disclaimer: i hate CVS2 because of it’s engine.
disclaimer 2: i love 3S because of it’s engine.
with that out of the way, i’d like to discuss the depths of 3S, and the major misconceptions by many posters (which i find to mainly be caused by pools of repetitious posts from other posters).
misconception #1: parry is safe.
true, i have almost no recovery from a parry attempt, than say a missed/blocked srk. but suppose the opponent does nothing when i recover from my srk. it’s safe then, right? well – if i miss my parry (tap forward), but my opponent was attacking low, i’d say parries aren’t safe at all. on the other hand, if my opponent just stands there as i choose to tap forward in an effort to parry (an educated guess), then my parry is safe. so technically, parries and srk are the same in terms of risks/rewards. please stop from discussing this subject.
misconception #2: tiers.
too often do people complain about ken/yun/chun. no, they do not DOMINATE tiers. they are just more favorable as characters to be selected based on their playability. numerous players have often demonstrated the widespread usability of other characters (akuma, urien, ryu, makoto, twelve, hugo, ibuki, everyone except sean – and no, sean is not drop dead terrible. a good player will do FAIRLY well with him). the main thing that will determine the winner is the ability of the player to overcome his opponent. not the character itself. yes. KO loses too.
misconception #3: random crap seen in a video, subsequently following, a factual basis of something that is only case 1 of an infinite # of cases
you can rush down in 3S. you can’t rush down in 3S. GJ is overpowered. GJ is not overpowered. ken is easy to play. ken is hard to play. makoto/akuma/ryu/oro/q/any character = top tier. to clarify, NOTHING is absolute in 3S (comparatively speaking). the beauty of 3S, as many others cannot convey, is the elasticity of its premises. because of the parry system, gameplay is not as linear…
notices a ton of posters who can’t wait to counter this point by
saying “wah wah all you can do is high low parry throw”
…please. before you scroll down to the reply box and type…the options a player can take in 3S are as limited as the things in anything else. you can only jump, duck, strafe, throw, and shoot in CS, just as you can only roll, block, jump, dodge, attack in CVS2 (no, i’m not here to literally list everything possible like walk back and forth). the main aspect of 3S is the mind game (please don’t call it “random guessing” – you’ll only show me that you’re ignorant), and how players deal with their opponents.
KO is not the best. daigo is not the best. kuroda is not the best. nothing is absolute.
with this in mind, please do not argue about such trivial things. they’re all great, and cannot be compared to each other, because there will be more than one outcome.
end note: please realize that i’ve only defended 3S, and not made any random banter about CVS2. although i absolutely despise the game because i cannot get used to it’s engine, i’ll leave the CVS2 defense to the credible posters, such as mr tran over there.