Yeah, I’ve heard that A-Todo is a brick wall, I honestly don’t get why more people use him competitively… I might learn him and replace him with Maki (or bison for casuals) for my team.
so recently i was messing around and tried out todo…why the hell did i never take this guy seriously before maybe it was the mullet…my preferred groove is k but i’m playing todo in c groove and not only is he fun but he really gives the ninja turtles(honda, vega, blanka, cammy) a run for their money completely taking away their ability to sit and wait you to death. using the wave really pisses ppl off not only can you rc them out of whatever move they do if they just sit there they take damage the lvl 2 cancel gives you the damage of a lvl3 wave…and i really enjoy using the super counter for anti airs and basically to piss them off even more i do wish he had more range on his moves but the waves more than make up for it…he’s good but also hard to play…good thing there aren’t a lot of them out there so that you can catch foes by surprise.
Hahahaha yeah, Todos actually the next A Monster after Bison, it’s just that he’s technically much harder to pull off…anyway, if you wanna jump in at him, jump so that you do a crossup everytime, it messes up their Ping into grab sometimes.
Todo would be top tier if his command grab was a few more pixels. As it stands, people who are good at controlling space with backdashes and low jumps give todo way too many problems leading to big openings when you’re not careful. There’s an above average C-Todo at my local arcade and it’s just discouraging watching so many grabs whiff when you know there’s only a 4-5 pixel gap that’s causing you to either whiff or land the grab to a nasty super cancel.
Messing around with Todo in K was pretty fun but imo, his dash is super important for his mix-up game. It’s a very fast dash that covers lots of distance and when used unpredictably, leads to a ton of counter hits and grabs.
Only other thing that bugs me about todo is his c.rh. It’s just way too laggy and even though it covers a lot of ground, you have to be super careful with it or you pay. Same thing goes for his command lunge/sweep. Getting it JD’d is so painful T_T.
I really like Todo’s c.mk and s.mp though. Great priority with great frame advantage and special/super cancellable.
Command grab, walk forward s.mp, c.fp xx lvl 3. Shit hurts. Also for the above post, RC grab has dope range, you can tick with 2 jabs or a medium attack.
It’s still not that great. 68 pixels compared to 72 on rock’s evac throw or 100+ on SPD’s. 4 pixels really makes a huge difference when ticking. One might argue that center of gravity might lead to a bit more damage usually but it seems like Rock has a much easier time landing evac’s.
so his dp + fp hits a crouching sagat on his wakeup? does that really work? that just doesn’t seem right to me…
and it seems like it would be more important, once you corner someone with todo, to just land the grab, obviously. so what are the best ways to achieve that? like is there some ideal flow chart to go by?
i’m thinking instead of having long, elaborate guard strings, something as simple as one slightly ranged tiger knee wave (slightly ranged to avoid a wakeup DP/RC), then RC grab or low jab (which then allows you to either combo or gauge if a RC grab is a good idea then also).
and how practical is it to use RC grab as AA? it seems like it would work best vs faster jumps (ie vega or blanka) so they can fall through the invincibility of the roll and get grabbed.
and don’t forget, do your tiger knee GC custom against these characters in the corner regardless because their AC’s don’t hit you…
blanka, yamazaki, rolento, chang, and dhalsim.
peace
PS- check out ~2:22, it seems useful if you burn an AC to corner someone (or just don’t have full meter when you manage to corner someone), start getting more meter, and need a bit more before you have full bar to activate, [media=youtube]pok3Llv7KsI[/media]
My bad its vs standing sagat (dizzy). Also I can AA grab wth yun just fine, Im sure Todo is the same. Also you can do faster lp waves in the corner during a cc by whiffing jabs iirc.
chinatown fair footage from 2005 with lots of arturo matches and his C-todo. some really good stuff in there. i like his match vs sanford where he corners his chun li and just constantly does RC grab right as chun wakes up to grab RC LL or rolls out of the corner. if chun jumps back, then todo’s low fierce trades and sanford is in the same spot again. i guess a level 3 super from chun or jumping FORWARD out of the corner would work if the grab is mis-timed…
can anybody who knows todo comment on his bad matchups? i’m thinking somebody with a fast roll like iori or sagat could pose problems, or those who really outrange him. any ideas?
i always felt that vega counters todo pretty badly due to mobility, and iirc (i havent played this game seriously in a while) his jumping fierce beat out todos low fierce at many many ranges…sakura gives him trouble as well. basically fast characters, and anyone who can jump up and down a lot give him problems. one knockdown can always change the pace of the match though.
A good guile is always annoying to play against with Todo. I find you just gotta be really careful with zoning but basically Todo controls the match when he corners his opponent.