Ryu doesn’t even have a chance to anti air nakoruru. Majority of her jump ins are crossups. And no, nakoruru players don’t wait for ryu to throw fbs so they can slide under them. She doesn’t really need anti airs as she is usually on the offense.
the user at this forum Vampire Savior posted his Tier list for ST (Super Turbo) and it was pure opinion, when everyone slanted him for his ridiculous choices, he blew up in everyone’s face.
I’ll try and find the thread.
he also said vega sucks in cvs2.
So her main game is about using her speed to do fast cross ups?
I hope I catch some nakoruru players on the tournament…
What exactly made Guile top tier, anyway?
yamazaki is fuckin awesome in cvs1. only bad thing was that hes a r3 character.
normal yamazaki has crazy ass drill setups with his poison tentacles (rdp+p) and his c.hk is bufferable into supers and specials. not to mention that his drill super is wayyyyyyyy easier to do, 360 motion + P
ex yama is pretty much the same as cvs2 yama but he can combo c.hk into guillotine.
few notes:
His down+MK is great (nice range&fast), flash kick has great priority with 1 sec charge only, sonic boom works great because is the projectile with the best recovery time (very good to use it as trap tool)
Since guile MK is donne by pressing down/back+HK it can be used everytime to force the opponent to jump on you and since you are already holding down/back to perform MK: you will be always ready with flash kick for those jumping ass opponents
Ouroborus: I have the finals from hong kong where one of the guys use yamazaki (he used king and yamazaki) and lost against yuri/ex kim/ex cammy)
it was not bad but 2 characters vs 3 is not a fair match, thats why vs mode of DC is much more fair and better to play CvS1.
If 2 vs 3 isn’t a fair match, explain Hsien Chang beating Ricky Ortiz’s 4 R1 team with Evil Ryu.
Randomly throwing out numbers doesn’t mean much. It’s the characters in the matchups, not so much the number of characters, that matters.
Though too many R1s are good enough to drain the higher ratios… and 4 R1s is hella life compared to one R4 or whatever.
I already beat people using R4 character (Akuma or Orochi Iori) but that doesn’t mean R4 is a fair choice, even if R4 takes more life bar from the opponent does’t mean that it’s a good choice.
Do you think that if vs mode was available on B5 that most people wouldn’t select R1 for all the characters?
This is from what I saw before I moved to NY.
Nakoruru
EX-Rog SNK groove
Dhalsim
Ryu/Ken
4 Little girls
random R1s
Note: I never really saw Guile used much. The tier list is from what I saw. At the time that CvS1 came out, I had just started getting into SF so I was still confused about tiers and all that.
Damn, I want to play this game again. :lol:
Many people is posting what they see or what they saw on the past and what I looking for is for what they know and play…
My friends here never use Guile and I win a lot with him and just because they dont use it I wouldnt say that is not top tier
My best VS team on CvS1: Ken, Guile, Ryu and sometimes I switdh the 4th character --> (Evil Iori, Iori, Akuma)
Note: when I talk about playing CvS1 is on VS mode.
[quote]
*Originally posted by master akuma *
Many people is posting what they see or what they saw on the past and what I looking for is for what they know and play…
[/Quote]
You haven’t given any details either. You gave one paragraph about Ryu, wow, I shudder.
2nd: Nobody is talking about DC vs mode.
its been awhile but didn’t chikyuu just about owned everyone at B5 (was it B5?) using radien? Also… in the Final Match didn’t he own up a Nak player and took 1st place? confirmations?
1st: I already gived some details about Guile, Ryu and Ken
2nd: were are your great details about nakoruru?
3rd : Im talking about VS mode of Dreamcast (thats were I always play agaisnt people on this game)
4th: VS mode of DC is WAY more fair than Arcade mode (players can select the ratio)
5th: The first 2D&3D fighting tournament on Portugal is coming and guess one of the games that will be there?
DC VS. mode doesnt’ even matter to anybody except you…
And I dunno, but something tells me EX Yuri/Ken/Nako/Guile isn’t exactly a fair team.
And Nako’s been discussed a bit already. Crossup j.short eats most everybody alive, B&B does like 30-40% on R1s, she builds meter like crazy and doesn’t need meter…
Even in your vaunted DC VS. mode, Ryu is worse than Nako, if only because he needs meter to be a threat. There’s more than that, like Ryu actually having to think to win.
Final match was incredibly close and it was EX Rog/Guile, no Nak involved.
Isnt a fair team?? are you trying to say that the Arcade Mode on CvS1 with the bullshit made ratio is more fair??
Since when the made up ratio system is a good choice? why do you think that Capcom changed that on CvS2?
The only REAL bad thing about CvS1 is the stupid locked ratio system for each character, how in the hell Blanka could be a locked R1? and How in the hell evil ryu can be a R4?
This is why VS mode is the best and more fair way to play CvS1.
So nakoruru players dont need to think… they just need to jump with crossovers a few more than that… (too bad I never saw that outstanding nakoruru players) :bluu:
IIRC…
- Wipe Out super is too good (even at L1).
- J.Short beats out tons of stuff and crosses up.
- C.Fierce is very good anti-air.
