CvS2: P-Groove Thread

By far, the hardest Groove to really master.

hmmm.

Mind outlining those anti-P-option-select tactics? Then we can come up with a counter-anti-P-option-select. :lol:

Man, I should stop by SVGL one of these days to get my ass beat. IMO, the only true way to get better at a faster rate.

sure

some of you may think this is sort of extreme, but here goes since you asked.

in my experience, you not need to worry unless you play choi or oliver and maybe ricky at svgl.

when i play, you can see o-s in my ground game. for the most part, it’s been successful

but some times i get so in to it, it’s a free super to some.

here how it works. i wake up parry alot, when i shouldnt, it’s a bad habit.

i’ll wake up parry low a l.k., and attack with whatever then eat a super.

basically he would bait the low parry and gamble that i’ll try to hit return. then a level2 or 3 would follow. ouch.

basically, a friend of mine says dont wake up parry, becuz it’s not worth it. that way you dont fall for that anti-o-s-tactic. just block and tech if they try to grab.

true, but i say it’s okay wake up parry only againt certain characters and watch the super meter.

now dont worry too much, because the only fools that actually use anti-o-s tactics is mostly choi and oliver, because i play them i know, havent really seen anyone else play like that in the us. oh yeah maybe buk.

now anti-air-o-s is another problem. you know how people are so scared to attack jumping in, then next thing you know, your head beeing bittn by a frgnn green ape, becuz you didnt anti air and parried instead. i think the best thing to do is just anti air n c and non full a groove. against p and k, light attack then follow up.

now that im thinking about it, option-option-select will be something of a challenge to incorporate into the gg, but none the less i will, because of certain opponents. im talking about when i parry someone, hit return and get parried back. also o-s-gg-player vs o-s-gg-player is tough.

You can input a parry, then attack low if Blanka is doing empty jump-in, bite your head all the time.

Or just input parry, anti-air anyway. (ex. P-Sak, tap forward, press HP)

If you’re being baited into low parry, then being punished because the opponent cancels into something, parry low and then just block.

I dunno…Parry is to big of a risk to take…don’t TRY to parry!!!

OPTION SELECT always…don’t try and parry.

It’ll get you killed.

Just block and tech the throw. All this ‘block against smart players but parry against weaker players’ type of talk is just just gonna set you up for bad habits in the long run. And the main complaint i heard from my boy is things like ‘man you just doing low shorts on me when i wake up. Thats a free parry for me. I shoulda parried it!’ Which is what i call hindsight logic. After its done they think they would have for sure got the parry when in reality they didnt know if i was goin for the throw or the overhead. It’s a mix up thats not in their favor. The king of hindsight logic is a guy i know called Noodle C. No that’s too obvious…we’ll call him N. Culture :stuck_out_tongue:

I really like Sakura in P now. She’s an excellent battery as stated, but I also think that she does good in 2nd. Supers are not damaging but they are easy to connect. If I can get her GC strings down correctly I think she might be something to watch out for. That and her bnb, I flub that too much. :lol:

As for Blanka jumping at you? Just go for the anti air if it beats his jump ins. You don’t want to give Blanka the chance to empty jump throw. I got lucky the other day and managed to parry the cross up super after his throw … do you have to hit back? Because I’m not sure if I did it correctly to be honest. I just guessed.

Option Select Kyo is very dangerous if you can mix it up. I can’t really get that working … suggestions?

When I wake up, I usually always hit down + option select. It’ll stop all low attacks, and also parries crouching jabs. Don’t do it all the time though.

I always hated that shit. I guess parry covers a defensive hole because you’ll either block it or parry it depending which side you “block”.

I think you guys are giving this P groove option select thing a little too much credit. It really doesen’t do you that much good. Maybe it’s pretty good with cammy, but thats about it. There are alot of anti P groove things you can do however, as someone else stated.

