Daigo VS Jeff Schaefer 1 hour video....and

Me 2 and also, i want to get street fighter anniversry to see what your all talking about because i haven’t played every edition of these games

SF3 is the worst series of SF in history. Period. Ever. Retarded.

As soon as somebody jumped on my head, parried my UPPERCUT, and then supered me, I knew it was stupid as hell…

get punished for doing a move that supposed to be invincible, through using superior strategy AND STILL LOSE?

Freaking stupid as hell.

lol, don’t hate cuz you can’t adapt to a different game.

sf1 was shittier :stuck_out_tongue:

Parring requires skill also. Requires timing and reflexes. If it bothers you, parry to super back.

p.s. This is not a flame. :slight_smile:

SF3 requires skill with the parries, and the stragety goes beyond classic fireball traps, and forces you to evolve your stragety.

Now whats your opinion of SFEX, EX2+ and EX3 ^.^

You guys mis-understand completely.

I will make my point even stronger.

I am playing Akuma. Your playing Yun/yang? From SF3.

You jump on my head. I try and jab uppercut.

You parry it, and then you do your 60% combo on me.

Lets see…I did a good move, based on sound strategy, which would have taken off 20% health, and I get paid back by TAKING 60% health for doing what I SHOULD HAVE DONE???

Unless somebody is actually going to argue when somebody jumps on my head I should NEVER uppercut, and just block, then my case is undisputed, and it prooves the game is stupid.

I was watching 3rd strike yesterday. A guy did a rushing move at this necro character…

The necro guy parried, then supered him, then like juggled him like 3 times and took off about 60%? Somthing like that?

What is the guy supposed to do? NEver RUSH with Dudley EVER?? I mean thats his only damn move! And so you have:

Don;t parry and take 1 block pixel damage VS parrying and dishing out 60% and having superior position.

GEE, thats a GOOD GAME! You guys are right, I should just adapt and accept it.

haha. You got to be kidding.

Jeff

Theres a thing called baiting parrys. He jumps expecting you to uppercut, you uppercut, he parrys.(just like it sounds you were baited.) so instead don’t throw anything out and when he lands throw him. That will make him re-think his strategy and you might be able to uppercut him NEXT time. I know you’re an old school player, but don’t be close minded theres a reason 937987943974837 players play cvs2, marvel, 3s, ggxx.(I feel ggxx has the most gimmicks)

The person still has the time it correctly to parry. So you can do something to throw off his timing (if he was baiting you to DPing then you could have done something different, ducking at the last moment and throw out a c.lp, similar to Guile ducking under a j.hp from Ken in SSF2 where guile ducks throws a c.mp and throws Ken when he lands for free).

Think of this as punishment for doing the samething over and over again so the opponent figures out a way against it. As a great OG player, do you really believe that forcing you to not play the same over and over again is really bad? Example: back when the DP was still invincible, should someone complain that they got hit with a DP when they jumped in? No, they had to develop strageties against it (like not jumping in as much and developing a better ground game like you have). Was his tactic rewarding to him? Sure, but you’re just as capable of dealing as much damage back, with your superior ground game you probably got in a lot of single hits or short combos. Had you practiced the game more you could have developed some decent combos to exploit all of the opponents you forced the opponent into.

We’re not saying your wrong, its just that strageties for SF games have to evolve, otherwise what is the point of coming out with a new SF game? The casual view that SF hasn’t changed a bit from SF2WW would then be proven correct, and that all releases are just quick rehashes to get some quick bucks. So introducing new game mechanics (which on some levels can be broken), forces players to learn more, and tries to eliminate that view that any SF game is the same as the next SF game. Aside from that, you can take great pride in knowing that whenever one of these new players that started in the VS series or whatever tries to get back to the roots of SF, they’ll get their ass kick badly because they don’t know the ground games and that they rely too much on supers to bail them out.

lol@jeff… im reading this for the first time cause someone told me you said you beat me… how funny… you are a friend and i dont wanna disrespect you, but cmon now… i got a ton of perfects on you and everyone else… i know you are excited to get back in the game and all, but lets not get ridiculous man. alot of people were there, they saw me destroy everyone, including, yes you buddy. i dont wanna brag, i dont wanna hate, but dont say you beat me please… honesty is tight, handing out ass whoopings is fun, but stepping on others is uncalled for bro…

peace.
watts

and btw, bison losses to ken and ryu. one crossup = death :slight_smile:
and guile hahah

I have to agree with Jeff on the parries.

reason I don’t play SF3 at all.

you can say the person DP’ing is predictable, but basically, mindless jumping will get you ahead if you can parry 1/3 the time and can combo.

Risk/Reward is all in the favor of the jumper, making ground game knowledge useless.

Was SF3 even supposed to be an SF in the first place? I mean they weren’t planning of putting Ryu and Ken in originally I heard. And the only thing linking the two series was going to be some weak ass statement from capcom about Sean being taught by Ken, and Alex kicking Balrogs butt.