- Sonic Boom xN
- Too many good ground pokes (Toward+Short, C.Forward, B.Fierce)
Old topic, and CvS1, but I’m bored.
I think Ryu is a bit better than Ken. Both are strong, probably upper second tier, but Ryu’s slightly better than Ken. With Ryu’s hop kick, he can get in easier than Ken. If Ken turtles up, with his DP juggle combos and his RK, it can be annoying to get to him. But he can’t do much against say Guile, who locks him down completely. All he can do is try to hit pokes with DP and link reppa into it. Ryu with his hop kick can go over ground attacks, and projectles, including sonic boom. So Guile players have to think carefully and not just throw out predictable sonic booms or low attacks. Hop kick also gives Ryu a tool to use against sweep happy characters like EX Vice and King.
Ryu’s other selling point is of course the Shin Shoryuken. Not so much hitting it, but the threat of it. Once Ryu gets a level 3, the entire match-up changes. There’s certain things the opponent just can’t do anymore. Fighting against Ken with level 1 is more or less the same as Ken with Level 2/3. Don’t jump (when do you ever jump in this game if your name isn’t EX Vice/Nak?), be careful not to get your pokes DP’ed, and if you get knocked down, be wary of the cross-up. That’s about it. Ryu can hit the ShinSho off lots of stuff though. Once, I poked using stand rounhouse with Terry, and that got ShinSho’ed. I swear, Ryu hit Terry’s shoelaces and sucked him in for all 4 hits. I also got ShinSho’ed doing Tornado Kick with King. So you can bet I didn’t do that kind of stuff anymore against a Level 3 Ryu. Think about it - just the threat of ShinSho changes the opponent’s entire gameplan, and the course of the match. That’s one hell of a powerful tool Ken just doesn’t have.
master akuma: I’ve seen you question Nakoruru before, and even though she’s been covered I’m just going to lay it all out this once.
CvS1 is a really simple game, especially compared to its peers. The engine just doesn’t have all that much to it. Most characters had maybe 3-5 good attacking options. Nak had like 20. At least.
As has been said, her crossup is sickengly good. With the angle it comes in at, you can’t try to anti-air it…it doesn’t matter if you try to DP or just C.FP, she goes right over it and you whiff, so basically she gets her B&B for free now, which also happens to hurt a lot. She can go for her crossup if she knocks you down, and generally when your character’s back hits the floor in CvS1 against Nak, you are in “completely dicked” position. You’ll see why soon.
Nak’s floor slide has virtually no recovery. So she can throw them out almost randomly and still be safe. Even if you block, she recovers before you can hit her with even a c.short. The only thing you can really do is try to throw, but most good Nak players will tech it, so at best it’s a stalemate. But if you weren’t blocking low for whatever reason, she hits you. And it also happens to knock you down, which puts you in “completely dicked” position.
It’s hard to take the fight to Nak. You can’t really jump at her because she can use her bird projectile as anti-air. Oh yeah, this knocks you down. You can’t really get around it. If you try to roll from a close distance, she’s going to punish you one way or another, and it’s probably going to hurt. If she doesn’t use the bird, her c.fierce is pretty good as a non-special anti-air, and if you somehow manage to sweep her and try to hit a cross-up, or just a meaty jump in, if she has level 2 or better you’re going to eat the bird super. And of course, this knocks you down.
Her dive off the bird is stupidly fast. It’s very hard to block on reaction to it, especially if you’re trying to think about all the other ways Nak can come at you. Again, virtually no recovery, so she can do it and be relatively safe. And oh yeah, this is a knockdown move too. Back to completely dicked position you go.
When you are on the ground, Nak’s dash will actually hop over the grounded character, serving as a cross-up. So she can actually cross you up while on the ground, and go for her B&B…did I mention it really hurts?
So once you get knocked down, Nak can come from high-forward with the very fast bird dive, stay where she is for low-forward, use her ridiculous cross-up for high-reverse, or hop over you for low-reverse. If you try to use a wake-up, the odds are pretty good that you’ll miss and she gets to hit her B&B for free. Which, guess what? Knocks you down. So now you have to do it again, but with less life. Fun!
Basically, she forces you into a defensive position and wears you down until she wins. In order to beat her, you have to play smart - try and anticipate what the Nak player will do and counter-attack smartly. Not as easy as it sounds.
There’s a lot more to her, but I haven’t played CvS1 in ages and this is just what I remember.
And on Guile - his normals all had great range and priority, and his Flash Kick was bestowed upon him from GOD HIMSELF. Seriously, if you jump and Guile Flash Kicks, he wins. The end. It had a funky hitbox too, you couldn’t cross him up, and sometimes you’d just be trying to run the fuck away and he hits you FROM BEHIND. So it forces you to stay grounded, and from there he still owns you with his great normals, and sonic boom (rolling = a very bad idea). Not to mentions someone forgot to give his supers ANY recovery whatsoever.
^ if Master Akuma still doesn’t get this. He’s useless.
I still consider King as top tier.
She has an excellent two fireballs. Her super is easily comboable(much like ken’s shoryureppa). Her s.rk and c.fp is one of the best anti-air in the game.
j.sk is a good jump-in.
Can anyone argue why she isn’t top tier?