Dance with the Claw: Vega Match-up Guide/Discussion

hey meat
"You can also NJ everything except sweep at the range."

is why i mentioned the range i was talking about. a bison will realize that lk scissor isnt gonna work and will start to use 3-4 options.

  1. sweep which will cross yourself up and now hes out the corner you may have walked him into and now he is also able to mash out cr lk which may get him a free knock down.

  2. light psycho: this actually covers that tiny range of space just outside of his light scissor. so if he switches to light psycho, now your in trouble because its safer then scissor on block and its free get in

  3. mk scissor: which he you decide to jump in or nj, it will 9/10 go right behind you. which puts in the same situation as the sweep.

  4. jump: if your reaction isnt godly and you choose the wrong air to air to whether its jf mp or hp, it will beat out almost every option.

when i played against jago and dr claw, i realized that range you mention doesnt really deal with a mobile/agressive bison. and actually that you mention is exactly the zone range majority of the cast wants you in for that free jump in risk because they will get the best if you dont air to air. at the range i mentioned, the bison has two options. he can either keep walking back every time you kinda go in and out of that zone or to turtle because he doesnt wanna give up ground. at some point of course your gonna need to go into that zone to push him back but you have to establish " i know what you want and how to deny it" which makes him always think really hard on the choice. "If i attack, am i being baited. if i dont attack, will he try to get in and get me. sometimes light rolling crystal flash at that range is godly because it hits with the claw making it safer and thats what i forgot to mention.

you have a HIGH chance of getting counter hit with rolling crystal from that range which gives you free cr mp xxxx ex bca. nothing he can do at that range will beat it and his only option is to nj, which you take advantage by walking up and jumping in and get free jf hp/hkxxx cl st hp xxx mp/lp rcf.

I use the st.mk tip when I am mid screen. If I walk the bison into a corner and his is meterless I just go to town with throw mixups, otherwise if I have the lead I will force him to come out or just bait ex psycho crusher depending on how good the guy is / what his tendencies are.

I think light psycho is ok if you have meter for ex scarlet terror, U1 or U2 or you just nj the move and crush him on recovery.

I concede it can be dangerous if you get frame trapped but you have options to beat it clean. And either way you have to get into that range anyway if you are going to attempt to mount any kind of offense.

Jump in if someone cannot react to jump ins with nj.hk at that range they should play fei long instead. :]

Hey guys. I’m a Guile mainer and have been playing vega off and on since vanilla, mainly for funsies. I busted him out against Alucard’s Evil Ryu and did surprisingly well, so I’m picking him up a serious secondary to complement some of my bad matchups. I’m working through this thread and figuring some things out as I go, but I was curious about some of you folks’ current outlooks on a few matchups.

First off, El Fuerte. I figured vega would fare better than guile here due to kick flip avoiding some splash mixups, and having a good kara throw game and good mobility would make it hard for fuerte to deal with. I thought that when you see him run and go to the air, a kick flip would avoid all mixups and get him out of jail free, but upon hitting the lab, it seems that Propeller Tortilla (run back fierce) recovers fast enough for him to react with a walk forward throw depending on the range. What is this matchup all about and what are some general good tactics / setups?

Gouken: This is a notoriously bad matchup for Guile since Infiltration 7-0’d Dieminion. I still think there is potential for Guile to win here, but I’m curious how it works for Vega. Obviously he can’t block punish fireballs like other shotos I’m guessing, but I imagine that s.mk is good for bopping him during fireball startup and jump back mp or air throw messes up any demon flip game. Thoughts?

Ibuki: I feel like this is one of my worst matchups with Guile due to his pokes just not working, either being too slow or her ducking under all of them. I feel like she can rush Vega down on knockdown just as easily, but he could fare better on the ground and in the air and even rush her down a bit I imagine.

I’ll be wandering through this forum looking for answers as I go along, but any fresh perspective would be appreciated. Thanks in advance.

Well, Claw can deal really well with Blanka, Fei Long, Gouken, El Fuerte, Hawk, Hakan and maybe a few others that I can’t think of right now.
Ibuki feels 5-5 or oven 5.5-4.5 in her favor. Not a smart “counter-pick”.

I thought blanka was bad for claw? Even aside from not being able to walldive… eh, I’d probably stick with Guile anyways there.

Well, just beat Iperu with my vega at saltfest after getting bodied playing as Guile. I guess that is a pretty good matchup.

Vega walks all over Blanka.

