on how to deal with his bs?

problem with her fb specifically is that she can hide behind it and mix it up with whatever when you DO block. so it’s a free way to move in. that’s the ultimate problem that needs to be avoided.

as for rolento, he can’t anti air vega. all his rolls are punishable with cr.mk to ex fba or ultra. his escape option is ultra reactable or even air grabable in the corner. i treat him like i would to a vega mirror, pokes and counter pokes. you just need experience in the matchup, his mixup is really easy to see.

update on the abel matchup when i was at shadowloo showdown
shiro 1-6
rico 0-3

i fucking hate him

You got to talk with them about the MU or you guys just played?
(Don’t know if Shiro knows english, but asking doesn’t hurt :P)

didn’t speak to shiro, but talked to rico for a bit, he said the match is horrid, even zues have to resort to bison against him