CvS2: P-Groove Thread

Okay, this was the only other groove that didn’t have it’s own thread so here ya go. Does anyone even play this groove other than me? :smiley:

Anyone got any parry traps or strategies? I just picked up P-Groove as my main groove like 2 months ago after seeing Makoto beasting in those Japanese vids. Oh, that and I got tired of people running away whenever I got raged in K-Groove, which used to be my main groove.

Yeah, P-Groove is great. It kind of breaks the rules in terms of zoning and frustrates opponents if you can parry well. As much as I like it though, you might want to have a backup counter to A-Groove guard crush characters. I just use C-Groove for that if I have to and use P against everything else. Anyway, Bouya from Japan is also really good and over here, Gee-O wins a lot of tournaments with P. He even beat John Choi once.

I can’t really give any specific strategies right now cuz there’s so many ways to play P-groove. I’ll just say practice on doing option select parries (especially with Cammy and Vega which you use) on the air and ground and only parry if you have to. Never miss parrying crossups, obviously. You want to discourage crossups as much as possible. From my experience, P-Groove is probably the most frustrating groove to fight (even more than K or A) if you can parry. I remember at Family Fun, almost everyone was playing casual on tournament day at the small cabinet (we have 2 CVS2 cabinets) and hardly anyone was playing Gee-O on the large cabinet where he had a win streak going. Anyway, I love P-Groove but I would liked to have red parry thrown in there. :smiley:

Yeah, I agree with you about the zoning. For the most part, parrying should eliminate annoying fireball traps. And as soon as your opponent tries to attack from the air, you can just anti-air them out of it. Or better yet, parry it and they’re back to square one. And if they try it again, but with an empty jump, you can always air-throw them if your character has one.

I usually play mind games with parry to frustrate and confuse. I don’t empty jump a lot, but if know that I’m probably get anti-aired out of it, I just parry. Or if your oppenent is DP-happy this should make them think twice before trying it again.

Just remember to be some what conservative with parrying as it will get old fast and your opponent will start anticipating for one.

I’d say one of the more important parts of playing P-Groove is learning to read your oppenent. If you see a pattern forming, take advantage of it. Especially if they’re making it painfully obvious. And if they insist upon making the same mistakes, all the more reason to try and punish it and get free damage off them. Highly risky, but the trade-off is pretty good. Unless you eat supers which I’ll get into next.

And as far as practicing parries, I just go into training mode and record fireballs and DPs for the computer to do them. Once in a while I’ll try supers like a high Tiger Cannon. Ever since I saw that video of someone parrying all five hits of it, it can be a useful tool in trying to bait a super. Well, that is if you’re confident on your parrying skills. That or you’re just plain crazy. :lol: Running into situations like this gives you the advantage of being able to do it in case it DOES happen.

What I’m having trouble with right now is mobility. Since there isn’t a roll-type ability in P-Groove, I find it hard to get out of corner traps. Especially while I’m getting rushed down. Any tips on this? I try to position myself so that I don’t get trapped, but inevitably, shit happens.

That’s all for now.

Your P team is solid, and try out your K team for your P team.

with vega, if someone like ryu does a fireball super, parry it then ppp or is it kkk?

Thanks. Actually, I do. Well, sometimes. :stuck_out_tongue:

It has to be Parry > PPP Hop. The KKK Hop is too short.

Oh yeah, on an unrelated note, haven’t I see you playing at Newpark Mall Tilt? Uh, I think you used S-Mai, Sakura, Chun?

what the whole ground move dodge thingy? what the hell is that and does anyone use it?

It’s when Vega does a back flip to dodge attacks. Well, for one, you can use it to reposition yourself. And it’s great for the whole parrying one hit of a super and dodging the rest of it so you don’t suffer from guard damage. And I use it pretty often as a runaway game.

Maybe I should start a Vega thread too. :stuck_out_tongue:

That kid in new park IS NOT ME. he’s a punk, people give him advice, and he curses at them for doing it!!! He doesn’t even dodge and charge. He runs away more than i do, i once let go of my joystick and waited 20 sec. against him. i just don’t like people who run away more than me

I’m the RUSHDOWN morrigan user, with beanie, glasses, filipino, short, i look like im 12. i think there is runaway morrigan user in New Park, i never used my S team against people, maybe you have seen Dhalsim/Morrigan/Chang/Sagat/Kyo/Zangief/Guile in K, i use odd looking teams. I used to use Mai/Sim/Sak/?? in A, but not as much anymore.

