CvS2: P-Groove Thread

give an example of what you’re talking about

I think Hellion means how if I parry a low forward by a shoto and they do a super will the super still come out. In other words how does the parry affect the opponents cancelling into supers or special moves? Will it nullify it or will that super still come out.

I always wondered this:D Cuz in 3s if you parry a crouching forward by chun and she does the kick super it still comes out. I never knew why

SKJ

yes its the same,Say i jump in and parry a shoto c.fp and then they can cancel it into shoryuken still

yea it still comes out. Here’s a tip when parrying fools who cancel into supers. Level 1’s can be parried after the screen pause depending on the spacing. Level 2-3’s need to be parried before the screen pause. Levels 2’s MAY be able to be parried after but that’d have to some crazy spacing. Example of this is say sagat does a c.mk > low fireball super. You’d have to hit down then towards him before the screen pause to parry the first hit of the fireball. Then you just wait til the parry automatically comes out after the pause to start the rest of your parries. So until the screen is done pausing and the parry starts dont do anything or you’ll eat the rest of the fireball due to bad timing.

well lets see…

I recently started playing P groove and I love it. It changed my game completely. I was never a fan of sitting there and playing footsies for over 60 seconds waiting for a mistake. Now With P Unlike k, when i actually parry something compared to JD i actually gain the advantage and get to poke/hit back.

Anyways, what really makes a P Groove Character Good Is

  1. How good the character is without supers
  2. The Damage Potential of the character
  3. The Bread and Butter Combos that you can pull of parries

MY P Groove team is Geese Eagle Cammy

When I parry anything on the ground with Geese my natural set in reaction is now Throw a JAb… With Geese depending how close I am i can combo in 2 to 3 jabs then roundhouse kick… or if i parry something super close… i can go Jab Neutral or standing FP in half circle back LK. Geese is my meter builder because he really doesnt need it.

Now eagle is the second character in the line up… from ground parriers… i can start his bread and butter of Jab jab standing MK half circle forward MK or i can go jab jab crouching MK super… since geese is my meter builder eagle with always have one until i decide to use it.

Cammy is my third char? enough said right? well ill explain anyways off a down parry… standing FP into standing FK super
or standing FP spiral arrow. but since i use my special with eagle i might not having my super back but cammy is beast without supers

All of my character can fight well without having that super in there pocket…

OK but back to rule number 1 and i cannot stress this enough NEVER EVER EVER TRY TO PARRY EVERYTHING. Only use your parry when your guard crush is low… OR when u can parry something and do a high amount of damage… once u attempt to parry everything… u will start to get empty jumped alot and they will change the high low game on you. and it will be the other player mixing up you instead of the other way around

its good to try to parry everything in casual but when its serious cash game or tourney time only parry maybe 2 or 3 times per round.

If you can parry everything go for it,I mean I’ve been practicing parry against lots of AA and can parry sagats.jab into tigeruppercut almost everytime,if you know a characters longest poke,you can try to parry it every situation,for instance after tech or in perfect range for sak or chun or yamma,they all have one poke that is really long,stay in that range and anticipate it

Alright, I’ve got a question. My team as of now is

1st character - Eagle/Hibiki
2nd character - Kyo/Ryu/Ken
3rd Character - Chun/Cammy (R2)

I’m really struggling with my line up. I’ve only picked up Eagle recently, and all I do is zone with him. I still need a lot of work on him, but if the opponent doesn’t have moves with range and priority then he does pretty well. Same for Hibiki, the only match up I really hate is her vs Bison.

I’m not very good with Kyo, I really only use him in hopes of getting one crouching short. If I can get that, then he’s done his job with his combo (I should have a level 3 by now anyway). As for Ryu, I don’t really pressure much. I’m debating Ken, his RH is such a good poke.

3rd spot is highly contested. I’ve been using Chun for a long time, I can link into her super very reliably. She doesn’t do much damage outside of supers, but P gives her more opportunities to change the momentum. Cammy I just picked up. She’s really, really good in P. Mind dumbing.

Hopefully by reading this you’ve got a general gist of how I play. And if not, just tell me which character would be good in P that I have, or suggestions are welcome too.

mmmmm

ken ryu and kyo really dont meter… id start one of them first…

i dont like hibiki at all id go eagle 2nd… eagle doesnt need meter easier but id rather have him with a super in his pocket…

i dont like ratio 2 chun at all play cammy…

You said “i should have a super by then with kyo… as your second char…” but if you use it up chun li doesnt that have much damage potential without the super so go cammy

my p groove team order is geese eagle cammy and cammy being the r2… cammy is beast with and without the supers

I don’t think that character selection makes a HUGE impact on P-Groove. I believe it’s more on the player. P-Groove and S-Groove are probably the only grooves in the game, in my opinion of course, that rely more on the player than the character chosen.