For example, on the P groovers wake-up do(Ryu)S. FP, then do a slow Feirce Shoryuken. If the guy parries, the DP comes out, if he gets hit or blocks the FP doesen’t have time to cancel and so doesen’t come out, your safe. On the other hand the S. FP is -13 so it’s not exactly safe, but you could just use c. MK instead which is safe. There are a million ways to use this. Thats why it’s bad to parry on wakeup, or anywhere else the opponent is baiting you. Then someone will say"well you can just parry then block, the DP will cancel and they will be open. The serious problem here is that, there are many more ways to attack you on wakeup than just down. Not knowing which attack the enemy will do you have to guess weather or not he’s is baiting in, OR just hitting you high, Or throwing you. You may end up parrying only to just end up blocking and not even being able to counter, even know you risked yourself by trying to parry. this mixup will be in the opponents favor by like 75%…Bouya said on wakeup, 10% Shoryu 10% Parry 80% Block. If you use a wakeup super and miss. You then set up the worst thing that can happen in the game, you waste your super and you get punished by your enemy’s super. I just try to out poke the enemy, not go for risky parries. I guess you really need to risk sometimes, to keep the enemy honest. THats the real skill, knowing when and how to risk. I’m STILL learning…

LTB

That works?? Sounds pretty good. Have Japanese giving you tips and everything. You Cali players cheat too much… :lol:

edit: West Coast players. :slight_smile:

Didn’t you know i’m from Seattle??!!

NW for life!

lifetime, man you called it, because I use cammy, and only SOMETIMES, I have problems with s4v’s ( aka black dude with beenie) o-s-kyo.

that’s why fools are coming up with anti-o-s and that’s why o-o-s is neccessary when some one like me plays some like black dude with beenie.

but yeah, maybe your right, this sh*t is all going overboard.

I moved on to P-Yun now … it was rough at first but now he’s improved to “hit or miss”. He’ll either do really good or be out relatively fast. Would he be a good battery?

Most depressing thing … P-Yun vs K-Raiden. Yun’s tearing it up … Raiden lands his cross up, cr mk( I think, might be short) into two punch chain, level 3. Dead Yun, and he had full life. :frowning:

One thing I’ve learned is overparrying is just as bad as underparrying.

I guess that’s true. If you parry too little and you’ll get guard-crushed pretty fast because of P-Groove’s low GC bar. I used to fall victim to that one a lot until I got comfortable with my parrying.

I just leave my parrying to my option-select. I just tap down or forward with my corrisponding poke to catch any poke attemps by my opponent. For example, with Kyo, I tap down and then C.HK for a sweep or tap forward/down (depending on the matchup) with Cammy and hit S.HP.

the thing about option select-ing like that with Kyo is that if you get the parry, your not going to take full advantage of the parry and combo. You will only get a sweep. Also if your tapping down at that moment, you won’t be able to block had a hit come at you at that time, not sure if you would get the parry or not. With cammy it’s better cause her S. FP is 3 frames and +10 on hit or guard so it really doesen’t matter and you leave your option-select options open anyways cause you have 10 frames to do her super and capatalize. Thats why Cammy can be good for optionselect there. You really don’t wanna go for a parry and not be able to capatalize as much as you can, thats a risk imo.

LTB

Yet you parry all da time man! :bluu:

LTB…when you parry is that option selecting? Or is that cuz you just see that shit?

Cuz when you parry…it makes me wana cry :smiley: THEYR’E SO AWESOME!

Some of you may recall me saying there’s only 5-6 good characters in p. Although the 5-6 i listed are still what i consider very good (if not the best…) to choose from, there’s many more options than that especially in the battery area. Soon i’ll be writing a battery faq for p groove. It’ll have a gang of characters with some type of pros/cons/summary type of deal for the characters listed. Until then…

i only o-s after and before a throw,nothing is worse than a ken walking rite up to you…it.s like i eat c.k’s or a throw so tap down and then fpthrow-…
-anyone else just stand still,let them play footsies,you know jus wait till the range is rite tap forward…blah blah blah?it can actually work really well with long range characters