Alright, here’s another tip that I was trying out last night. Intentionally use a semi-laggy, but safe move to make your oppenent block it to see if they attack right afterwards. For example, I use Vega and I’ll do his fierce rolling attack and if my oppenent attacks low, I’ll keep that in mind. Next time I do it, I’ll parry low right after the move is finished. The chances of it being the same move is pretty high because most people usually look for a knockdown after a laggy move. However, I don’t recommend doing this if your oppenent is sitting on a level 3 super, obviously.

I can parry a double cyclone and Chun’s lvl3 kicks!!! But I suck with P-groove.:lame:

I was playing I think p-sagat against p-kyo once. Im not a p-groove player but i was playing for fun, kyo jumped in so I high tiger cannon… kyo begins parrying it… I try to dragon him out of the parrying, but end up doing a jumping fierce. He keepsparrying, I land, hes still in the air parrying my super fireball, so I try my dragon punch again, he parries the dragon punch and the rest of the super fireball and then lands. Waits for me to land and then fierce xx death. :sweat:

Ouch. Yeah, P-Kyo is scary as hell especially if he can parry really well. I admit that I’m pretty good at parrying stuff cuz I have like super abnormal reflexes, but I can’t do any of that crap. :eek:

Btw, here’s some bad P-Groove matchups:

S > P: That damn dodge is crazy! Since everyone and their dog plays S-Groove in the Bay Area, I run into this situation a LOT. They’ll usually try to bait an air to ground parry by dodging into dodge attack or two dodges in a row (gasp!). It’s really hard to get a parry in this match if the other guy (or girl who I’ve played :D) is looking for a parry attempt.

A > P: Sakura. 'Nuff said. :lol:

Most people who play P groove mess up because the try to parry too much. The real strength of P groove is the application of parrying, not necessaryly the ungodly ability to parry. Play P groove wihtout parrying as a crutch, but as a benifit, you will greatly improve your P game.

Parrying isn’t as hard as it looks. Basically, the system is pretty loose in CvS2 in that you can virtually option select in every attacking situation. Sometimes people look at a match and think “how the fuck did they know when to parry that poke?”… The fact is the player option selected their own poke… If you know your matchups you can predict which pokes will be used the most and work around this. For example P-cammy can walk into range and tap towards+HP or down+MK depending on the matchup and that leads to a free super. If the opponent doesn’t do anything then they have to block or eat a standing HP. That’s why you always tap down when you’re going to poke low; since you’re attacking anyway it doesn’t hurt because you either finish your poke or have a 50/50 chance of parrying instead of getting countered.

Yeah, I have to agree about the parrying too much situation. I mean, you don’t want the “P” in P-Groove to stand for predictable. But if you do run out of options, it’s there to help get you out of a sticky situation.

With P-Groove, you can’t be afraid to take some risks. And about the guessing game, it depends on how you look at it. It can go in your favor or it can go against you. Sure, if you land a clutch parry into a super, the fight suddenly goes into your favor. However, if you guess wrong it could leave you open to attack and you might be the one eating super instead. Like I said before, it’s all about risk taking. Knowing when and when not to is what makes it or breaks it.

I play against a good Rolento a lot so here’s a good parry setup. If he likes throwing knives at you on wakeup to make you block high, if they’re smart they’ll go into C.MP > B&B or C.HK. So, to counter this, parry high for the knife and IMMEDIATELY parry low for the next attack.

Does anyone know how to keep a charge and parry? I’ve never done it before, but I would imagine that you’d have to go into neutral position then parry and then go back into charging or releasing the charged attack.

The “P” stands for “SUCKS!”

Ok my helpful post quota is used up for the day

That’s not really a parry set up though… yes it does work on occasion because most things rolento can do after a knife before you can hit him will be a low attack. His s.forward is great in this situation as you have to parry forward rather than down.

You do not have to block a knife high. And if he was smart and saw you parry the knife he should not be attacking. Throwing out anything is a good way to eat low forward xx super :slight_smile:

It works maybe twice, but I’d say that’s enough damage to get things done. The knife parry to low/high parry is pretty fast though so I don’t think he’d have time to react to that. Maybe I should start using Tactical Recovery more cuz that I always seem to be getting hit by RC knives on wakeup. :bluu:

Its not that fast to react to, because rolento cannot attack right away when he lands as there is slight recovery…

Now im not saying its not a good time to parry low, but im just explaining the other side to it too. If you parry the knife it is a very good time to option select parry into a sweep or something.