I mean without StreetFighter in the title, you probably would have never known SF3 beta was an SF game.

I dunno, anti-air isn’t what it was in older SF’s, once you get past the:

I jump-in > they DP > I parry and combo vs. I jump-in > they do nothing > we tech throw on landing.

then it turns into a higher level guessing game, one that is dependant on a number of factors, such as whether you know their playstyle, whether you have fast enough reactions, whether you know their character, and whether you can pressure a response.

Then things change into something like:

I jump-in, they whiff jab, I attempt parry, they sweep.
I jump-in, they dash under me in the air, throw/combo on landing.
I jump-in, they anti-air with normal, I parry, they cancel into EX/super.

All these factors add up to a very stupid jump-in game, which is why I try to stay on the ground as much as possible, unless I can be sure I’ve pressured the opponent enough for a baited response on a jump-in. People tend to go to what they know best when they panic. So it goes back to parrying a DP.

Saying that though, the ground game is only slightly less random. :lol:

Random Reading of this thread but i must put in my 2cents cuz i’m a Old ass player like yerself but yer just looking at this whole sf3 thing from a point of view of a OG sf2 player. Other guys are right you just didn’t progress from that old sf2 mentality, Things changed in every game and u can’t put sf2 priorities , abilities and techniques in a game that isn’t meant to be played THAT way. I understand you don’t like it but just because it doesn’t work the way it works in sf2 does not make it “wrong” or “stupid”. Its just not your choice of a SF game. For me it was the same thing from A2 to A3 where to me the whole Flip out in the air crap destoryed the normal sf2 flow for me and i pretty much called my SF playing days over at that time. It all comes down to each their own. I personally prefer No limit hold em poker tournies over anything SF has to offer right now.

Every fighting game I’ve played is stupid when you think about it. Whether it’s OG with Guile crouching and waiting to do one of 2 moves, or Blanka doing electricity through an invincible super, it still makes no sense. Besides, how is a dp even supposed to work? Wouldn’t he just break his fucking arm? Just don’t think about it and it’s much better

Oh yeah, we need the vid!

Well these other people are right, these different street fighter games are :eek: gasp :eek: different.

In SF2: I Jump-in, they DP, I fall down

In SFA3: I jump-in, they DP, I airblock or VC activate depending

In SF3: I jump-in, they parry/dash under/throw/bait

Sorry the game isn’t as mechanical as ST or whatever game you play most. Sorry you have to THINK before you do things, and not just be like, he jumped in, dp. I love street fighter 3 because it takes serious skill to be a top player. You can’t just learn rules like “Don’t jump forward, or try” and know some fireball traps to be good. You have to know your opponenet, inside and out, to know when it’s safe to dragon punch, and when it’s better to parry, making the game much harder/funner than all the old SFs. For me, all the SF2 games were fun yes, but thrid strike blows them away, simply because I have to think more, and it’s not as mechanical as old SF2 games. But you seem like a very closed minded person, who only likes games because you are good at them already.

As for your Dudley Vs. Necro examply you gave us. The Dudley player did something that the Necro player predicted he would do a few seconds before, and that is why he got parried. I’m sure you have the ability to predict what your opponent is going to do in older SFs right? I’m sure you know what’s coming, well Street Fighter 3 gives you an opportunity to act on it, thus forcing you to think about what you do, before you do it.

I don’t think it takes neccesarily more ‘skill’ per-se, I think it’s more of a product of experience and game knowledge. It’s more than just memorizing what moves are high priority, its remembering frame rates, what can be punished and what can’t, who can be juggled with certain things and who can’t. Add those on to the fact of whether the person has played against many of that character, whether they’ve used that character themselves.
And if you’re fighting in a tournament, chances are you’ve never played them or their playstyle before, so you basically have to hope your storage of play experience is greater than his, since not playing someone before in SF3 add’s a certain randomness to the outcome I think.

You can get all that without mentioned in the last 3 posts without parries, and it would be more entertaining and require more brains.

I just wanted to jump in here and talk shit on Watson some more. LOL mike!

Yeah< I asked you to give us a break, you were murdering us all uglY! Then I got warmed up and took you a few games with Guile.

Eat it buddy! haha. You can have the title, I don’t care, I don;t play.

However, I still can talk smack?

Love you buddy.

Jeff

This 3rd Strike talk is right out of a.g.sf2 right after SF3 came out.

In SF3 uppercuts aren’t supposed to be invincible, nor is doing a predictable jab uppercut every time someone jumps at you a good plan. It was a good plan in SF2, not in SF3.

In SF2 if someone jumps on top of you you don’t do a low roundhouse for no reason, eat a combo, then complain about how your great strategy was beaten.

In real life randomly jumping in and trying to parry is not an effective SF3 strategy. But, neither is doing a jab uppercut with the same timing every time. That complaint boils down to “I was expecting SF2.”