However, as far as character selection goes, I’d stick to the battery/user/anchor setup since you can’t rely on a super most of the time like you can in C-Groove. That’s why I say that it depends more on the player to play P-Groove. You have to make due with what you have, and that isn’t much. Dash, Parry, Low Jump, and Tactical Recovery? You can sure as hell bet that I use, or at least try to use all of these subsystems to their full extent.

Oh yeah, it’s ironic that you guys brought up that parry a move only to find out it was cancelled into a super. I ran into a C.MK that I parried into a Low Tiger Cannon from Sagat. Same example used too. The moment I saw the invinciblity frames I was just like, “AH SHIT!”. :lol:

Oh yeah, I’m gonna try and pick up P-Maki soon to switch out my P-Vega whenever I feel I’m not doing good with him. Fear the randomness of Maki! :smiley:

dude seriously screw that battery yada yda crap,just play how you want,it makes no difference in p-groove,I play blanka cammy sagat(like everyone else)and the order i choose is usually based on what matchups I like

lol i gave that battery advice… because He’s not whoring top tier like your are. that is all

Uh yeah, same here. I dunno, I like the whole battery idea because I like winning efficiently and I don’t use CBS. :confused:

Good luck with maki. I considered using her at one point. Though swapping her for vega when vega’s in trouble is kinda weird. I say that cuz vega is easier to use than maki on a basic level and it’s a lot easier to get to an advanced level with vega than it is with maki. It seems more like vega will be brought in when maki cant hang =]

Also character selection does make a huge impact on P groove. Shit off the top of my head i cant think of 6 great characters in p. All the grooves besides S require at least somewhat careful character selection. Not to say S doesen’t have its top characters but since it has that ridiculous failsafe in sidestep, any bullshit character becomes a threat. Then add alpha counters whenever you feel like it and multiple level ones…it’s annoying. As I type this i’m starting to think the most limited character selection goes to p. Here’s my order from most limited to free: P, K, C, N, A, S. I get the feeling that the C, N, and A can be swapped in some ways but the the others are pretty fair I think. I could be wrong though…

Hands down P-Cammy would have to be the best though. Hey, you gonna stop by Tilt this weekend? If you end up going, just PM me or something. I’d love to play your P again.

Yea p cammy is the best at this point. I usually come to tilt to pick up brandon before i go to svgl. So if I go there it’s usually around 7-8 pm on fri or sat. Hit me on aim if you want. SN is jheriqurl

mmm

i agree that p cammy is one of the better characters she zones really really good only trouble i ever have in any goove is people throwing fire balls at her with sagat for example mixing up the highs and lows and he roll is too slow so i love her in P

she doesnt need the super to fight but when she has it its a bonus. off a close parry your can Standing fp into FK and then special if u have one

but rumor has it if you have kyo’s combos down i heard he’s a p groove beast and he has tons of mix up with low jump

Kyo is a P groove beast (K too). I’d say P Cammy is the best, then a Kyo/Sagat tie.

Personally I think kyo is the scariest but the hardest to use. He has a gang of counter hit set ups, throw set ups, and baits for parries, and crazy super damage. But it seems there’s no middle ground with him. Mediocre kyo’s dont do much in the long run. You have a decent match here, horrible match here, horrible match there. It gets pretty bad sometimes. I say this cuz my kyo whatever. Mediocre is being nice. I look at p-kyo like I look at c-guile. In the right hands they’re amazing. The jacked up part is a mediocre guile is still annoying cuz of his crazy ground pressures with that rc sonic boom. Kyo aint got that.

Now cammy is as simple as it comes as far as objective is concerened and bad to mediocre cammys still have a chance in hell cuz of that hp and hk. Any half decent p groover can pick up cammy and do some damage. Just turtle all day and then get one parry into the hp which you have til next week to connect the super off of and bam “Man that guys p groove is scary dog”. And thats at the bad to mediocre level. Just imagine a good p cammy. Basically she’s the best p groove character based on her ease of use, high priority, lots of match ups in her favor, and damage. The scariest is kyo, the most solid is cammy. Sagat is in there somewhere but we’ll prolly never see an amazing p sagat

And for no reason at all here’s the only characters that i find to be really good in p. In no particular order:

Kyo
Cammy
Sagat
Rolento
Vega

I know there are more characters that can be used in p but these are the only ones that I feel benefit heavily from ALL the options presented in p groove. Opinions?

mmm

p sagat =( i dont like p sagat muchmuch rather have him in K or C hell even A before P

i dont like sagat period anymore too many people use him i see all the mix up’s and i see him so much i can even out poke him with dumb chars like todo