Hey guys. I’ve had a skim through the match up thread and couldn’t find it so i’m sorry if this is covered but what does everyone think of the Vega - Honda MU? And as Vega how would you approach it?

punish mp/hp head butts with st.mk. punish splash with focus. if he’s a good honda that doesn’t do that kind of stuff…good like trying to go in for any damage. make sure you have a life lead and then back off and go on defense. it’s not worth take a headbutt just to get more damage. just stay right outside of his lp headbutt range. this match sucks hard because honda can get in without too much risk, but if vega did the same thing, he can just ex headbutt and he’s out of there and you’ll have to work your way in again.

There are three kinds of online Hondas
One: Spamming sumo splash like mad
Two: Spamming neutral jump hp like mad and turtling the rest
Three: Truely fighting, pulling the combos and tries to get in.

If you have a class one Honda, quit the match and avoid him. Dpnt forget to block communication :smiley:
If you have two, punish his jumps after the active frames of nj.hp
Three can be the problem.

Punish mp and hp headbutts with ex.fba and get your wake up tricks going. Good Honda players (if there is such a thing) will not do them unless raged. Force’em to do it. After doing some damage, stay at a distance where lp headbutt wont reach and they will tend to throw it out. Punish splash with focus but release the focus as soon as he hits your focus cause another one can come or a command grab. Cr.hp makes marvels at this match as his jump is slow. Be ready with ur STs too
U2 is the definite ultra. You can punish mp and hp headbutts with it.
When your blocking his hundred hands, be ready for his fadc cancel to command grab.
While doing your safe jump mp after a back throw, it will whiff if he does sumo splash and will be on the your other side. Be ready to CH.
Other than focus, you can punish splashes with ur neutral jump mp. He will get hit right out of it with no trade.
CH-lk.ST-EX.st combo will easily work on Honda even if he is standing at zero distance. Do it instead of only hk.ST if you have meter enough.
The MU is 5-5 imo

you should have enough time to use a level 2 focus on the butt splash. try it out in training room for the timing

Thanks for the advice guys :slight_smile:

Vs a solid Honda it does seem like a patient life lead battle, just gotta dig your heels in and stay focused for the full 99 seconds :stuck_out_tongue:

Gief shouldn’t be too hard of a matchup from what I can gather, but from the looks of it (haven’t played a good gief yet) good spacing is required. Is cr.mp the main zoning tool used in this matchup or something else?

far mk and far hp is usually what i go for. cr.mp is a bit too short for me. i try to stay out of his closing in tactics and staying that far is great. if he’s in a bit close where he can counter poke you with st.mp, use cr.mk. beats it 80-90% of the time, and you can go for full combo after that

Anything that outranges the 1.6 of his LP-SPD shoud do the trick : cMK, cMP, sMK, Meaty LP-RCF (last hit), Focus if he goes into counterpokes attempts. =)

Only things would be care with CH and cHK, as you’re in bad position if your as lighly negative than -2. Same goes with point blanck RCF. Do not stay into his SPD range on block ! =D

hey palm, the toughest thing about gief is keeping him out without jumping if he has ultra 2. i learned u can easily anti air him with st hk or cr hp from the right distance. it makes keeping him out so much easier. gief is not that hard to out poke with few faints from a good distance to counter st mp. just got to keep him out and get good dmg. trades dont work in ur favor and jumping in on a good gief and usually a very bad idea.i love to abuse cr mk when i get good knock downs and i got him scared to spd.

actually, point blank RCF is god like on geif…IF YOU HAVE SUPER TO CANCEL INTO :D. if you’re playing him in person, make remarks like “oh shit”, make him spin that stick, then cancel to super. WOO!

Hey I know i’m a bit behind but I found a Vid on the Seth matchup that would support Gross’s Post on the Subject.

DJ is a huge pain for me to face. If he gets a good read on me, he can dodge pretty much everything I do. His rushdown is tough for me to defend and it seems like I cant ST or crouching HP any of his jump ins. Even trying to space with s.mk he slides under me and goes for wake up shenanigans. Any help?

How coincidental, I faced a good one today but managed victory. I like to bait them out a lot with my Barcelona claw but stick to the wall and keep doing that for the match when you’re unsure, since my opponent kept whiffing his EX AAs. Just keep crossing him up, staying away from him and be very careful of that stupid slide of his. Put in some offence yourself and you’d be surprised at how effective it can be. Overwhelm with different claws and mix ups and he’ll fall soon enough. This might not be the most helpful since I only fought him once so I cannot say it’ll apply to all DJ s. But try it and see if it works. I’ll have a look at my replay and see what I did.